1.21.1: Origins 1.13.0-pre.3
Curse Maven Snippet
What's new
Changes
- [
apoli#283] Registries [specific to Apoli] are now synced to the client. - [
apoli] Simplified implementation for syncing command tags, and also fixed the related crashing issue when a player joins a server without Apoli installed. - [
apoli] Theattribute_modify_transferpower type now uses theModifyValueCallbackevent for transferring attribute modifiers. - [
apoli] Re-added missingstillfluid condition type. - [
apoli] Optimized power lookup implementations. - [
origins] Removed the 'choose' button in the view origin screen since it no longer works. - [
origins] Moved all rendering logic for the origin window to its own widget class.
Fixes
- [
apoli] Fixedconditioned_attributepower type disregarding its condition when applying its attribute modifier(s). - [
apoli] Fixed incorrect landing condition logic inrandom_teleportentity action type. - [
apoli] Fixed typo in the entity condition type registry data type. (e.g: "... not undefined" → "... undefined") - [
apoli] Fixedreplace_loot_tablepower type not replacing theapoli:replaced_loot_tableloot table properly. - [
apoli] Fixed incorrect calculation and usage of the general/entity/block distance in theraycastentity action type. - [
apoli] Fixedaction_on_deathpower type executing its actions before the entity's health is set. - [
apoli] Fixed crashing issues related to the recipe book and power-related recipe serializers. - [
apoli] Fixedremove_powerentity action type removing all powers from the source of the specified power, instead of removing the power from its sources. - [
origins] Fixed issue with being unable to choose an origin for other origin layers if there are more than one. - [
origins] Fixed Merling's Aqua Affinity power not working consistently when floating or standing underwater. - [
origins] Fixedorigins:like_waterpower type setting the entity's 'on ground' flag on/off repeatedly.
Changelogs
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