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Overlord RPG mod

An RPG mod inspired by the anime Overlord.
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overlordrpg-1.9.1.jar

File nameoverlordrpg-1.9.1.jar
Uploader
blue_space02blue_space02
Uploaded
Oct 20, 2026
Downloads
14
Size
8.4 MB
Mod Loaders
NeoForge
File ID
9264847
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:overlord-rpg-mod-1746078:9264847"

Learn more about Curse Maven

What's new

New

  • Olasird'arc Haylilyal, the White Dragon King (boss, level 46): a frost dragon a fifth larger than an ice dragon, with silver-white cracked scales, a beige plated belly, pale lavender wings and glowing cyan eyes. He calls himself a dragon lord without being a true one; his strength comes from his age.
    • He breathes frost, flies, bites, and shrugs off most physical blows like every ice dragon.
    • He has learned three 3rd-tier spells: Protection from Fire (fire is his natural weakness and hurts him 1.5 times more; under his ward it only deals normal damage), Lightning and Curse of Enfeeblement.
    • His predator senses pierce invisibility.
    • He drops his scales, teeth, horns and blood, 3 to 5 gold blocks, 6 to 12 gold ingots, and as many gold coins as Pe Riyuro (about 2,500 to 3,700).
    • The Subjugation spell can still bind him, as he bowed to Ainz: you need ten levels more than him.
    • He has a spawn egg.
  • The White Dragon King's cache: a rarer ice dragon lair (about one lair in six) where Olasird'arc sleeps alone. The gold mounds are wider, loose coin piles are everywhere, and there are ten chests instead of six, with a richer hoard and more skill books and scrolls. Each cache has its own king, so you can find several in a world.
  • Quagoa villages: deep in the caverns, a square dug around a hearth, with seven houses carved right into the rock, doorless arched entrances facing the square, and the hall of their chief.
    • Each house has its hay nest, a barrel of stores and some raw ore (the Quagoa eat metals).
    • The chief sits on a stone throne with raw-gold armrests, his hoard beside him (raw gold, ingots, gold coins, emeralds, diamonds, sometimes netherite scrap).
    • The chief is a red Quagoa (level 30), guarded by two blues (level 25). Every villager is hostile, and they all stay home. There is no merchant.
    • The villages have their own map icon.
  • Ruined dwarf cities: rarer than dwarf holds, in the same mountains, these are dwarf cities taken by the Quagoa. Their walls are cracked, mossy or crumbled, most lights are out, cobwebs hang in the tunnels, and many doors, chains, banners and windows are gone.
    • The Quagoa elite holds every post, blue (level 25) and red (level 30).
    • On the king's throne sits Pe Riyuro, the Clan Lord (boss, level 38), the only Quagoa with golden fur. Each ruined city has its own, so you can find several in a world.
    • Pe Riyuro is a strict monk: he fights barehanded and wears no armour. Every 20 seconds in battle his cry gives nearby Quagoa Strength and Resistance.
    • He drops nothing but gold: gold blocks, gold ingots, and as many gold coins as the White Dragon King, more than any other boss.
    • The house strongboxes only hold what the Quagoa left behind. Around the throne lies Pe Riyuro's hoard: the two royal strongboxes, two more chests and piles of gold coins.
    • He has a spawn egg, and the guide book covers the cities and their lord.
  • Wild Doom Lords in the Katze Plains: rare, like those of the Nether. A wild Doom Lord only wears away while fighting (and for 10 seconds after its last hit), so it no longer crumbles on its own. Killed by an enemy, it sometimes leaves its war scythe (5%) and a piece of its armour (5%).

Changes

  • Skill books and scrolls from creatures: every creature with a class, bosses included, killed by a player now has a 1% chance to leave a skill book and, rolled separately, a 10% chance to leave a scroll. Both teach or hold a technique or spell of its own class, never above its level, and powerful tiers are rarer. Classless spellcasters (liches, witches, illagers, Khajiit…) leave a scroll of their school at 10%.
  • The Great Tomb is far more common: it used to need dry ground above sea level, which the marshy Katze Plains almost never offer. It now settles on sea-level ground and shallow marshes, and a dyke of earth around its bowl keeps the surrounding water out. Tested offline on the real terrain: about one tomb every 4 to 5 km, the nearest 1,000 to 2,700 blocks from the world origin (none in hundreds of square kilometres before).
  • Ice dragons are level 30, like frost giants (45 before). Existing ice dragons are brought down too.
  • Disguises keep your body: under the full Faceless Plate, the Black Scripture captain's magic mask, the Ruby Mask or the Mask of Envy, you no longer turn into a plain human. You keep your race's body (shape, sheathed tail, horns under the helmet), for yourself and for other players. The disguise still works in play: your race and class stay hidden from Appraisal, and the living peoples still don't recognise you.
  • Masks fit every race: the four masks (Jaldabaoth, Ruby, Envy, Jack's) now follow the real shape of the wearer's head. The plate covers the whole face down to the jaw, sized to that head. Snouts, beaks, mandibles and noses are wrapped in the mask's material: lizardmen, insectoids, ogres, trolls, every tribe, the werewolf form, and orc, Armat and automaton faces.
  • Quagoa redesigned: they now look like stocky bipedal wolves. They have a wolf muzzle with big fangs, a red-brown nose, pointed ears, a shaggy crest from forehead to back, a muscular chest, brown clawed paws and a ragged loincloth.
  • Quagoa fur shows rank:
    • the masses (soldiers, miners, citizens) are dark brown, black or tea-coloured, levels 10 to 13;
    • blue (mithril) marks commanders and shock troops, level 25;
    • red (orichalcum) marks the elite, level 30;
    • gold belongs to the Clan Lord Pe Riyuro alone.
    • White, blue-grey and violet are gone. Existing violet or golden Quagoa become red, and an old golden village chief becomes the red chief. No more random golden king in the tunnels.
    • The Quagoa elite is no longer held to the level 25 cap of the demi-humans.
  • No Quagoa in Argland villages any more.
  • Quagoa wear armour: the chief wears a full set of the mod's armour, the elite two to four pieces, and one common Quagoa in four a single piece. Pieces are picked for their level and are sometimes dropped on death. Every armour fits their wolf body: mod armours, mob armours, the old armours and Minecraft's own. The muzzle is wrapped under closed helmets.
  • Quagoa players take the bipedal wolf body. You pick dark brown, black or tea at first, and your fur then follows your rank as you eat rare metals: blue, then red, then gold. Other players see it too. Metal tiers are now common, blue (100 points), red (1,000) and gold (2,500): the violet tier is gone, so a player between 400 and 999 points is blue. Claw digging reaches diamond-tier blocks from blue.
  • Armats and Quagoa are strict monks: in camps, villages and patrols they all fight barehanded with the monk class, keeping their armour. Armats no longer have slingers.
  • The guide book covers all of the above.

Fixes

  • Hand artifacts in first person: gloves and gauntlets (Jack the Ripper's Gloves included), rings and bracelets now also show on your arm in first person, for every race body (Overlord, lizardmen, tribes…) as well as normal skins.
  • Armour on tails (every armour, mobs and players): tails covered by leggings no longer show the whole leggings texture squashed into stripes (knee pads, boot tips, side panels). Each tail is now sheathed in one even material, the main colour of the leggings — silver plate, dark plate, scales, leather.
  • Argland village palisade: the fences beside each gate no longer stick an arm out into the empty opening, and the corners no longer have a fence poking outward. Each gate is now framed by two torch-topped posts, and each corner has a post.

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