Oxygan

Oxygan is a Minecraft client mod that optimizes game performance while providing extensive HUD customization. Drag and stylize key interface elements like hearts, hotbar, armor status, and keystrokes, all while boosting FPS with smart culling.
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Description

Oxygan is a high-performance, modular client-side utility framework for Minecraft. It decouples the rendering of native HUD elements to grant players total layout control via a real-time, interactive editor, while integrating lightweight occlusion culling and memory optimization layers to significantly increase frame rates (FPS) and eliminate garbage collection (GC) micro-stutter.

🛠️ Technical Overview & Features

Interactive Geometry Editing: Allows players to drag, drop, toggle, and reposition every individual HUD component (Hotbar, Health, Armor, Hunger, Air, Experience Bar, Keystrokes, CPS, Direction HUD, and Armor Status).

Proportional Scaling & Alignment: Calculates positions dynamically relative to GUI scale and screen aspect ratio (using a simulated 427x240 canvas), preventing off-screen offsets when changing resolution.

Live Preview System: Features a 16:9 sandbox preview inside the settings sidebar, enabling instant style testing and drag configuration without leaving options.

Native Sprite Redirection: Uses mixins to redirect native Minecraft sprites (blitSprite) to custom namespaces.

Component Styling: Supports themed overrides for crucial gameplay icons:

      -Hearts, Food, & Air Bubbles: 14+ distinct themes (Golden, Crystal, Obsidian, etc.) including fallback logic for styles lacking custom assets.

      -Hotbar & XP Bars: Custom beveled backgrounds and animated level indicators (Neon, Steampunk, Minimal Stark).

      -Armor Status & Keystrokes: Custom HUD panels with modular styles (Classic Dark, Frosted Glass, Chroma RGB, Cyber Neon) rendering live durability percentages and key inputs.

 

Occlusion & Frustum Culling: Restricts rendering of out-of-view or blocked elements including clouds, weather/rain frustums, beacon beams, item frames, and signs.

Distant AI Suppression: Temporarily halts rendering updates for entities beyond client-configured thresholds.

Particle Budgeting: Sets limits on active particle lifespans and counts to stabilize frame rates during heavy entity interaction (e.g., explosions, intense PvP).

Palettes & Cache Optimization: Compacts voxel palettes and manages block/item model cache limits to optimize heap allocation.

Smart Garbage Collection (GC) Pacing: Safely coordinates memory allocations to reduce memory spikes.

Recycling & Chunk Trimming: Employs buffer recycling and off-camera chunk garbage collection.

Tumbling Item Physics: Custom mathematical models calculating friction, bounce, and flat-lay angles for dropped items.

Blast Debris Physics: Propels physical block debris outward dynamically based on TNT explosion vectors.

Dynamic Lights & Smooth Camera Zoom.

đź“‚ Configuration

  • Properties Serialization: Saves layouts and styling presets locally in a lightweight .properties profile index.
  • Platform Compatibility: Engineered on a multi-loader architecture natively supporting Fabric.
  • Zero Dependencies: Fully standalone client mod requiring no external library dependencies.

The Oxygan Team

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