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PandAce Performance

Less lag for big modpacks: smarter mob spawning, a smaller spawn area, OpenGL debug spam off and a clean log.

PandAce Performance

Made for the Planet PandAce modpack, but it works in any big Forge 1.20.1 modpack. Everything can be turned on or off in config/pandace_perf-common.toml.

Mob spawning

  • Natural spawns skip places that are already crowded (default: 40 hostile mobs or 30 animals within 48 blocks, 8 of the same mob within 16 blocks).
  • Modded mobs can no longer pile up in one spot, and the server has fewer entities to tick.

Spawn chunks

  • Vanilla keeps 23x23 chunks around the world spawn loaded and ticking forever, even with nobody there. This mod keeps only a small area (radius 3, configurable; 11 = vanilla).

Client FPS

  • Turns off Minecraft's OpenGL debug output. With some drivers (AMD especially) a big modpack can trigger a graphics error every frame, and each one was written to the log: over a million lines per session. That costs FPS and disk space.

Clean log

  • Hides log lines that repeat by the hundreds and mean nothing (missing animations, harmless entity warnings, web server connection errors...) and prints a short count instead.

Works on a server alone: players can join without it. On clients it also helps FPS.

Made with a bit of help from Claude (AI).

PandAce Performance Team

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