File Details
Overly-Realistic v3.12.0
- R
- May 19, 2026
- 10.74 MB
- 5.4K
- 26.1.2+2
- Forge + 3
File Name
wilos-overly-realistic-v3.12.0.jar
Supported Versions
- 26.1.2
- 26.1.1
- 26.1
Curse Maven Snippet
- Overhauled the illness system
- Light and harsh illnesses have been removed
- When getting ill, players will now have 3 symbols be shown in their HUD's status bar
- These symbols are randomly chosen when the player receives their illness
- Illness symbols held by players equate to what they will experience while ill, similarly to symptoms. Symbols and their effects are detailed below:
- Upwards triangle = constant poison 1 effect
- Heart = constant +10 heat, also makes it harder to increase sanity
- Oval = constant hunger 1 effect
- Creeper face = constant mining fatigue 1 effect
- Snowflake = constant -10 heat, also makes it harder to increase sanity
- Square = constant slowness 1 effect
- Downwards triangle = faster thirst decrease
- Pi = slower stamina increase
- Boiling water in a basket, putting 5 brown mushrooms & 4 red mushrooms into the basket, and then stirring it will produce a mushroom additional
- Interacting with the basket while holding a bowl will let the player acquire mushroom stew, this will reward the player with cookery experience
- Certain ingredients can be placed into the mushroom-addition-filled basket in rows of 3, these ingredients are intentionally not defined in-game, making it so players need to test out different ingredients
- Each ingredient has a purpose of being able to heal a certain illness symbol
- Stirring these ingredients will create a suspicious additional
- Interacting with the basket while it has the suspicious additional, and while holding a bowl, will allow the user to acquire suspicious stew, it will also reward the player with healthcare experience
- Ill players will now display particles around them & make coughing sounds every few seconds
- When consuming foods, ill players will now have a 60% chance to vomit
- This will only happen if the player has all 3 symbols displayed
- When vomiting, a sound will be played and particles will be displayed in front of the player's face
- Vomiting causes the player's thirst and hunger to be dramatically decreased
- Overhauled suspicious stews
- Suspicious stews' primary use is now to heal afflictions caused by illnesses
- Suspicious stews now have a "cure chance" that dictates the probabilty of it being able to rid players of their illness symbols
- This probability is dependent on the healthcare skill of the user who collected the suspicious stew from the basket
- The cure chance percentages are listed below, per healthcare level:
- Healthcare level 0 = 1%
- Healthcare level 1 = 12%
- Healthcare level 2 = 25%
- Healthcare level 3 = 60%
- Healthcare level 4 = 80%
- Healthcare level 5 = 100%
- Suspicious stew items now have their quality, their cure chance, and what symbols they cure upon consumption listed on their tooltips
- When consuming suspicious stews, if the cure chance allows for it, they will now clear all illness symbols (that are listed in their tooltip) from the user
- If all symbols are cleared, the illness will be successfully cured
- Overhauled how players are meant to get heated wrought iron from heated bloom
- When interacting with a placed heated bloom with a pickaxe, an indicator will now be created atop the heated bloom (similarly to indicators created when chopping stripped logs on preparation plates, or when forging heated wrought iron)
- The player must interact with the indicator while holding a pickaxe to progress through breaking the bloom. The indicator will move and change the bloom's model when interacted with
- When successfully breaking the heated bloom with a pickaxe, the bloom will drop 2-4 slag, and, if the player has a blacksmithing level of 2+, it will also drop the heated wrought iron
- Added the new "Slag" item
- 2-4 slag can be acquired when breaking open a placed heated bloom with a pickaxe
- Slag can be used on composters to fill them up
- Added the new "Salt" item
- When boiling sea water in a basket, salt will be dropped from it
- Expanded the food system
- Foods no longer drop as fully pristine unspoiled items, they now have a semi-randomized amount of spoilage added to them
- All foods can now be put on cooking boards
- Placing meats into cooking boards and interacting with the block while holding salt will now apply the salt to the food
- This will decrease the food's spoilage
- The amount of spoilage decreased depends on the player's cookery skill level. The amount per level is detailed below:
- Cookery level 0 = 1% spoilage decrease
- Cookery level 1 = 10% spoilage decrease
- Cookery level 2 = 30% spoilage decrease
- Cookery level 3 = 50% spoilage decrease
- Cookery level 4 = 70% spoilage decrease
- Cookery level 5 = 100% spoilage decrease
- Macronutrient values can now accept decimals
- Changed the macronutrient values of most foods. The new values are detailed below:
- [TLDR for macronutrient changes: most foods now only increase one type of nutrient, fish meat now mainly increases fats as to employ the need of both hunting land animals and fishing instead of only one or the other]
- Milk = 13 fats
- Sweet berry drink = 10 carbs
- Sweetened sweet berry drink = 13 carbs
- Apple = 7 carbs
- Baked bread = 9 carbs
- Baked potato = 8.25 carbs
- Bat carcass = 2 proteins
- Bear steak = 18 proteins, 4 fats
- Raw beef = 7 proteins
- Beetroot soup = 14 carbs
- Brown coconut = 10 fats
- Canine steak = 13 proteins
- Carrot = 5 carbs
- Raw chicken = 8 proteins
- Raw cod = 5 proteins, 1 fat
- Cooked bat = 6 proteins
- Steak = 13 proteins
- Cooked camel = 13 proteins
- Cooked chicken = 13 proteins
- Cooked feline = 12 proteins
- Cooked fish = 12 fats
- Cooked mutton = 13 proteins
- Cooked porkchop = 13 proteins
- Cooked rabbit = 9 proteins
- Cooked turtle = 10 proteins
- Cookie = 5 carbs, 9 fats
- Dough = 1 carbs
- Dried kelp = 1 carbs
- Equine steak = 13 proteins
- Fried egg = 9 fats
- Glow berries = 1 carbs
- Green coconut = 13 fats
- Hard boiled egg = 11 fats
- Maggot = 1 proteins
- Meat stew = 12 proteins, 4 fats
- Melon slice = 2.5 carbs
- Mushroom stew = 15 carbs, 2 fats
- Mushrooms = 1 carbs
- Raw mutton = 8 proteins
- Raw porkchop = 8 proteins
- Potato = 5 carbs
- Pufferfish = 4 proteins, 1 fat
- Pumpkin pie = 8 carbs, 14 fats
- Rabbit stew = 7 carbs, 10 proteins, 2 fats
- Raw rabbit = 5 proteins
- Raw bear = 7 proteins
- Raw camel = 6 proteins
- Raw canine = 6 proteins
- Raw equine = 6 proteins
- Raw feline = 6 proteins
- Raw fish = 5 proteins, 1 fat
- Raw turtle = 5 proteins
- Rotten flesh = 2 proteins
- Raw salmon = 5 proteins, 3 fats
- Silverfish grub = 1 protein
- Spider eye = 1 proteins
- Spider grub = 2 proteins
- Suspicious stew = 9 carbs, 1 fat
- Sweet berries = 0.5 carbs
- Tropical fish = 2 proteins, 1 fat
- Vegetable stew = 18 carbs
- Added new food slice items
- These are multiple items, these being: apple slices, carrot slices, potato slices, beetroot slices
- Food slices can be acquired by placing their respective "whole" food items on cooking boards and cutting them with knives
- The consumption stats for each food slice is seen below:
- Apple slices = 2 nutrition, 1.2 saturation, 3 carbs, +1-4 thirst
- Beetroot slices = 1 nutrition, 0.6 saturation, 1 carb
- Carrot slices = 1 nutrition, 0.6 saturation, 1.5 carb
- Potato slices = 1 nutrition, 0.3 saturation, 1.5 carb
- Added the new "Clay Pot", "Hardened Clay Pot", "Clay Pot Lid", and "Hardened Clay Pot Lid" blocks
- Clay pots & clay pot lids can be crafted with clay balls in a crafting table
- These blocks can be placed atop lit campfires to heat them. After a while, they will will turn into their hardened counterparts
- Hardened clay pots that are placed atop lit campfires will be able to heat items put into it
- Currently, they only accept food slices
- For the items inside the pot to be successfully heated, a hardened clay lid must be placed on the pot
- Hardened clay pots can be placed on trapdoors above lit campfires and they will still be able to heat the items inside it
- Clay pots & clay pot lids can be crafted with clay balls in a crafting table
- Added the "Roasted Carrot Slices", "Roasted Potato Slices", "Roasted Beetroot Slices", and "Dried Apple Slices" items
- These items can be acquired by putting their respective food slices into a hardened clay pot and successfully heating them on a campfire
- These items will have a decreased amount of spoilage compared to their previous raw slice counterparts
- The amount of spoilage decreased from these foods is dependent on the user's cookery skill level (specfically the user who placed the slices into the pot)
- The specific percentage/amount of decreased spoilage is the same as from the salting system
- These items will have their heating quality displayed in their tooltip
- The consumption stats for each food slice is seen below:
- Dried apple slices = 3 nutrition, 1.8 saturation, 6 carbs
- Roasted Beetroot slices = 2 nutrition, 0.85 saturation, 4 carb
- Roasted Carrot slices = 2 nutrition, 1.6 saturation, 5 carb
- Roasted Potato slices = 3 nutrition, 0.8 saturation, 4 carb
- Added the new "Telescope" block
- Telescopes can be placed down. They occupy 2 blocks vertically
- The telescope can be crafted in a crafting table with gold ingots, spyglasses, stripped logs, and an amethyst shard
- Crouching and interacting with a telescope will allow the player to rotate it
- Interacting with telescopes will allow the player to attempt to use it
- If there is a non-air block on the way of the telescope's view, a black screen will be displayed to the user
- Attempting to use the telescope while it is day time will make it so a warning screen will be shown instead
- When using a telescope, the player will be shown a randomized puzzle that such player must complete
- Completing the puzzle will reward the player with scribing experience
- Players can only complete 1 puzzle per night, attempting to do more will result in the player being met with an error screen
- Added the new "Rope" item
- Rope can be crafted with 7 string/crude string in a crafting table
- Tool handles now require rope from the player instead of leads
- The lead recipe has been changed to require 2 rope instead of 5 string
- Added new settings
- The "world" settings page now has a "values" sub-page. A button shown on the "world" settings page has now been added to take the player to this new sub-page
- Added the "Bloom blacksmith level" value setting
- It is found under the "world" page's value settings
- This setting is set to 2 by default
- This setting controls the minimum blacksmithing level value that the player needs to have to acquire heated wrought iron from heated bloom
- Added the "Ore Quality" setting
- This setting is enabled by default, and it is found under the "world" page
- When disabled, all ores will drop their high quality ore variants
- Added the "Vomiting" setting
- This setting is enabled by default and it is found under the "players" page
- This setting controls if vomiting is possible or not
- Added the "Illnesses" setting
- This setting is enabled by default and it is found under the "players" page
- This setting controls if players are able to get ill
- Added the "Implicit Cure Chance" setting
- This setting is disabled by default and it is found under the "misc" page
- If this setting is enabled, the game will act as if all suspicious stews' cure chances are 100%
- Added new tips
- Added a tip that is triggered when a player attempts to break heated bloom to get heated wrought iron while not having a blacksmithing skill level of 2+, it informs the player about not being able to get heated wrought iron
- This tip's message informs the player they can change this in the settings if they are either registered as an operator or inside a singleplayer world
- Added a tip that is triggered when a player grinds high quality ores in a mortar, it informs them that the drops are dependent on their mining skill
- Added a tip that is triggered when a player attempts to heat a crucible with iron fragments inside without the furnace having atleast 10 deepslate blocks, it informs the player of such requirement
- Added a tip that is triggered when a player attempts to break heated bloom to get heated wrought iron while not having a blacksmithing skill level of 2+, it informs the player about not being able to get heated wrought iron
- Rehauled certain textures. These include the following:
- All axe, pickaxe, sword, knife, hoe, shovel, and forging hammer heads
- All tool components (cordage/adhesives/tool heads/tool handles) from axes, pickaxes, swords, knives, hoes, shovels, and forging hammers
- Crucibles and their variants can no longer be destroyed due to fire
- Heating iron fragment-filled crucibles now requires the furnace the player built to be made of atleast 10 deepslate bricks
- The amount of ore fragments that players get from grinding high quality ore in a mortar is now dependent on the user's mining skill
- A mining skill level of 1+ will result in a 30% chance of getting an 2nd ore fragment
- A mining skill level of 3+ will result in a 15% chance of getting a 3rd ore fragment
- A mining skill level of 5 will result in a 10% chance of getting a 4th ore fragment
- Charcoal clumps are no longer broken when placed in the same block as a crucible
- Fertilizers can now be used on mushrooms
- When applied, and the fertilizer takes effect, the mushroom will spread towards nearby blocks
- When creating metal-based armor through lay figures (copper, iron, and chainmail equipment), quality modifiers are now applied to the item
- These modifiers control how protective the piece of armor is for the wearer, they are also dependent on the blacksmithing skill
- The levels, quality names, and damage protection values are detailed below:
- Blacksmithing 0 (Badly Forged) = -10% total armor per piece worn (this refers to the armor attribute, unlike the below-listed qualities)
- Blacksmithing 1 (Adequately Forged) = No reductions or increases
- Blacksmithing 2 (Decently Forged) = +1.8 damage protection against all damage types
- Blacksmithing 3 (Well Forged) = +2.5 damage protection against all damage types
- Blacksmithing 4 (Delightfully Forged) = +3.65 damage protection against all damage types
- Blacksmithing 5 (Excellently Forged) = +4.5 damage protection against all damage types
- Modularized operations relating to blocks getting heated through time due to lit campfires
- The time it takes for successfully heating blocks has also been modularized
- Updated certain textures that still displayed outdated sprites, these include:
- Tool handle requirement displays
- Changed the distance-dependent bowshot requirements for increasing archery experience. They now require lesser distances
- A building experience increase of 13 is now given to players for every 10 "reinforced type" blocks placed
- This applies to stone bricks (and its shape variants), deepslate bricks (and its shape variants), and chiseled copper blocks (and its oxidization/waxed variants)
- Sea water can now be acquired when getting water from beaches, snowy beaches, and stony shores (aswell as ocean biomes)
- Packed ice and blue ice can now be mined and dropped if the player mining it has a mining level of 2+
- Snow blocks and ice blocks no longer slow down the spoilage of food inside container
- Packed ice and blue ice no longer fall due to gravity
- Instead, they are now broken
- Removed healing stews
- (Note: If you have made healing stews in previous versions, those items will purposefully still be existant and functional, this will likely change in the future however)
- Removed the lead recipe that required string & leather
- Removed the ability of leashing boats
- Removed being able to drink rain water directly by looking upwards while being exposed to rain
- Decreased the eating time of beetroot
- Changed the spyglass recipe to require gold ingots
- Slightly optimized stamina operations
- Slightly optimized cooking board interaction operations
- Optimized basket boiling operations
- Fixed not being able to create pine pitch glue in baskets
- Fixed certain tips being able to be sent multiple times
- Fixed placing down an iron tool handle making it so a bone placing sound is played
- Fixed heated wrought iron being placed incorrectly
- Fixed not being able to acquire clean water from baskets
- Fixed not receiving shelf recipes in the recipe book
- Fixed being able to craft mud bricks from 4 packed mud within crafting slots
- Fixed being able to craft leather from 4 hide within crafting slots
- Fixed players not receiving blacksmithing experience increases from creating metal armors from lay figures
- Fixed being able to bypass the attack damage cooldown
- Fixed non-iron lanterns being able to fall due to gravity
- Fixed not being able to harvest animal corpses with copper/iron knives
- Fixed log/wood blockstates getting reset to their default values when being stripped
- Added new advancements and changed existing advancements
- Added a new advancement tab: "Cooking Board Uses"
- Added the "Food Reserve" advancement -> place food on a cooking board
- Added the "Slice and Dice" advancement -> cut fruits/vegetables into slices on a cooking board
- Added the "Stew Brew" advancement -> create a mushroom stew in a basket
- Added the "Great Healthcare" advancement -> create a suspicious stew in a basket
- Added the "Quite Suspicious" advancement -> acquire a suspicious stew item by using a bowl on a basket that has the stew inside it
- Added the "High Seas" advancement -> place sea water into a basket
- Added the "Salty" advancement -> acquire salt
- Added the "The pot of luck" advancement -> craft a clay pot
- Added the "The lid of luck" advancement -> craft a clay pot lid
- Added the "Telescopic" advancement -> craft a telescope
- Added the "Frosty" advancement -> acquire packed/blue ice
- The "Fishy Business" advancement has been moved to the "Cooking Board Uses" tab
- The "Tribesman" advancement is now a child of the "Mesolithic" advancement
- Removed the "Plague Doctor" advancement
- Removed the "A Sight to Behold" advancement
- Removed the "Let Them Eat Cake" advancement
- Its child advancement now has the "Contemporary Age" advancement as a parent
- Tweaked the "Smash Hit" advancement description
- Tweaked the "Wrought Iron Age" advancement description
- Tweaked the "Heater" advancement description
- Tweaked the "Full of Proteins" & "Full of Fats" advancement descriptions
- Tweaked the "Primitive Chef" advancement description
- Tweaked the "Acordage To The Manual" advancement description
- Tweaked the "Armorer" advancement description
- Tweaked the descriptions of multiple advancements found in the "Chisel Uses" tab to inform the player they're denoted as "reinforced" blocks
- Various new advancements now include images
- Tweaked various advancements' tooltip sizes

