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Overlord RPG mod

An RPG mod inspired by the anime Overlord.
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overlordrpg-1.9.jar

File nameoverlordrpg-1.9.jar
Uploader
blue_space02blue_space02
Uploaded
Oct 19, 2026
Downloads
1
Size
8.3 MB
Mod Loaders
NeoForge
File ID
9259722
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:overlord-rpg-mod-1746078:9259722"

Learn more about Curse Maven

What's new

New

  • Jack the Ripper (undead, assassin, level 40): a very thin, 2-metre undead in a navy bodysuit with purple trim, white buckled straps, a white star-eyed mask, green flame hair and scalpel-bladed gloves. He appears in the Katze Plains and fights like an assassin:
    • his claws make the target bleed;
    • he vanishes and rushes at a distant target, and his first strike out of the shadows hits 1.5 times harder;
    • every 8 seconds, at close range, he slashes three times in a row.
  • Corpse Collector (undead, monk, level 40): a hunched, 3.6-metre mass of red-brown muscle wrapped in bandages, with a metal disc on its forehead, skulls chained to its shoulders and a plated belt. It also appears in the Katze Plains and fights bare-handed:
    • heavy punches that knock back;
    • every 10 seconds, a ground slam that hurts, throws up and slows everything around it;
    • every creature it kills heals it by 10%.
  • Necromancers can summon both: "Undead Creation: Jack the Ripper" and "Undead Creation: Corpse Collector" (tier 5, one of each at a time, 4 minutes, half your level). They are class skills of every necromancer and exist as scrolls, never as skill books. Spawn eggs give independent undead with no master.
  • Their gear, dropped only by wild ones, 10% per item:
    • Jack the Ripper's Gloves (hands): bare-handed, +5 damage and the target bleeds; for an assassin, the claws count as a very light weapon.
    • Jack the Ripper's Mask (face): creatures below level 30 (not bosses, not your allies) flee from you and stop attacking you; other players below level 30 nearby are weakened.
    • Ripper's Outfit (bodysuit, trousers, platform boots; level 40): speed, attack speed and dodge; the full set makes every melee hit bleed.
    • Corpse Collector's Bandages (headwrap, bandages, belt and knee wraps, ankle wraps; level 40): damage and physical resistance, and they never hinder a monk's freedom of movement.
    • Both outfits look exactly like they do on Jack and the Collector, fitted to every race.
  • The guide book covers both undead, their spells, and the rule that necromancy is never taught by skill books.
  • Silk cocoons in brood nests: the white wool is replaced by real silk cocoons, either standing on the floor or hanging from the cave roof, with silk strands spreading at their base.
    • Each cocoon holds the remains of the spiders' prey: bones, gold coins, arrows and the like, and often a worn piece of gear (armour, sword, axe, bow, shield).
    • One cocoon in twenty is no container at all: when you open it (or break it unopened), it tears open and a revenant or a skeleton warrior crawls out.

Changes

  • Masks (Jaldabaoth, Ruby, Envy, Jack's): the mask now covers the face down to the bottom of the head and sits in front of it. The villager-style nose bump is gone. A mask only shapes itself over a nose on faces that actually have one (goblins, ogres, trolls), and it moves forward over a protruding face instead of sinking into it.

  • Old shields (lizard scale, tribal bone, dwarven plate, bulwark, dark knight), which no mob carried: the godkin renegade of the guild bounty now carries one when he is a knight or a paladin with a one-handed weapon, picked from those his level allows. He can drop it, like his weapon.

Fixes

  • Masks: the strap no longer shows as a dark band across the face, and the mask no longer flickers against the skin or a helmet.

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