PandAce Performance 2.0.0 - No more scanning
Curse Maven Snippet
What's new
PandAce Performance 2.0.0 - No more scanning
Rewritten from scratch: 1.1.0 searched the area around every new mob, which made things laggier. 2.0.0 never scans anything: everything it does costs the same whether there are 10 mobs or 10,000.
- Lower mob caps (hostile 80%, bats/fish/squids 50%, animals unchanged), read from the mob counts Minecraft already keeps and checked before the mob is even created.
- View and simulation distance caps on dedicated servers (8 and 6 chunks by default).
- Automatic lag control: while the server lags, the simulation distance drops one chunk at a time (down to 4) and comes back when it recovers.
- Items on the ground despawn after 3 min instead of 5. Items dropped when a player dies are never touched.
- Smaller always-loaded spawn area, log spam filter and OpenGL debug spam off on clients (kept from 1.1.0).
- New /perf command for operators: TPS, ms per tick, view and simulation distance, loaded chunks and entities in each dimension.
Everything can be changed in config/pandace_perf-common.toml. Only needed on the server.
Made with a bit of help from Claude (AI).
This mod has no additional files

