overlordrpg-1.9.9.jar
Curse Maven Snippet
What's new
Changes
- Health and mana keep their percentage: when your max health or max mana goes up (a stat point spent, a level gained), your current health and mana rise with it. At full, you stay at full; at half, you stay at half.
- Food heals by percentage: well fed, you regenerate the same share of your max health whatever your health pool. A character with 1,000 health recovers as fast as one with 20, with the same amount of food.
- Goblin, ogre and troll merchants now refuse to trade with undead, vampire and demon players, like every other living people. A disguise still fools them.
- Goblin camp chests sometimes hold a Mist Horn (2%) and, more rarely, a Goblin War Horn (0.5%). Goblins still drop them too, when killed by a player.
- Guide book: the character page explains the kept percentage and food healing; the camps page mentions the merchants' refusal and the horns in the chests.
Stability
- Fixed a world freeze: when new land containing one of the mod's structures was generated, the server could wait forever for a neighbouring chunk. Chests stopped opening, creatures stopped moving and the world could no longer save when quitting.
- If the world ever freezes (chests no longer open, creatures stop moving), the game now writes the exact spot where the server is stuck into the log, so the cause can be found and fixed.
- Sofa shapes are now computed safely when the game and the server work on them at the same time (single player).
This mod has no additional files

