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PandAce Performance

Less lag for big modpacks: smarter mob spawning, a smaller spawn area, OpenGL debug spam off and a clean log.
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PandAce Performance 2.0.0 - No more scanning

File namepandace_perf-2.0.0.jar
Uploader
ThaRatLord38ThaRatLord38
Uploaded
Nov 6, 2026
Downloads
60
Size
46.1 KB
Mod Loaders
Forge
File ID
9473511
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pandace-performance-1784224:9473511")

Learn more about Curse Maven

What's new

PandAce Performance 2.0.0 - No more scanning

Rewritten from scratch: 1.1.0 searched the area around every new mob, which made things laggier. 2.0.0 never scans anything: everything it does costs the same whether there are 10 mobs or 10,000.

  • Lower mob caps (hostile 80%, bats/fish/squids 50%, animals unchanged), read from the mob counts Minecraft already keeps and checked before the mob is even created.
  • View and simulation distance caps on dedicated servers (8 and 6 chunks by default).
  • Automatic lag control: while the server lags, the simulation distance drops one chunk at a time (down to 4) and comes back when it recovers.
  • Items on the ground despawn after 3 min instead of 5. Items dropped when a player dies are never touched.
  • Smaller always-loaded spawn area, log spam filter and OpenGL debug spam off on clients (kept from 1.1.0).
  • New /perf command for operators: TPS, ms per tick, view and simulation distance, loaded chunks and entities in each dimension.

Everything can be changed in config/pandace_perf-common.toml. Only needed on the server.

Made with a bit of help from Claude (AI).

This mod has no additional files