oxaze-2.0.0 release-neoforge-1.21.8.jar
Curse Maven Snippet
What's new
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Update Changelog:
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Culinary Extras
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Notes:
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Update Advancement recipe unlocks every time a new recipe is created
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The tundra barrens igniter will be a material class for oxaze and will no longer be wrong
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Update Log begins at update 1.2
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1.2
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Added Sugar Block
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Added recipies for crafting sugar blocks back and forth from/to sugar
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Added Glowberry, Sweet Berry and Apple Pie variants
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Added recipes in inventory for Pies
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Added recipes in crafting benches for Bulk crafting
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1.3
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Updated Starfruit blocks to be efficiently broken with an axe
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Moved Starfruits to "Oxaze" Creative tab menu
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Corrected Starfruit Blocks to no longer spawn independently as an "ore" object
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Added Stone bowl crafting recipie
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Changed "Tundra_Cliffs" grass colour to be lighter
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Removed capability for dark blue roses to spawn on air
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Corrected starfruit blocks to only spawn on certain blocks and on land
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Tweaked foliage colour, water fog colour and water colour for "Tundra_Cliff"
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Changed generation settings to generate Tundra Cliff Biomes in the overworld
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Made Starfruits compostable
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Added recipe update tree for the inventory
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Added Recipe book for the mod
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Created an advancement for getting the cookbook
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Made advancement provide/ roll random starter loot for the player
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Added Advancements
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Changed Dimension "Thedimensionididntactuallytellanyoneaboutyet" to "Tundra_barrens"
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Added deposits to drop ignition objects for tundra_barrens
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Created Permium deposits, Blocks, Igniter and item
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Created recepies for all previously created items
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1.3 hotfix / 1.3.1
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Made the chat pseudocommands send the player to "Tundra_Barrens" Rather than "Surface"
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Correctly made using the cookbook give the player the advancement "Now You're cooking"
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Changed it so player no longer receives all recipes upon joining
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1.4
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Changed portal igniters name to "Permium Ignitor"
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Created Recipe to make Permium Ignitor with modded flowers
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Corrected Permium block to have its name display as "Permium Block" in game
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Changed sound class of premium block from "Lodestone" to "Metal"
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Tweaked Starfruit's top texture
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Tweaked shading on the starberry's item texture
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Changed spawning settings for Permium Deposits
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Changed premium ignitor to Permium Rose
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Made Permium deposits more common to spawn
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Updated Permium texture to have an outline
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Added raw permium item, block and recepes
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Added Refined premium block and recipes
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Created an extraction system for premium
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Fxed bugs with extraction system recepies
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Added Recepes for warped nylium, crimson nylium, premium and eyes of ender in the extraction bench
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1.4.1 hotfix
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Added Recipe for extractor
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Updated Knowledge book to provide extractor recipe to player on unlock
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1.5 (1.41 ported to newest version with neoforge capability rather than forge)
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Extraction Table updated to put items into output when put in rather than when edited
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Mod ported to newer Minecraft version
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Added ruined portal styled structures for Tundra Cliffs
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Added Flower Power Acheivement
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Altered root achievement for all Oxaze advancements
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1.5.1 Hotfix
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Corrected a bug where starfuit blocks could be crafted into 9 blocks rather than 9 fruits
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Made dead trees actually spawn in tundra areas
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Attempted to troubleshoot spawing errors for Permium deposits
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Updated Pseudocommand to have a starter kit administrator action ("a/ StarterKit")
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Changed dimensional pseudocommands for surface and tundra barrens dimensions to activate as single line codes (a/ tundra_barrens)
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Added a pseudocommand to just play the cmd noise for auditory yummies :3
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1.6
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Developer notes:
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Permium deposits spawned far too infrequently in any biome other than frozen_ocean biomes so spawn rates were doubled
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Reminder to update version number in project settings in top right corner
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Lowered spawn rates of trees in the tundra barrens biome
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Corrected co-ordinate scaling in tundra barrens
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Corrected Drops for premium deposits
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Changed mining sound group of premium deposits to match that of gilded blackstone
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Moved the creative tab group of premium deposits to oxaze
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Gave Permium deposits variable outputs and made them effected by fortune
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Added a new villager profession
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Deleted the villager profession
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Altered premium deposit spawnrates again to be more common and to have a triangular distribution
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Improved premium deposit texture
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Added wishflowers
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Added wild wheat plants
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Added a lush meadow biome
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Updated spawn requirements for dead trees to now ony spawn in biomes with snow blocks as their top layer
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Updated Certain recipes to no longer show as separate entries in the crafting menu
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Added crafting recipes for stone equipment and the furnace to be dynamic to most stone-like materials for quality of life
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Added packed snow
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Added limestone
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Made changes to mudpack to now be called Oxaze and packaged Culinary extras as a hard-built integrated mod to Oxaze
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Changed the recipe book
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Name change generated code errors, which were mostly fixed
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added a separate advancement tree for Oxaze
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Created a new advancement for Oxaze's starting path
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Changed it so right-clicking with the cookbook or Oxaze's knowledge book will use it regardless of if it was on a block or not
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Added premium armour
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Added crafting recipes for premium armour
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Added a debug object to stand as a placeholder for to come items
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Created Recipes for premium tools in anticipation of creating them
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Added crafting for salt and salt blocks and salt bricks
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Stonecutter recepies for salt bricks added
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1.7
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Added new liquid for testing in game
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Added various new custom paintings to the modpack
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Added recipes to craft limestone brick variants and salt brick variants in stonecutters and crafting
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1.7.1 hotfix
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Corrected stone bricks to only drop when mined with a pickaxe
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added recipes for various salt slab and stair items that were neglected before
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added salt walls
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tweaked saturation values of certain foods to be more balanced with vanilla foods
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1.7.2 hotfix
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Fixed incorrect crafting recipes for salt related construction blocks like stairs, slabs and walls
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Removed capability of salt fences spawning naturally
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*Fix the ores in the tundra barrens dimesnsion
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1.8
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Update log info for 1.8 is completely missing, vague informants here
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Added limestone ores
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Added kristens house as a new structure
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Added crystalised glass and recipes
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Added crystalised glass colour variants
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Added limestone ore loot tables
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Added a recipe placeholder for steel
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Added Steel
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Added Steel Blocks
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Added Lantern Blocks
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Added a block that deals fatal damage when interacted with
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Updated large lavender plants to drop themselves
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Updated disk 13's texture in game
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corrected the "Placing Blocks n' shit" dvd to have a finalised texture
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Added recipes to smelt respective oxaze ores in block form into their material resources
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Added xp drops from modded ores
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Identified an unfixable bug to do with mining ores with silk touch always dropping xp
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Added Bleached Limestone
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Made bleached limestone spawn naturally
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Added sunstone shards
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Added Sunstone blocks
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Added temporary pillars for crystalised glass in the new dimension
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Added rare delta features to the tundra_barrens dimesnions biomes
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Added temporary stand ins for the crystalised glass monoliths in the glass desert
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1.8.1 hotfix
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(or official 1.8 release)
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Added new recipes to the knowledge advancement of oxaze
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Updated the version text to be 1.8.1
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Fixed a loading issue with s structure namespace generating and casuing error -1 to occur
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Added the recipe for limestone stairs
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corrected decorative limestone stairs to require a pickaxe to break and be most efficient with pickaxes
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Fixed a bug where crystalised glass would drop green variant rather than itself
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Added pink crystalised glass
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Added recipe for pink crystalised glass
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Added a fixed recipe for extractor to account for all stones
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Changed the recipe for pale glass to be furnace and blasting furnace based rather than based on crafting
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Added Permium tools and updated placeholder recipes to make them craftable in survival
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Added Steel tools and added recipes for them
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Added hard material sickles
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Added recipes for all hard material sickles
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Added decorative bleached limestone blocks with recipes in stonecutters and crafting tables for both limestone and limestone bricks
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Added a recipe to make bleached limestone in a furnace and or blast furnace
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Updated recipes for stone tools to allow for limestone to be a valid "stone" fill in material
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Changed all recipes including stone to allow multiple stone types
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Updated the list of what counts as a "stone replacement" in recipes
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Made limestone craftable
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Corrected bugs with any stone crafting to use corrected tags
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Made bleached limestone valid in certain recipes to replace stone
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Fixed blue crystalised glass to be called bliue crystalised glass rather than green crystalised glass
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Made a temporary fix to making cobblestone crafting recipes with modded stones by manually adding each recipe with limestone
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Added sushi to extra foods built-in
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Added recipe to sushi
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Added recipe to the cookbooks knowledge pool
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1.9
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Added "Transmission" painting by Frostlith
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Added "Incomming Call" by Treethletress
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Added glacial plane biome
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tweaked generation of tundra barrens biomes
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Added features to spawn in tundra barrens biomes
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Added Mythril deposits
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Added raw mythril and raw mythril blocks
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Added Mythril ingots
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Made Mythril generate in tundra barrens exclusive biomes
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Added a placeholder for the Mythril block
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Added recipes for chainmail armour
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Added Aviation goggles that provide night vision (model texture by @treethletress)
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1.9.1 release
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Tweaked name of aviation helmet to display correctly
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Removed debug "Googles" object
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1.9.2 release hotfix
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Added a recipe to craft packed snow
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Corrected mithril blocks to have the correct audio associated with them
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Fixed an error where premium blocks showed themselves with the biomes water tint
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removed "raw permium block" from the extra foods creative tab
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Corrected "natural" variant of premium deposit to instead show as "raw permium block" in the creative menu
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updated crafting recipe for the permium flower charge to require steel instead of one iron ingot
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fixed the inability to craft the permium flower temporarily with using any vanilla flower
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Changed the name of the oxaze knowledge advancement to "parallel universes"
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Updated aviation helmet texture to remove stray pixels
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Fixed a misplaced procedure to make it so xp drops from limestone coal, diamond only when left-clicked to make It happen upon breaking
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Changed the soundset for sunstone blocks from lantern to resin bricks
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1.9.3 test build (npr) non-public release
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*all changes below contribute to the final public release of 1.9.3
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Added vertex creature with its spawn egg
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Added loot table for vertex
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Added custom behaviours for winning against mobs
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Added dark vertex mob
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updated dark vertex texture 3 separate times
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Added living armour entity
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Added drop loot table for mobs
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Reimplemented glowing potions
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Corrected Bugged recipes
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Temporarily added a command to test spawn functionality in other dimensions
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v2 npr
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fixed a bug where all entities were missing their left arm and leg
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Corrected the speed of vertexes due to them moving at ridiculous speeds
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Added a placeholder mob to test certain values
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v3 npr
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corrected a misplaced old texture on vertexes
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fixed a bug where all entities used the generic sounds
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changed it so living armour is now non-translucent
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Gave placeholder sounds to both vertexes and dark vertexes
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updated dark vertex texture to its v4 variant
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Added ashen armour
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v4 npr
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Fixed a bug where the player would get stronger when killed by a vertex rather than the vertex getting stronger
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tweaked values of recently added mobs to be more fair to the player
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Added blackstone to the list of items which can replace cobblestone in recipes
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Added Freezing effect
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Added flan
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created recipes for melon, chorus fruit, chocolate and plain ice-cream
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Added melon, chorus fruit, chocolate and plain ice-cream
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Gave all cold food-items a chance to give the player a freezing effect
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Made golden nuggets a valid fuel for java
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Added pancakes
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v5 npr
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Updated cookbook and oxaze knowledge book to provide the recipes of the new crafting recipes in the mod
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Attempted to solve an issue where the portal ignitor for the glass desert was not the blessed windcharm item but was instead its old placeholder "v"
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Made sugarcane a valid fuel type
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updated living armour texture again
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Changed ai of all mobs to be the same as a zombies due to errors in the ai pathing made by me
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corrected spawn rules of living armour to no longer spawn in the end dimension
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tweaked spawn rules of dark vertex and living armour
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Changed chance of getting the freeze effect from frozen foods to be 1 in 3
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tweaked freezing effect to make it last longer but be less detrimental to players
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Added high gravity and low gravity effects
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Added potions for the high gravity potion
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Added potions for the low gravity potion
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Updated times for freezing when eating cold food items.
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Added the associated recipes for making high gravity and low gravity potions.
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Implemented Mythril item-line fully
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Created unique sounds for the vertex and applied them
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Applied new sounds to the dark vertex variant
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updated mithril to drop its corresponding items with a loottable
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updated the mithril block to be a more unique placeholder texture
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Fixed a bug where starfruit could spawn inside of the bottom part of tallgrass
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Added Brick variant of packed snow
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Added walls, slabs and stairs for packed snow and its brick form
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Added applicable recipes for all packed snow variants
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Updated recipes in the oxaze knowledge book
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Added a recipe for the blessed windcharm
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v6 npr
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Corrected a bug where low gravity effect and high gravity effect were provided the opposite values to what was intended
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Corrected a misplaced value that caused sugarcane to be read as a non-fuel in its directory
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Made paper a valid fuel in furnaces
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Fixed a bug where permium ores could not generate in limestone
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Added Mythil smithing template
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Tweaked a few sounds to make them sound more refined
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Updated texture for dark vertex and regular vertex
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Tweaked spawnrates of living armour, vertexes and dark vertexes to make them more infrequent
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Modified fishing loot to add the blocks and shit music disk, glow ink sacks and starfruit
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Added Mythril upgrade
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Added a tool class for Mythril
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Added recipe to make Mythril upgrade smithing templates and to duplicate them
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Created recipes for Mythril tools
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Added an item to swap realities at random for creative
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Changed the texture of the oxaze starting achievement to be that of the universe swapper
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Changed the texture for the mithril block
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Added Mythril armour
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Added steel armour
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Added recipes for mythril armour
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Added recipes for steel armour
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Added permium hardness upgrade
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Tweaked protectivity values of ashen armour
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Added Ashen diamond armour to the creative inventory
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made recipes for permium hardness upgrade and to make more of them
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Added recipes to craft ashen diamond armour to integrate into survival
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v7 npr
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updated recipes to be gained from the oxaze knowledge book
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Fixed the recipe for bleached limestone brick slabs to be consistent of 3 bleached limestone bricks and not 2 with a stair due to a misplaced item
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Corrected the recipe for packed snow slabs to give you 6 instead of 4
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Tweaked starfruit drop rates to make all starfruit blocks drop 9 starfruit
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Attempted to fix a bug with the extractor where it can place facing upwards and downwards
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Moved extractor to the oxaze creative tab
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Corrected multiple bugs with the gui of the extractor
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Fixed a bug where extractor only ran the crafting function if you shift-clicked items into it
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Removed the word "armour" from permium armour
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Made permium ores naturally generate in the overworld but only very rarely in ice-spikes biomes and false-tundras
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Added recipes to make leather out of rotten flesh
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Added a debug object "duplicator"
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tweaked hopper logic for extractors
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final 1.9.3 build polish
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Corrected texture mistakes on the duplicator object
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Fixed a bug with the extractor where items would incorrectly duplicate by making it wait 1 second on the server-end
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added a pseudocommand to obtain the duplicator
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1.9.3 public release
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*all changes between versions will be included, this is simply a conjoinment of all npr build changes
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Added vertex creature with its spawn egg
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Added loottable for vertex
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Added custom behaviours for winning against mobs
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Added dark vertex mob
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updated dark vertex texture 3 separate times
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Added living armour entity
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Added drop loot table for mobs
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Reimplemented glowing potions
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Corrected Bugged recipes
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Temporarily added a command to test spawn functionality in other dimensions
-
fixed a bug where all entities were missing their left arm and leg
-
Corrected the speed of vertexes due to them moving at ridiculous speeds
-
Added a placeholder mob to test certain values
-
corrected a misplaced old texture on vertexes
-
fixed a bug where all entities used the generic sounds
-
changed it so living armour is now non-tranlucent
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Gave placholder sounds to both vertexes and dark vertexes
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updated dark vertex texture to its v4 variant
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Added ashen armour
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Fixed a bug where the player would get stronger when killed by a vertex rather than the vertex getting stronger
-
tweaked values of recently added mobs to be more fair to the player
-
Added blackstone to the list of items which can replace cobblestone in recipes
-
Added Freezing effect
-
Added flan
-
created recipes for melon, chorus fruit, chocolate and plain ice-cream
-
Added melon, chorus fruit, chocolate and plain ice-cream
-
Gave all cold food-items a chance to give the player a freezing effect
-
Made golden nuggets a valid fuel for java
-
Added pancakes
-
Updated cookbook and oxaze knowledge book to provide the recipes of the new crafting recipes in the mod
-
Attempted to solve an issue where the portal ignitor for the glass desert was not the blessed windcharm item but was instead its old placeholder "v"
-
Made sugarcane a valid fuel type
-
updated living armour texture again
-
Changed ai of all mobs to be the same as a zombies due to errors in the ai pathing made by me
-
corrected spawn rules of living armour to no longer spawn in the end dimension
-
tweaked spawn rules of dark vertex and living armour
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Changed chance of getting the freeze effect from frozen foods to be 1 in 3
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tweaked freezing effect to make it last longer but be less detrimental to players
-
Added high gravity and low gravity effects
-
Added potions for the high gravity potion
-
Added potions for the low gravity potion
-
Updated times for freezing when eating cold food items.
-
Added the associated recipes for making high gravity and low gravity potions.
-
Implemented Mythril item-line fully
-
Created unique sounds for the vertex and applied them
-
Applied new sounds to the dark vertex variant
-
updated mithril to drop its corresponding items with a loottable
-
updated the mithril block to be a more unique placeholder texture
-
Fixed a bug where starfruit could spawn inside of the bottom part of tallgrass
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Added Brick variant of packed snow
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Added walls, slabs and stairs for packed snow and its brick form
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Added applicable recipes for all packed snow variants
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Updated recipes in the oxaze knowledge book
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Added a recipe for the blessed windcharm
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Corrected a bug where low gravity effect and high gravity effect were provided the opposite values to what was intended
-
Corrected a misplaced value that caused sugarcane to be read as a non-fuel in its directory
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Made paper a valid fuel in furnaces
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Fixed a bug where permium ores could not generate in limestone
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Added Mythil smithing template
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Tweaked a few sounds to make them sound more refined
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Updated texture for dark vertex and regular vertex
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Tweaked spawnrates of living armour, vertexes and dark vertexes to make them more infrequent
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Modified fishing loot to add the blocks and shit music disk, glow ink sacks and starfruit
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Added Mythril upgrade
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Added a tool class for Mythril
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Added recipe to make Mythril upgrade smithing templates and to duplicate them
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Created recipes for Mythril tools
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Added an item to swap realities at random for creative
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Changed the texture of the oxaze starting achievement to be that of the universe swapper
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Changed the texture for the mithril block
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Added Mythril armour
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Added steel armour
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Added recipes for mythril armour
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Added recipes for steel armour
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Added permium hardness upgrade
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Tweaked protectivity values of ashen armour
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Added Ashen diamond armour to the creative inventory
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made recipes for permium hardness upgrade and to make more of them
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Added recipes to craft ashen diamond armour to integrate into survival
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updated recipes to be gained from the oxaze knowledge book
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Fixed the recipe for bleached limestone brick slabs to be consistent of 3 bleached limestone bricks and not 2 with a stair due to a misplaced item
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Corrected the recipe for packed snow slabs to give you 6 instead of 4
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Tweaked starfruit drop rates to make all starfruit blocks drop 9 starfruit
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Attempted to fix a bug with the extractor where it can place facing upwards and downwards
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Moved extractor to the oxaze creative tab
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Corrected multiple bugs with the gui of the extractor
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Fixed a bug where extractor only ran the crafting function if you shift-clicked items into it
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Removed the word "armour" from permium armour
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Made permium ores naturally generate in the overworld but only very rarely in ice-spikes biomes and false-tundras
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Added recipes to make leather out of rotten flesh
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Added a debug object "duplicator"
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tweaked hopper logic for extractors
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Corrected texture mistakes on the duplicator object
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Fixed a bug with the extractor where items would incorrectly duplicate by making it wait 1 second on the server-end
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Added a pseudocommand to obtain the duplicator
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Changed the needed keyword to get the duplicator
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Changed the name of the debug tool
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Updated the modpage on Mcreator from "materials and ores" to "biomes and dimensions" as I felt it better fitting
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1.9.4
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Added a new "inhabitant" portrait
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Added label text for the duplicator GUI
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Updated GUI on all usable blocks to have their labels centralised like vanilla ones do
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Fixed a bug where raw gold didn't drop from ores in the tundra barrens (limestone gold ore)
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Tweaked blaze powder input slots and output slots for items to be aligned with in-game inventory slots better
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Tweaked command bench's preview text to "Input an item ID"
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Tweaked UI of various different workbenches
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Created a new recipe for gravel to be made into cobblestone
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Fixed a bug with the extractor to do with how items transmute while other items are present in output slots
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Made a block of chance (lucky block)
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Fixed recipe for limestone brick walls to no longer require two limestone brick stairs in their recipe
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Changed old system of learning recipes to be obtained upon getting a certain item (this took me ages dude I have like 200+ recipes to change)
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changed texture of chiselled limestone bricks
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*a testing effect for low and high grav was added during this update between release
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Added a new "Mysterious figures" painting
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Added a new "Even More Mysterious Figures" Painting
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Fixed an issue where text for the cmd executor ui would have its text overflow
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Tweaked the names of various achievements and reworked progression flags
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Made all plants Bonemeal-able to gain more of their flower surrounding it
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Created a new banner pattern Snowflake
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Added a banner pattern item for the "snowflake" banner pattern
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Created a new banner pattern Jacko
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Added a banner pattern item for the "Jacko" banner pattern
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Added Crystalline chance block
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Added 3 new paintings "Shining in the cold", "Meow" and "Whats a Smot"
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Added DebugMusical Square
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Tweaked Gravity Potion effects to scale more accurately
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Added JEI integration to the extractor recipes
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Added New recipes for extracting from cobblestone and both nylium variants
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1.9.5
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Added Instability effect and potion variants
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Added Warped wart
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Added recipe for warped wart block
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Updated false barrens to be more easily findable
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Removed Bonemealing for all modded plants besides the large lavender plant
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Added growth particles for large lavender plant
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Added new flower variants for different unfilled colour gaps: Brown orchid, Forget-me-not, Muscari, Spider-bloom, Succulent and Blue Poppy
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Added LOLCAT (Kingdom of cats) Localisation
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Made Permium rose immune to being burnt
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Added new Insectoid effect
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Made all plant variants have associated dyes
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Fixed an error with portal making jei recipes failing to render
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Made all flowers able to be placed into flower pots
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Made Succulents provide water when clicked with a bucket
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1.9.6
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Overhauled plant pot code to allow crouching to stop placement in pots
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Updated inventory behaviour of removal from pots for items to more accurately reflect the behaviour of vanilla planter pots
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Worked on making several vanilla items compatible with flower pots for extra decoration potential, every "Potted (NAME)" entry is an added block that was made compatible with plant-pots
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Potted Melon blocks
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Potted Nether Wart
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Potted Warped Nether Wart
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Potted Warped Nether Wart
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Potted Starfruit block
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Potted Sweet Berries
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Potted Debug
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Potted Tallgrass
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Potted Large Fern
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Potted Rose-Bush
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Potted Peony
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Potted Lilac
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Potted Beetroot Seeds
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Potted Melon Seeds
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Potted Seeds
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Potted Pumpkin Seeds
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Potted Cactus Flower
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Potted Beetroot
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Potted Potato
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Potted Golden Potato
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Potted Carrot
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Potted Golden Carrot
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Potted Error
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Added more vanilla styled textures for the Vertex, Dark vertex and Living armour entities respective spawn-eggs
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Updated Potted Tallgrass to better fit in the plant-pot
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Attempted to fix issues with buggy gravity potions
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Added a stronger variant of the potion for the "Insectism" effect
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Added a longer timer variant of the "insectism" potion
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Added new crafting base potion "Tedious Potion"
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Added recipes for Insectism potion
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Fixed an issue where all new pots had an incorrect texture on their base
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Fixed loot table for spider blooms being mistakenly assigned to their no-potted counterparts
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Made crimson and warped roots able to be converted into dye of respective dye
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Made sandstone and red sandstone able to be made into their sand variants using the crusher
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Reverted a change where Crimson Tulips and lavender bushes were made unable to be placed on anything except farmland
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Added recipes for haste, long haste and strong haste potions
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Added recipes for mining fatigue, long mining fatigue and strong mining fatigue potions
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Added Copper Apple
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Added Enchanted Copper Apple
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Reorganised the creative inventory for the mod tab
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Changed the recipe for dark prismarine to be performed in regular furnaces
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Updated all blocks in the mod to have proper rendering on the map
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Added Black Crystalised glass
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Added Dark green Crystalised glass
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---
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1.9.7
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All salt walls from prior worlds will cease to exist due to registry name changes
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Added Dark Prismarine wall and fences
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Added Blue nether brick blocks, slabs, fences and walls
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Added Resin brick fence
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Added new crystalised block variants to the crystalised glass tag
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Updated code for xp drops from ores to not happen if you are in creative
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Changed the mithril texture to be more colourblind friendly
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Replaced the Blue nether brick texture to be more subtle
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Made all crystalised glass make beacon beams change colour
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Updated all brick variants to be properly reffered to as "Bricks"
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Removed alternate stair recipes for crafting gui bugs
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Added Dripstone stairs, slabs and walls
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Added Dripstone Bricks as well as Brick: Stairs, Slabs and walls
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Added Prismarine walls
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Added Gilded Blackstone Bricks and cracked variant
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Added Gilded Blackstone Stairs, slabs and walls
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Added Gilded Blackstone Brick stairs, slabs and walls
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Made dough deal food poisoning damage
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Added Potato Salad
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Added Craggy Limestone Barrens
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Added "Creator" painting
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Added Polished Gilded Blackstone
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Added Cracked Polished Gilded Blackstone
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Added Recipes for newer blocks
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Added Polished Blackstone Stairs, Walls and Slabs
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Made Packed snow mineable without a tool
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Added Horizon Music Disk
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Updated debug shimmer liquid to properly flow
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Added Conduction Enchantment
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Added new portal structures to the overworld
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Added new igloo structures to the barrens
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Added new gamerule to change which dimension a player spawns in
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Added Calcite Bricks with recipes
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Added Smooth and regular quartz walls with recipes
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Added Purpur walls and fences with recipes
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Fixed Igloo generation being broken with recipes
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Added Calcite Stairs, Slabs and Walls with recipes
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Added Calcite brick Stairs, Slabs and Walls with recipes
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Added Stone Walls with recipes
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Added Endstone Stairs, Slabs, Walls, Buttons and Pressure Plates with recipes
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Added Packed Mud Stairs, Slabs, Walls, Buttons and Pressure plates with recipes
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Added Polished Pressure plates and buttons for Andesite, Granite and Diorite
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Added Smooth Stone Stairs, Slabs, Walls, Buttons and Pressure plates with recipes
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Made packed snow and its related blocks minable without a pickaxe
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Tweaked logic for how extractors work
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Fixed multiple bugs regarding the extractor such as being unable to take from its slot
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fixed the sandstone recipe to correctly use an item tag rather than a block tag
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Fixed a bug where all sandstone recipes would reference slot 1 for their processing item rather than slot 1
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---
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1.9.8
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Tweaked Weapons that can support the conduction enchantment
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Changed behaviour of the guide to parallel universes book to function as a mod guide
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Made the Guide to parallel universes book spawn rarely in barrens ruined portal loot
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Updated advancements page to look more organised
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Added pages for every portal-accessable dimension
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Fixed a mistake where the extractor would emit light
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Fixed Starfruit placement being bugged and not filtering for biome
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Changed starfruit spawning step to "Vegetal_decoration" rather than "surface_structure"
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Tweaked spawning logic for bonus premium deposits
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Tweaked spawning for single fruits spawning
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Added Ruined Portals to the barrens
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Added new paintings
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Fixed Logic for starberry patches
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Tweaked logic for living armours
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Changed ambient sound for living armour to be quieter
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Removed logic for varying the height of spawned vertexes due to it causing a few bugs to arise
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Added polished walls for granite, andesite and diorite
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Added Glass Door and Glass Trapdoor
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Added Chiselled Purpur
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Created recipes for recently made blocks
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Added door item texture to the glass door
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Added Smooth Basalt Stairs, Slabs and Walls
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Added Chiseled Packed Snow Bricks
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Added Smooth Basalt bricks along with stairs, slabs and walls for the brick variant
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Added Chiseled Packed Snow bricks
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Changed Texture for Chiseled purpur
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Added Dark Purpur along with dark purpur stairs, slabs, walls and fences
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Added Dried Leaves
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Added DeadBlossoms Particle
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---
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1.9.9
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Added White cloth
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Added Salt Brick Fences
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Added Reinforced Bone Blocks
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Fixed a bug where salt brick fences would generate like salt blocks in every dimension
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Added Paint Scraper
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Added recipe to craft moss carpets into moss
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Added logic for scraping recipes
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Added cloth variants for each vanilla dye/ colour
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Added recipes for dying cloth and crafting it with its respective colour of wool
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Added jei scraper recipe integration
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Fixed an issue with the blue nether brick texture containing its palette layer in its sprite
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Updated dark purpur texture to more closely mimic Chorus plants
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Added Quartz Fence
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Updated Limestone Bricks Texture
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Created Recipe for Calcite
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Added new textures for bleached limestone, salt bricks and packed snow bricks (+Chiseled packed snow)
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Improved textures for crimson and warped stews
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Added bonus effects to old foods
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Gave Aviation helmet copper as a repair item
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Updated Universe swapper to include new dimensions
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Added new banner patterns (Light glaze, Medium Glaze, Heavy Glaze)
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Corrected a mistake where lantern blocks were mineable with no tool and could be picked up with just your fist (now requires stone pickaxe or above)
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Fixed issue where Lantern blocks were not emitting light
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Replaced old warped wart item with the block-item for the growable crop
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Fixed Bugs regarding Warped Wart crop
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Fixed an issue where the dried leaves loot table was incorrectly assigned to the first mod element (Blue tulip)
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Fixed an issue where warped warts would never drop items
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Added logic to hide operator symbol when entering the f1 hide ui state
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Tweaked logic for Warped wart loot tables several times to mimic vanilla behaviour
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Added Limestone Emerald ore
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Retweaked all xp drop rules for limestone ores to exactly match their vanilla ore xp drop amounts
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Corrected all ores in oxaze to have proper noteblock sounds (basedrum) as well as coreecting this property for several limestone-based blocks
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Added missing xp drop handler for when a limestone ore is destroyed by an explosion
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Added Starfruit seeds and starfruit plants
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Added recipe for starfruit seeds
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Added recipe for dried leaves
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Made several previously non-compostable items compostable
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Changed Starfruit seed texture
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Changed Starfruit seed placement logic
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Updated Bonemealing logic for Lavender bushes
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Correct the endstone button recipe to correctly craft an endstone button rather than an endstone pressure plate
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Fixed a bug where starfruit patches would generate and replace blocks
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Removed a duplicate recipe for salt bricks
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---
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2.0.0
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Corrected paint scraper recipe to provide a paint scraper as a result rather than a placeholder item
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Added Levitation potions (Strong, long and normal variants)
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Changed text of potion of glowing to instead no longer use a space
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Removed flavour text on premium
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Added Nausea as an effect of adrenaline
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Added adrenaline poisoning damage type
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Added Adrenaline poison to resulting effects of adrenaline potions
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Added Quartz Brick stairs, slabs and walls
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Fixed a bug where the new adrenaline effect would cause a stack overflow
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Fixed an issue where the adrenaline poisoning handler would incorrectly reference the adrenaline effect for duration leading to it applying for only a single tick
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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