File Details
Overly-Realistic v3.14.2
- R
- Jun 24, 2026
- 11.52 MB
- 51
- 26.1.2+2
- Forge + 3
File Name
wilos-overly-realistic-v3.14.2.jar
Supported Versions
- 26.1.2
- 26.1.1
- 26.1
Curse Maven Snippet
- Added new visual & auditory feedback for wisdom skill experience gains
- When gaining wisdom skill experience, a stylized text will appear under the player's crosshair and a xylophone tune/sound will be played, informing the player they have gained experience in a certain skill for performing the action that they were performing
- The sound played can be configured with 4 possible options
- The method of which the player is informed can be configured, with 3 possible options
- Added a new type of settings menu: "Player Settings"
- These settings apply per-player, instead of applying to all players or the game itself
- Unlike general settings, users don't need operator permissions to access player settings
- The player settings menu currently has 2 setting categories: "Sounds" and "UI"
- Rehauled the settings overview screen
- The settings overview will now show the player 2 buttons
- The "Player Settings" button will show the player all "player settings" setting categories, these are the new per-player setting categories
- The "General Settings" button will show the player all the "general settings" setting categories, these are all the (previous) setting categories, that apply to the game itself
- The settings overview will now show the player 2 buttons
- Added 2 new settings
- Added the "XP Gain" setting
- This is a player setting, located under "Sounds", its' options are word-based instead of true/false values, it is set to "Xylo" by default
- Its options are: "Xylo" , "Ding" , "Upgrade" , "Off"
- The "Xylo"/"Ding"/"Upgrade" options set different sounds to be played upon gaining skill experience
- The "Off" option will disable auditory feedback when gaining skill experience
- This setting controls what sound the player hears when receiving a skill-experience-gain notification
- Added the "XP Notice" setting
- This is a player setting, located under "UI", its' options are word-based instead of true/false values, it is set to "UI" by default
- Its options are: "UI" , "Chat" , "Off"
- When set to UI, users are shown a small UI element under their crosshair when gaining skill experience
- When set to Chat, users are sent a message in chat when gaining skill experience
- When set to Off, users will not be visually notified when gaining skill experience
- This setting controls how players are visually notified of increases to their wisdom skills
- Added the "XP Gain" setting
- Added new tips
- Added a new tip that is triggered by being near an exposed player corpse, it informs the user of the affects of such event
- Added a new tip that is triggered by harvesting a player corpse, it informs the user of the sanity decrease from doing so
- Created new system for specialized operations being run upon specific blocks being mined
- Multiple players are now able to be registered as someone who "has sharpened a tool in a whetstone"
- Previously, only the player who last interacted with a whetstone indicator would be registered as such
- This condition is used for the stonecraft skill level requirements
- Changed certain aspects regarding log-stripping times
- Removed the checks for solid blocks above logs that was previously used for longer log-stripping times
- It now takes a longer time for logs to be stripped if there is another regular log either above or below the block being stripped
- Stripped logs can now be harvested quicker than regular logs
- Increased, very slightly, the amount of mining skill experience players get from mining copper ore
- Players will now get mining experience for every 3 ore blocks (of the same type) broken, instead of 10
- Coarse dirt can now be turned into mud when dropped into water
- Players no longer get blacksmithing experience from creating stone tools
- Increased the illness chance increase gained from eating spoiled foods and raw meats
- Decreased the Y coordinate levels needed for the application of stamina decreases for certain actions, the amount of stamina decreased has also now been increased
- The new heights & stamina decrease values are detailed below:
- Y=75-Y=89 -> -1 stamina per action
- Y=90-Y=109 -> -3 stamina per action
- Y=110+ -> -5 stamina per action
- Such decreases apply to placing weighted blocks, knapping, iron-forging, combat, climbing, jumping, sprinting, and log-stripping
- The new heights & stamina decrease values are detailed below:
- Players who stay near player corpses who are exposed to the air will now have their sanity decrease and will have an increased chance to gain illnesses
- Harvesting player corpses will now decrease sanity
- Removed the decorated pot requirement for the chest recipe
- Player corpses will now despawn in 4.5 minutes instead of 10 if their items have already been collected
- Slightly optimized tool creation
- Slightly optimized XP orb entity operations
- Slightly optimized player corpse hit operations
- Optimized equidae-riding checks
- Optimized altitude checks
- Fixed short bows turning into dry whetstones when being crafted in a preparation plate
- Fixed the game sometimes not detecting players mining copper ore blocks
- Fixed lapis ore not giving players mining experience upon being mined
- Fixed lapis ore not having a chance to drop cobblestone/cobbled deepslate
- Fixed tool data for axes being incorrect
- Fixed the numerals in the "My Skills" tooltip, in the secondary wisdom skills menu, being off-center
- Fixed the equitation line in the "My Skills" tooltip, in the sub-skills wisdom skills menu, wrongfully using the archery skill icon
- Fixed certain wisdom skill level requirements mentioning 8 possible tools that must be created, instead of 9
- Fixed players only ever receiving scribing experience as a bonus for leveling up near a player with a scribery level of 4+
- Fixed leaf piles not being able to be used as fuel for campfires
- (Note: This might not apply to leaf piles gathered in previous updates)
- Fixed players not receiving the chest recipe in their recipe book when acquiring planks
- Fixed players not receiving the decorated pot recipe in their recipe book when acquiring clay balls
- Fixed player corpses not dropping their items when harvested with an improper item or with an empty hand
- Fixed animals sometimes getting stuck in certain situations inside leaves
- Fixed high quality ores not dropping if they were mined in cave biomes under their properly-assigned biomes

