Actually interesting copper tools
OxyTools adds copper tools that oxidize over time instead of taking durability damage. They're crafted how you would expect, and are slightly worse than iron tools. As they oxidize, they become progressively worse.
Using a fully oxidized copper tool has a 1/10 chance of causing it to break. You can remove oxidization from a copper tool using a grindstone (though this will remove enchantments) or by being struck by lightning.
Holding a copper tool in a lightning storm makes you more likely to be struck by lightning.
Talk about this mod on Discord
Requires Fabric API
Unbreakable tools sound like quite powerful thing... I have a small suggestion which could maybe slightly balance them out:
They would still have durability and effectiveness the same as Iron set, BUT Oxidized tools have a chance (the more oxidized the greater the chance) to lose additional point of durability.
Tools which are not oxidized can never lose extra durability (they lose one point at the time),
while fully oxidized tools always lose two durability points (unless they have Unbreaking - in which case chance for losing each point is rolled separately).
You still could use Grindstone to remove rust of the tools in order for tool to last longer (early game solution), but it would be cool to make our bee friends a bit more useful.
In addition to Grindstone or being able to be hit with Lightning in order to reduce rust layer, you can cover them in Wax to protect them from Rusting. You have to use Forging Table to cover them in Wax, but since finding both copper and making a bee farm AND having to make Forging Table would be an effort, I would let players keep waxing layer on tools as permanent upgrade.
At this point it would be easier to find Iron and use that anyway.
This way you can introduce Copper Armour which may or may not be as good as Iron and with introduced durability for tools - armour could also be consistent with them and have durability as well... which would make it a bit more balanced than armour with no durability.
There is something I would like to see on Oxidized tools though as I think it would be cool to see them being used occasionally too.
What if, because of the rust being considered a "form of toxin", Oxidized tools would be more deadly and could apply a fraction of more damage the more Oxidized tools are?
You could push it as much as making Copper tools deal as much damage as Diamond ones if they are fully oxidized... at the cost of durability
I hope you like ideas I suggested there. :D
In reply to SpiderKolo:
The entire point of this interpretation of copper tools is they don't have durability. Fully oxidized tools instead have a 10% chance of breaking every time they're used. If you dislike it as you believe it's overpowered, don't use the mod.
Putting wax on a tool that you intend to use to chop down trees, dig dirt, mine stone, or slice up zombies with makes no sense, it will rub right off.
Copper oxide isn't particularly poisonous; iron oxide ("rust") is dangerous as it tends to harbor tetanus bacteria.
In reply to unascribed:
Alright, I can see wax not being too efficient at preserving tools you use on regular basis... but it could preserve tools for until you use them for the first time after waxing happened... though it depends how Oxidizing works.
If tools are covering in rust the more you use them - so every use would have set % of them going to next stage of Oxidizing - then Waxing would serve no use as you would need to use tools to get them Oxidized anyway. That would also make tools potentially not too fun to use though - having a chance to instantly cover your tools in Oxidized layers because you rolled badly.
But if they get Oxidized over time regardless of use, then I'm curious if those items somehow can become more Oxidized if they lay in chest, for example... or would they only gain more rust if you actively hold them? Or would it be anywhere in the inventory? All in which case COULD allow waxing to have at least use for preserving them for presentation as you could wax tool and then place that tool in Item Frame.
I can also see how you wouldn't justify Oxidized tools being more deadly if it isn't consistent with real life. Sure, it doesn't have to be realistic, but even inspiration wouldn't be fitting, so no point in introducing it.
(Also - was not aware that coppers Oxide isn't that poisonous... I guess I learn something new every day huh.)
However, as you mentioned in another comment, making armour with unlimited durability would be very powerful and for it to not be powerful you would have to make armour itself be not great to begin with (especially in early game with grindstone ready to remove rust from your armour).
Introducing durability for tools would make it more consistent with other tools, all while allowing armour to have those same properties and allowing both of them to be otherwise slightly better from balancing reason.
Ultimately it's up to you if you want to change anything in mod. I respect your opinion either way.
In reply to SpiderKolo:
"But if they get Oxidized over time regardless of use" Yes, it's a fixed timer.
"Introducing durability for tools would make it more consistent with other tools" The inconsistency is the entire point. OxyTools adds interesting tools that have a gimmick and tradeoffs to their usage. There are a dozen generic copper tool mods already, some of which support oxidization.
This is a very creative idea!
copper armor could have an different system then the weapons. instead of getting oxidized with what was supposed to take your durability. it could still have durability. (also could give an protection against lightning) also when struck by lightning could be used to throw shock waves when underwater. in case would be an armor that would be pretty useful underwater. but not much on land.
Seconding an armor implementation. Love the mod and the idea.
Could you please add oxidizing copper armor as well? (since early game armor in vanilla is really lacking)
In reply to AbsorbingSafe11:
Armor that doesn't take durability damage would kind of trivialize things, I feel. I suppose the tradeoff could be it being weak, maybe only slightly better than leather — the main issue with leather is it's impossible to obtain at the stage in the game where it would be relevant.
In reply to unascribed:
Only slightly above leather protection and would draw lightning, sound like decent balance on nearly unbreakable armor. (since it would still eventually break alter it oxidizes and was hit repeatedly by enemies, plus the player would still take the damage)
Also, I think it would look cool to wear armor that could oxidize in combat.
Fantastic implementation.