overlordrpg-1.3.jar
Curse Maven Snippet
What's new
Compatibility
- Built for NeoForge 21.1.262, the latest version for Minecraft 1.21.1. The mod's code is unchanged and the jar still works with 21.1.252.
New
- Servants defend their master. Summons, dominated creatures, tamed beasts and the servants of a lich or of the Great Tomb now turn at once on any creature that targets their master, themselves or a fellow servant within 24 blocks. They no longer wait for the first blow.
- Loot in empty structure storage. Chests, barrels, drawers and graves that were left empty in the mod's structures now hold loot that fits the place: houses, huts, tents, crypts, stores and so on. This only applies to newly generated chunks.
Changes
- Faction patrols now roam the whole Overworld.
- Where no folk lives (deserts, badlands, beaches, jungles, ice…), any of them may pass by.
- In the Katze Plains, you now meet Re-Estize soldiers or Baharuth knights: the two kingdoms wage war there and hunt the undead.
- Patrols are more frequent:
- two chances in three at each try (one in three before);
- up to ten patrols at once (six before);
- a new one as soon as the previous one is 96 blocks away from you (128 before).
- The living peoples shun even more the players they hate: undead, vampires, demons, Arachnoids without their Mask Bug and werewolves in wolf form. A disguise still hides them.
- Their merchants refuse to trade with these players.
- Their chiefs (lords, the Thane, the elf chief, and lycanthrope, lizardman and tribe chiefs) give them no quests, unless the player's guild has conquered the place by decree.
- Village iron golems hunt these players. Golems built by players do not.
- Villagers panic around these players and refuse to trade; wandering traders flee them.
- The Katze Plains are rarer: about 40% fewer of them, each as vast as before. Only newly generated land is affected. The Great Tomb, which is only found there, becomes rarer too.
- A new world never starts in the Katze Plains.
- If the spawn point lands inside them or within 24 blocks of them, it moves to the nearest chunk well away from them, avoiding oceans and rivers.
- If the world has a bonus chest, one is also placed at the new spot.
- Existing worlds keep their spawn point.
- First person: the fingers and claws of every race, lizardmen included, are now on the outer side of the hand, as for the Overlord.
Fixes
- The mod's creatures no longer vanish when you are not far away: they no longer despawn while a player is within 96 blocks.
- Creatures no longer drop gold coin items on top of the virtual gold they already give. This affects brood spiders, tribes, inhabitants, Khajiit, Clementine, Go Gin and others.
- Wood elves no longer show up in the Baharuth Empire. Patrols passing near its inhabitants now bring half-elves instead, for both elf patrols and the Argland Council archer.
- The Baharuth amphora no longer has holes at the top and bottom.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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