Oxaze 2.0.0Hotfix4 NEO v1.21.1
Curse Maven Snippet
What's new
Update Changelog:
Culinary Extras
Notes:
Update Advancement recipe unlocks every time a new recipe is created
The tundra barrens igniter will be a material class for oxaze and will no longer be wrong
Update Log begins at update 1.2
1.2
Added Sugar Block
Added recipies for crafting sugar blocks back and forth from/to sugar
Added Glowberry, Sweet Berry and Apple Pie variants
Added recipes in inventory for Pies
Added recipes in crafting benches for Bulk crafting
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1.3
Updated Starfruit blocks to be efficiently broken with an axe
Moved Starfruits to "Oxaze" Creative tab menu
Corrected Starfruit Blocks to no longer spawn independently as an "ore" object
Added Stone bowl crafting recipie
Changed "Tundra_Cliffs" grass colour to be lighter
Removed capability for dark blue roses to spawn on air
Corrected starfruit blocks to only spawn on certain blocks and on land
Tweaked foliage colour, water fog colour and water colour for "Tundra_Cliff"
Changed generation settings to generate Tundra Cliff Biomes in the overworld
Made Starfruits compostable
Added recipe update tree for the inventory
Added Recipe book for the mod
Created an advancement for getting the cookbook
Made advancement provide/ roll random starter loot for the player
Added Advancements
Changed Dimension "Thedimensionididntactuallytellanyoneaboutyet" to "Tundra_barrens"
Added deposits to drop ignition objects for tundra_barrens
Created Permium deposits, Blocks, Igniter and item
Created recepies for all previously created items
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1.3 hotfix / 1.3.1
Made the chat pseudocommands send the player to "Tundra_Barrens" Rather than "Surface"
Correctly made using the cookbook give the player the advancement "Now You're cooking"
Changed it so player no longer receives all recipes upon joining
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1.4
Changed portal igniters name to "Permium Ignitor"
Created Recipe to make Permium Ignitor with modded flowers
Corrected Permium block to have its name display as "Permium Block" in game
Changed sound class of premium block from "Lodestone" to "Metal"
Tweaked Starfruit's top texture
Tweaked shading on the starberry's item texture
Changed spawning settings for Permium Deposits
Changed premium ignitor to Permium Rose
Made Permium deposits more common to spawn
Updated Permium texture to have an outline
Added raw permium item, block and recepes
Added Refined premium block and recipes
Created an extraction system for premium
Fxed bugs with extraction system recepies
Added Recepes for warped nylium, crimson nylium, premium and eyes of ender in the extraction bench
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1.4.1 hotfix
Added Recipe for extractor
Updated Knowledge book to provide extractor recipe to player on unlock
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1.5 (1.41 ported to newest version with neoforge capability rather than forge)
Extraction Table updated to put items into output when put in rather than when edited
Mod ported to newer Minecraft version
Added ruined portal styled structures for Tundra Cliffs
Added Flower Power Acheivement
Altered root achievement for all Oxaze advancements
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1.5.1 Hotfix
Corrected a bug where starfuit blocks could be crafted into 9 blocks rather than 9 fruits
Made dead trees actually spawn in tundra areas
Attempted to troubleshoot spawing errors for Permium deposits
Updated Pseudocommand to have a starter kit administrator action ("a/ StarterKit")
Changed dimensional pseudocommands for surface and tundra barrens dimensions to activate as single line codes (a/ tundra_barrens)
Added a pseudocommand to just play the cmd noise for auditory yummies :3
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1.6
Developer notes:
Permium deposits spawned far too infrequently in any biome other than frozen_ocean biomes so spawn rates were doubled
Reminder to update version number in project settings in top right corner
Lowered spawn rates of trees in the tundra barrens biome
Corrected co-ordinate scaling in tundra barrens
Corrected Drops for premium deposits
Changed mining sound group of premium deposits to match that of gilded blackstone
Moved the creative tab group of premium deposits to oxaze
Gave Permium deposits variable outputs and made them effected by fortune
Added a new villager profession
Deleted the villager profession
Altered premium deposit spawnrates again to be more common and to have a triangular distribution
Improved premium deposit texture
Added wishflowers
Added wild wheat plants
Added a lush meadow biome
Updated spawn requirements for dead trees to now ony spawn in biomes with snow blocks as their top layer
Updated Certain recipes to no longer show as separate entries in the crafting menu
Added crafting recipes for stone equipment and the furnace to be dynamic to most stone-like materials for quality of life
Added packed snow
Added limestone
Made changes to mudpack to now be called Oxaze and packaged Culinary extras as a hard-built integrated mod to Oxaze
Changed the recipe book
Name change generated code errors, which were mostly fixed
added a separate advancement tree for Oxaze
Created a new advancement for Oxaze's starting path
Changed it so right-clicking with the cookbook or Oxaze's knowledge book will use it regardless of if it was on a block or not
Added premium armour
Added crafting recipes for premium armour
Added a debug object to stand as a placeholder for to come items
Created Recipes for premium tools in anticipation of creating them
Added crafting for salt and salt blocks and salt bricks
Stonecutter recepies for salt bricks added
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1.7
Added new liquid for testing in game
Added various new custom paintings to the modpack
Added recipes to craft limestone brick variants and salt brick variants in stonecutters and crafting
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1.7.1 hotfix
Corrected stone bricks to only drop when mined with a pickaxe
added recipes for various salt slab and stair items that were neglected before
added salt walls
tweaked saturation values of certain foods to be more balanced with vanilla foods
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1.7.2 hotfix
Fixed incorrect crafting recipes for salt related construction blocks like stairs, slabs and walls
Removed capability of salt fences spawning naturally
*Fix the ores in the tundra barrens dimesnsion
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1.8
Update log info for 1.8 is completely missing, vague informants here
Added limestone ores
Added kristens house as a new structure
Added crystalised glass and recipes
Added crystalised glass colour variants
Added limestone ore loot tables
Added a recipe placeholder for steel
Added Steel
Added Steel Blocks
Added Lantern Blocks
Added a block that deals fatal damage when interacted with
Updated large lavender plants to drop themselves
Updated disk 13's texture in game
corrected the "Placing Blocks n' shit" dvd to have a finalised texture
Added recipes to smelt respective oxaze ores in block form into their material resources
Added xp drops from modded ores
Identified an unfixable bug to do with mining ores with silk touch always dropping xp
Added Bleached Limestone
Made bleached limestone spawn naturally
Added sunstone shards
Added Sunstone blocks
Added temporary pillars for crystalised glass in the new dimension
Added rare delta features to the tundra_barrens dimesnions biomes
Added temporary stand ins for the crystalised glass monoliths in the glass desert
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1.8.1 hotfix
(or official 1.8 release)
Added new recipes to the knowledge advancement of oxaze
Updated the version text to be 1.8.1
Fixed a loading issue with s structure namespace generating and casuing error -1 to occur
Added the recipe for limestone stairs
corrected decorative limestone stairs to require a pickaxe to break and be most efficient with pickaxes
Fixed a bug where crystalised glass would drop green variant rather than itself
Added pink crystalised glass
Added recipe for pink crystalised glass
Added a fixed recipe for extractor to account for all stones
Changed the recipe for pale glass to be furnace and blasting furnace based rather than based on crafting
Added Permium tools and updated placeholder recipes to make them craftable in survival
Added Steel tools and added recipes for them
Added hard material sickles
Added recipes for all hard material sickles
Added decorative bleached limestone blocks with recipes in stonecutters and crafting tables for both limestone and limestone bricks
Added a recipe to make bleached limestone in a furnace and or blast furnace
Updated recipes for stone tools to allow for limestone to be a valid "stone" fill in material
Changed all recipes including stone to allow multiple stone types
Updated the list of what counts as a "stone replacement" in recipes
Made limestone craftable
Corrected bugs with any stone crafting to use corrected tags
Made bleached limestone valid in certain recipes to replace stone
Fixed blue crystalised glass to be called bliue crystalised glass rather than green crystalised glass
Made a temporary fix to making cobblestone crafting recipes with modded stones by manually adding each recipe with limestone
Added sushi to extra foods built-in
Added recipe to sushi
Added recipe to the cookbooks knowledge pool
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1.9
Added "Transmission" painting by Frostlith
Added "Incomming Call" by Treethletress
Added glacial plane biome
tweaked generation of tundra barrens biomes
Added features to spawn in tundra barrens biomes
Added Mythril deposits
Added raw mythril and raw mythril blocks
Added Mythril ingots
Made Mythril generate in tundra barrens exclusive biomes
Added a placeholder for the Mythril block
Added recipes for chainmail armour
Added Aviation goggles that provide night vision (model texture by @treethletress)
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1.9.1 release
Tweaked name of aviation helmet to display correctly
Removed debug "Googles" object
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1.9.2 release hotfix
Added a recipe to craft packed snow
Corrected mithril blocks to have the correct audio associated with them
Fixed an error where premium blocks showed themselves with the biomes water tint
removed "raw permium block" from the extra foods creative tab
Corrected "natural" variant of premium deposit to instead show as "raw permium block" in the creative menu
updated crafting recipe for the permium flower charge to require steel instead of one iron ingot
fixed the inability to craft the permium flower temporarily with using any vanilla flower
Changed the name of the oxaze knowledge advancement to "parallel universes"
Updated aviation helmet texture to remove stray pixels
Fixed a misplaced procedure to make it so xp drops from limestone coal, diamond only when left-clicked to make It happen upon breaking
Changed the soundset for sunstone blocks from lantern to resin bricks
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1.9.3 test build (npr) non-public release
*all changes below contribute to the final public release of 1.9.3
Added vertex creature with its spawn egg
Added loot table for vertex
Added custom behaviours for winning against mobs
Added dark vertex mob
updated dark vertex texture 3 separate times
Added living armour entity
Added drop loot table for mobs
Reimplemented glowing potions
Corrected Bugged recipes
Temporarily added a command to test spawn functionality in other dimensions
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v2 npr
fixed a bug where all entities were missing their left arm and leg
Corrected the speed of vertexes due to them moving at ridiculous speeds
Added a placeholder mob to test certain values
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v3 npr
corrected a misplaced old texture on vertexes
fixed a bug where all entities used the generic sounds
changed it so living armour is now non-translucent
Gave placeholder sounds to both vertexes and dark vertexes
updated dark vertex texture to its v4 variant
Added ashen armour
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v4 npr
Fixed a bug where the player would get stronger when killed by a vertex rather than the vertex getting stronger
tweaked values of recently added mobs to be more fair to the player
Added blackstone to the list of items which can replace cobblestone in recipes
Added Freezing effect
Added flan
created recipes for melon, chorus fruit, chocolate and plain ice-cream
Added melon, chorus fruit, chocolate and plain ice-cream
Gave all cold food-items a chance to give the player a freezing effect
Made golden nuggets a valid fuel for java
Added pancakes
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v5 npr
Updated cookbook and oxaze knowledge book to provide the recipes of the new crafting recipes in the mod
Attempted to solve an issue where the portal ignitor for the glass desert was not the blessed windcharm item but was instead its old placeholder "v"
Made sugarcane a valid fuel type
updated living armour texture again
Changed ai of all mobs to be the same as a zombies due to errors in the ai pathing made by me
corrected spawn rules of living armour to no longer spawn in the end dimension
tweaked spawn rules of dark vertex and living armour
Changed chance of getting the freeze effect from frozen foods to be 1 in 3
tweaked freezing effect to make it last longer but be less detrimental to players
Added high gravity and low gravity effects
Added potions for the high gravity potion
Added potions for the low gravity potion
Updated times for freezing when eating cold food items.
Added the associated recipes for making high gravity and low gravity potions.
Implemented Mythril item-line fully
Created unique sounds for the vertex and applied them
Applied new sounds to the dark vertex variant
updated mithril to drop its corresponding items with a loottable
updated the mithril block to be a more unique placeholder texture
Fixed a bug where starfruit could spawn inside of the bottom part of tallgrass
Added Brick variant of packed snow
Added walls, slabs and stairs for packed snow and its brick form
Added applicable recipes for all packed snow variants
Updated recipes in the oxaze knowledge book
Added a recipe for the blessed windcharm
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v6 npr
Corrected a bug where low gravity effect and high gravity effect were provided the opposite values to what was intended
Corrected a misplaced value that caused sugarcane to be read as a non-fuel in its directory
Made paper a valid fuel in furnaces
Fixed a bug where permium ores could not generate in limestone
Added Mythil smithing template
Tweaked a few sounds to make them sound more refined
Updated texture for dark vertex and regular vertex
Tweaked spawnrates of living armour, vertexes and dark vertexes to make them more infrequent
Modified fishing loot to add the blocks and shit music disk, glow ink sacks and starfruit
Added Mythril upgrade
Added a tool class for Mythril
Added recipe to make Mythril upgrade smithing templates and to duplicate them
Created recipes for Mythril tools
Added an item to swap realities at random for creative
Changed the texture of the oxaze starting achievement to be that of the universe swapper
Changed the texture for the mithril block
Added Mythril armour
Added steel armour
Added recipes for mythril armour
Added recipes for steel armour
Added permium hardness upgrade
Tweaked protectivity values of ashen armour
Added Ashen diamond armour to the creative inventory
made recipes for permium hardness upgrade and to make more of them
Added recipes to craft ashen diamond armour to integrate into survival
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v7 npr
updated recipes to be gained from the oxaze knowledge book
Fixed the recipe for bleached limestone brick slabs to be consistent of 3 bleached limestone bricks and not 2 with a stair due to a misplaced item
Corrected the recipe for packed snow slabs to give you 6 instead of 4
Tweaked starfruit drop rates to make all starfruit blocks drop 9 starfruit
Attempted to fix a bug with the extractor where it can place facing upwards and downwards
Moved extractor to the oxaze creative tab
Corrected multiple bugs with the gui of the extractor
Fixed a bug where extractor only ran the crafting function if you shift-clicked items into it
Removed the word "armour" from permium armour
Made permium ores naturally generate in the overworld but only very rarely in ice-spikes biomes and false-tundras
Added recipes to make leather out of rotten flesh
Added a debug object "duplicator"
tweaked hopper logic for extractors
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final 1.9.3 build polish
Corrected texture mistakes on the duplicator object
Fixed a bug with the extractor where items would incorrectly duplicate by making it wait 1 second on the server-end
added a pseudocommand to obtain the duplicator
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1.9.3 public release
*all changes between versions will be included, this is simply a conjoinment of all npr build changes
Added vertex creature with its spawn egg
Added loottable for vertex
Added custom behaviours for winning against mobs
Added dark vertex mob
updated dark vertex texture 3 separate times
Added living armour entity
Added drop loot table for mobs
Reimplemented glowing potions
Corrected Bugged recipes
Temporarily added a command to test spawn functionality in other dimensions
fixed a bug where all entities were missing their left arm and leg
Corrected the speed of vertexes due to them moving at ridiculous speeds
Added a placeholder mob to test certain values
corrected a misplaced old texture on vertexes
fixed a bug where all entities used the generic sounds
changed it so living armour is now non-tranlucent
Gave placholder sounds to both vertexes and dark vertexes
updated dark vertex texture to its v4 variant
Added ashen armour
Fixed a bug where the player would get stronger when killed by a vertex rather than the vertex getting stronger
tweaked values of recently added mobs to be more fair to the player
Added blackstone to the list of items which can replace cobblestone in recipes
Added Freezing effect
Added flan
created recipes for melon, chorus fruit, chocolate and plain ice-cream
Added melon, chorus fruit, chocolate and plain ice-cream
Gave all cold food-items a chance to give the player a freezing effect
Made golden nuggets a valid fuel for java
Added pancakes
Updated cookbook and oxaze knowledge book to provide the recipes of the new crafting recipes in the mod
Attempted to solve an issue where the portal ignitor for the glass desert was not the blessed windcharm item but was instead its old placeholder "v"
Made sugarcane a valid fuel type
updated living armour texture again
Changed ai of all mobs to be the same as a zombies due to errors in the ai pathing made by me
corrected spawn rules of living armour to no longer spawn in the end dimension
tweaked spawn rules of dark vertex and living armour
Changed chance of getting the freeze effect from frozen foods to be 1 in 3
tweaked freezing effect to make it last longer but be less detrimental to players
Added high gravity and low gravity effects
Added potions for the high gravity potion
Added potions for the low gravity potion
Updated times for freezing when eating cold food items.
Added the associated recipes for making high gravity and low gravity potions.
Implemented Mythril item-line fully
Created unique sounds for the vertex and applied them
Applied new sounds to the dark vertex variant
updated mithril to drop its corresponding items with a loottable
updated the mithril block to be a more unique placeholder texture
Fixed a bug where starfruit could spawn inside of the bottom part of tallgrass
Added Brick variant of packed snow
Added walls, slabs and stairs for packed snow and its brick form
Added applicable recipes for all packed snow variants
Updated recipes in the oxaze knowledge book
Added a recipe for the blessed windcharm
Corrected a bug where low gravity effect and high gravity effect were provided the opposite values to what was intended
Corrected a misplaced value that caused sugarcane to be read as a non-fuel in its directory
Made paper a valid fuel in furnaces
Fixed a bug where permium ores could not generate in limestone
Added Mythil smithing template
Tweaked a few sounds to make them sound more refined
Updated texture for dark vertex and regular vertex
Tweaked spawnrates of living armour, vertexes and dark vertexes to make them more infrequent
Modified fishing loot to add the blocks and shit music disk, glow ink sacks and starfruit
Added Mythril upgrade
Added a tool class for Mythril
Added recipe to make Mythril upgrade smithing templates and to duplicate them
Created recipes for Mythril tools
Added an item to swap realities at random for creative
Changed the texture of the oxaze starting achievement to be that of the universe swapper
Changed the texture for the mithril block
Added Mythril armour
Added steel armour
Added recipes for mythril armour
Added recipes for steel armour
Added permium hardness upgrade
Tweaked protectivity values of ashen armour
Added Ashen diamond armour to the creative inventory
made recipes for permium hardness upgrade and to make more of them
Added recipes to craft ashen diamond armour to integrate into survival
updated recipes to be gained from the oxaze knowledge book
Fixed the recipe for bleached limestone brick slabs to be consistent of 3 bleached limestone bricks and not 2 with a stair due to a misplaced item
Corrected the recipe for packed snow slabs to give you 6 instead of 4
Tweaked starfruit drop rates to make all starfruit blocks drop 9 starfruit
Attempted to fix a bug with the extractor where it can place facing upwards and downwards
Moved extractor to the oxaze creative tab
Corrected multiple bugs with the gui of the extractor
Fixed a bug where extractor only ran the crafting function if you shift-clicked items into it
Removed the word "armour" from permium armour
Made permium ores naturally generate in the overworld but only very rarely in ice-spikes biomes and false-tundras
Added recipes to make leather out of rotten flesh
Added a debug object "duplicator"
tweaked hopper logic for extractors
Corrected texture mistakes on the duplicator object
Fixed a bug with the extractor where items would incorrectly duplicate by making it wait 1 second on the server-end
Added a pseudocommand to obtain the duplicator
Changed the needed keyword to get the duplicator
Changed the name of the debug tool
Updated the modpage on Mcreator from "materials and ores" to "biomes and dimensions" as I felt it better fitting
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1.9.4
Added a new "inhabitant" portrait
Added label text for the duplicator GUI
Updated GUI on all usable blocks to have their labels centralised like vanilla ones do
Fixed a bug where raw gold didn't drop from ores in the tundra barrens (limestone gold ore)
Tweaked blaze powder input slots and output slots for items to be aligned with in-game inventory slots better
Tweaked command bench's preview text to "Input an item ID"
Tweaked UI of various different workbenches
Created a new recipe for gravel to be made into cobblestone
Fixed a bug with the extractor to do with how items transmute while other items are present in output slots
Made a block of chance (lucky block)
Fixed recipe for limestone brick walls to no longer require two limestone brick stairs in their recipe
Changed old system of learning recipes to be obtained upon getting a certain item (this took me ages dude I have like 200+ recipes to change)
changed texture of chiselled limestone bricks
*a testing effect for low and high grav was added during this update between release
Added a new "Mysterious figures" painting
Added a new "Even More Mysterious Figures" Painting
Fixed an issue where text for the cmd executor ui would have its text overflow
Tweaked the names of various achievements and reworked progression flags
Made all plants Bonemeal-able to gain more of their flower surrounding it
Created a new banner pattern Snowflake
Added a banner pattern item for the "snowflake" banner pattern
Created a new banner pattern Jacko
Added a banner pattern item for the "Jacko" banner pattern
Added Crystalline chance block
Added 3 new paintings "Shining in the cold", "Meow" and "Whats a Smot"
Added DebugMusical Square
Tweaked Gravity Potion effects to scale more accurately
Added JEI integration to the extractor recipes
Added New recipes for extracting from cobblestone and both nylium variants
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1.9.5
Added Instability effect and potion variants
Added Warped wart
Added recipe for warped wart block
Updated false barrens to be more easily findable
Removed Bonemealing for all modded plants besides the large lavender plant
Added growth particles for large lavender plant
Added new flower variants for different unfilled colour gaps: Brown orchid, Forget-me-not, Muscari, Spider-bloom, Succulent and Blue Poppy
Added LOLCAT (Kingdom of cats) Localisation
Made Permium rose immune to being burnt
Added new Insectoid effect
Made all plant variants have associated dyes
Fixed an error with portal making jei recipes failing to render
Made all flowers able to be placed into flower pots
Made Succulents provide water when clicked with a bucket
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1.9.6
Overhauled plant pot code to allow crouching to stop placement in pots
Updated inventory behaviour of removal from pots for items to more accurately reflect the behaviour of vanilla planter pots
Worked on making several vanilla items compatible with flower pots for extra decoration potential, every "Potted (NAME)" entry is an added block that was made compatible with plant-pots
Potted Melon blocks
Potted Nether Wart
Potted Warped Nether Wart
Potted Warped Nether Wart
Potted Starfruit block
Potted Sweet Berries
Potted Debug
Potted Tallgrass
Potted Large Fern
Potted Rose-Bush
Potted Peony
Potted Lilac
Potted Beetroot Seeds
Potted Melon Seeds
Potted Seeds
Potted Pumpkin Seeds
Potted Cactus Flower
Potted Beetroot
Potted Potato
Potted Golden Potato
Potted Carrot
Potted Golden Carrot
Potted Error
Added more vanilla styled textures for the Vertex, Dark vertex and Living armour entities respective spawn-eggs
Updated Potted Tallgrass to better fit in the plant-pot
Attempted to fix issues with buggy gravity potions
Added a stronger variant of the potion for the "Insectism" effect
Added a longer timer variant of the "insectism" potion
Added new crafting base potion "Tedious Potion"
Added recipes for Insectism potion
Fixed an issue where all new pots had an incorrect texture on their base
Fixed loot table for spider blooms being mistakenly assigned to their no-potted counterparts
Made crimson and warped roots able to be converted into dye of respective dye
Made sandstone and red sandstone able to be made into their sand variants using the crusher
Reverted a change where Crimson Tulips and lavender bushes were made unable to be placed on anything except farmland
Added recipes for haste, long haste and strong haste potions
Added recipes for mining fatigue, long mining fatigue and strong mining fatigue potions
Added Copper Apple
Added Enchanted Copper Apple
Reorganised the creative inventory for the mod tab
Changed the recipe for dark prismarine to be performed in regular furnaces
Updated all blocks in the mod to have proper rendering on the map
Added Black Crystalised glass
Added Dark green Crystalised glass
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1.9.7
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All salt walls from prior worlds will cease to exist due to registry name changes
Added Dark Prismarine wall and fences
Added Blue nether brick blocks, slabs, fences and walls
Added Resin brick fence
Added new crystalised block variants to the crystalised glass tag
Updated code for xp drops from ores to not happen if you are in creative
Changed the mithril texture to be more colourblind friendly
Replaced the Blue nether brick texture to be more subtle
Made all crystalised glass make beacon beams change colour
Updated all brick variants to be properly reffered to as "Bricks"
Removed alternate stair recipes for crafting gui bugs
Added Dripstone stairs, slabs and walls
Added Dripstone Bricks as well as Brick: Stairs, Slabs and walls
Added Prismarine walls
Added Gilded Blackstone Bricks and cracked variant
Added Gilded Blackstone Stairs, slabs and walls
Added Gilded Blackstone Brick stairs, slabs and walls
Made dough deal food poisoning damage
Added Potato Salad
Added Craggy Limestone Barrens
Added "Creator" painting
Added Polished Gilded Blackstone
Added Cracked Polished Gilded Blackstone
Added Recipes for newer blocks
Added Polished Blackstone Stairs, Walls and Slabs
Made Packed snow mineable without a tool
Added Horizon Music Disk
Updated debug shimmer liquid to properly flow
Added Conduction Enchantment
Added new portal structures to the overworld
Added new igloo structures to the barrens
Added new gamerule to change which dimension a player spawns in
Added Calcite Bricks with recipes
Added Smooth and regular quartz walls with recipes
Added Purpur walls and fences with recipes
Fixed Igloo generation being broken with recipes
Added Calcite Stairs, Slabs and Walls with recipes
Added Calcite brick Stairs, Slabs and Walls with recipes
Added Stone Walls with recipes
Added Endstone Stairs, Slabs, Walls, Buttons and Pressure Plates with recipes
Added Packed Mud Stairs, Slabs, Walls, Buttons and Pressure plates with recipes
Added Polished Pressure plates and buttons for Andesite, Granite and Diorite
Added Smooth Stone Stairs, Slabs, Walls, Buttons and Pressure plates with recipes
Made packed snow and its related blocks minable without a pickaxe
Tweaked logic for how extractors work
Fixed multiple bugs regarding the extractor such as being unable to take from its slot
fixed the sandstone recipe to correctly use an item tag rather than a block tag
Fixed a bug where all sandstone recipes would reference slot 1 for their processing item rather than slot 1
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1.9.8
Tweaked Weapons that can support the conduction enchantment
Changed behaviour of the guide to parallel universes book to function as a mod guide
Made the Guide to parallel universes book spawn rarely in barrens ruined portal loot
Updated advancements page to look more organised
Added pages for every portal-accessable dimension
Fixed a mistake where the extractor would emit light
Fixed Starfruit placement being bugged and not filtering for biome
Changed starfruit spawning step to "Vegetal_decoration" rather than "surface_structure"
Tweaked spawning logic for bonus premium deposits
Tweaked spawning for single fruits spawning
Added Ruined Portals to the barrens
Added new paintings
Fixed Logic for starberry patches
Tweaked logic for living armours
Changed ambient sound for living armour to be quieter
Removed logic for varying the height of spawned vertexes due to it causing a few bugs to arise
Added polished walls for granite, andesite and diorite
Added Glass Door and Glass Trapdoor
Added Chiselled Purpur
Created recipes for recently made blocks
Added door item texture to the glass door
Added Smooth Basalt Stairs, Slabs and Walls
Added Chiseled Packed Snow Bricks
Added Smooth Basalt bricks along with stairs, slabs and walls for the brick variant
Added Chiseled Packed Snow bricks
Changed Texture for Chiseled purpur
Added Dark Purpur along with dark purpur stairs, slabs, walls and fences
Added Dried Leaves
Added DeadBlossoms Particle
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1.9.9
Added White cloth
Added Salt Brick Fences
Added Reinforced Bone Blocks
Fixed a bug where salt brick fences would generate like salt blocks in every dimension
Added Paint Scraper
Added recipe to craft moss carpets into moss
Added logic for scraping recipes
Added cloth variants for each vanilla dye/ colour
Added recipes for dying cloth and crafting it with its respective colour of wool
Added jei scraper recipe integration
Fixed an issue with the blue nether brick texture containing its palette layer in its sprite
Updated dark purpur texture to more closely mimic Chorus plants
Added Quartz Fence
Updated Limestone Bricks Texture
Created Recipe for Calcite
Added new textures for bleached limestone, salt bricks and packed snow bricks (+Chiseled packed snow)
Improved textures for crimson and warped stews
Added bonus effects to old foods
Gave Aviation helmet copper as a repair item
Updated Universe swapper to include new dimensions
Added new banner patterns (Light glaze, Medium Glaze, Heavy Glaze)
Corrected a mistake where lantern blocks were mineable with no tool and could be picked up with just your fist (now requires stone pickaxe or above)
Fixed issue where Lantern blocks were not emitting light
Replaced old warped wart item with the block-item for the growable crop
Fixed Bugs regarding Warped Wart crop
Fixed an issue where the dried leaves loot table was incorrectly assigned to the first mod element (Blue tulip)
Fixed an issue where warped warts would never drop items
Added logic to hide operator symbol when entering the f1 hide ui state
Tweaked logic for Warped wart loot tables several times to mimic vanilla behaviour
Added Limestone Emerald ore
Retweaked all xp drop rules for limestone ores to exactly match their vanilla ore xp drop amounts
Corrected all ores in oxaze to have proper noteblock sounds (basedrum) as well as coreecting this property for several limestone-based blocks
Added missing xp drop handler for when a limestone ore is destroyed by an explosion
Added Starfruit seeds and starfruit plants
Added recipe for starfruit seeds
Added recipe for dried leaves
Made several previously non-compostable items compostable
Changed Starfruit seed texture
Changed Starfruit seed placement logic
Updated Bonemealing logic for Lavender bushes
Correct the endstone button recipe to correctly craft an endstone button rather than an endstone pressure plate
Fixed a bug where starfruit patches would generate and replace blocks
Removed a duplicate recipe for salt bricks
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2.0.0
Corrected paint scraper recipe to provide a paint scraper as a result rather than a placeholder item
Added Levitation potions (Strong, long and normal variants)
Changed text of potion of glowing to instead no longer use a space
Removed flavour text on premium
Added Nausea as an effect of adrenaline
Added adrenaline poisoning damage type
Added Adrenaline poison to resulting effects of adrenaline potions
Added Quartz Brick stairs, slabs and walls
Fixed a bug where the new adrenaline effect would cause a stack overflow
Fixed an issue where the adrenaline poisoning handler would incorrectly reference the adrenaline effect for duration leading to it applying for only a single tick
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