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Easy Factions - Port

A configurable server-side faction system: found factions, claim chunk territory, forge alliances, and battle over King-of-the-Hill objectives.
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easy_factions-neoforge-1.1.7-1.21.1-java21.jar

File nameeasy_factions-neoforge-1.1.7-1.21.1-java21.jar
Uploader
BarunnBarunn
Uploaded
Sep 13, 2026
Downloads
448
Size
500.0 KB
Mod Loaders
NeoForge
File ID
8875854
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:overwatters-easy-factions-forked-1587485:8875854"

Learn more about Curse Maven

What's new

Easy Factions Unofficial Port 1.1.7 (NeoForge 1.21.1)

Two reports from the server, both about the same screen. Land was priced as though every faction were a small one, and the admin side of the Territory Table printed two lines of text on top of each other.

1.1.6 was never released, so everything in it ships here as well. Its section is kept below, unchanged.

FIXED IN 1.1.7

  • The price of a set of claims is far gentler on a big faction, and the rule is now one line you can say out loud: a set of ten costs a thousand, plus one for every claim your faction has already bought. A first set is 1005, a set at a thousand bought is 2005 and a set at three thousand bought is 4005.

    It was never compounding, whatever it looked like from inside a large faction. The price has always been the base plus a flat step per claim already bought. The step was simply far too big: at 2 a claim, a faction three thousand claims deep was quoted over sixty thousand for ten. It is a tenth of a coin a claim now, so the same faction pays 4005, and the number a player sees is the price of a SET because a set is what they buy.

  • Admin territories: the Permissions tab drew "Trusted players (0)" and "Nobody trusted yet." on the same row, one printed over the other, so opening an admin territory with nobody trusted on it showed a line of unreadable overlapping text. The empty note has its own row now.

NOTE FOR SERVER OWNERS, 1.1.7

chunkprice.scalePercentPerChunk defaults to 0.1 now, down from 2.0. Together with the unchanged basePrice of 100 that is the rule above: a thousand for ten, plus one per claim already bought.

An existing territory-server.toml keeps whatever it already holds. Servers that never ran 1.1.6 are still carrying 1.1.5 numbers, which price a set of ten at 10225 and a set at three thousand claims at over a hundred and sixty thousand. Set chunkprice.basePrice to 100 and chunkprice.scalePercentPerChunk to 0.1, or delete the [chunkprice] block and let it regenerate. Nothing else in this release changes what your players are charged.


CARRIED FROM 1.1.6, WHICH WAS NEVER RELEASED

1.1.5 charged for land twice. You paid at the Buy Claims button for the right to hold more ground, and then you paid again for every chunk you actually put down under that ceiling. Reported by ghostcrumb: "it takes money when I want to place claims, not buy them."

There is one till now, and it is the Buy Claims button. Claims are bought, and placing them on the map costs nothing.

Everything the old rule took is being paid back. See REFUNDS below.

FIXED

  • Placing a claim is free. The price moved to where you buy claims, which is where everybody expected it to be: you buy ten, they go on your faction's ceiling, and you spend them on the map whenever and wherever you like at no further cost.

  • The price climbs with how many claims your faction has bought rather than with how much land is currently under your feet. Claims won by killing a rival count as bought, since they raise the same ceiling. The rate it climbs at is the one 1.1.7 corrects above.

  • Land is much cheaper than it was. ghostcrumb, at 555 chunks, was being quoted 3455 for the next one, and the answer to "what is the calculation" should not be a number that large. The old price started at 1000 a chunk and added 5 for every chunk already held.

  • A cheap base price no longer switches the climb off by accident. What one claim added was rounded to a whole coin before it was multiplied, so at a base of 100 and half a percent it rounded to nothing and the price sat still for ever. The scale is worked out across the whole run and rounded once at the end now, so small prices still climb.

  • Land you release gives the claim back rather than money. That is the refund: what you bought was the ceiling, and the ceiling is still yours to spend on ground somewhere else the same minute. The same goes for land a growing colony takes back, which used to be paid for in cash and is now handed back as the claim slot it stood on.

  • Hitting the cap now tells you what to do about it. "Faction claim limit reached" was the whole message, with nothing in it to say that more claims are for sale one tab away from the map you were looking at.

  • The Faction tab quotes what YOUR next set costs, not a fixed shop price. The price depends on how many your faction has already bought, so it is worked out per faction every time the tab is refreshed and the button charges exactly what the line above it says.

  • The map no longer quotes a price for the selection you have painted. It was telling the truth in 1.1.5 and it is the wrong sentence now that putting a claim down is free. The colony legend stays where it was.

REFUNDS

Every chunk charged for under the old rule was recorded with what it cost. On the first startup after this update, all of it goes back to whoever paid it: a faction's to the faction, a player's to the player. It waits in the refund pool and reaches people the next time they log in, or when they run /territory refunds claim. Nobody has to be online at the right moment and nothing is paid twice, because the record is emptied as it is paid out.

A faction's pool is collected by its owner, who is the only person who could have bought claims for it in the first place.

NOTE FOR SERVER OWNERS, COMING FROM 1.1.5

basePrice now means the price of one BOUGHT claim, and its default has dropped from 1000 to 100. Five settings no longer exist and are dropped from the file on the next start: freeChunks, refundPercent, refundOnRelease and legacyRefundPerChunk under chunkprice, and colonyRefundEnabled under colonies. None of them have anything left to describe now that land is free to place: nothing is charged at the map, so nothing is refunded there either.

buyclaims.costSdm is still there and is still a flat price for a whole set, but it is only used when chunkprice.enabled is false. Leave chunkprice.enabled on for the rising price.

SDM Economy is the currency where it is installed and emeralds are the currency where it is not, and the two are never both live, exactly as before.

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