[A] indicates changes in Apoli (updated to 2.2.0), [O] indicates changes in Origins.
* [O] Forgot in 1.2.0 patch notes: Phantom's phantomized mode now ends when food reaches 3 full hunger chunks. You need to be able to sprint to phantomize.
* [O] The phantomized overlay now changes color as the player's hunger approaches 3 full hunger chunks, acting as a visual indicator that the phantomization is about to end.
* [O] Sandstone, smooth sandstone, as well as the red variants, now count as "natural stone" for Feline's "Weak Arms" and Shulk's "Strong Arms".
* [A] Made the `block_state` condition return true if the property exists and no specific value is desired.
+ [A] Added `entity_action` field to `action_on_block_use` power type
+ [A] Added `damage` bientity action
+ [A] Generalized actions, making `and`, `chance`, `choice`, `if_else`, `if_else_list`, `delay` and `nothing` available for all action types
+ [A] Added `fail_action` field to `chance` meta actions
* [A] Fixed `action_on_land` power type also triggering its actions during air time
* [A] Fixed `swing_hand` entity action only working when called from clients
* [A] Fixed `modify_status_effect_duration` and `modify_status_effect_amplifier` power types not being registered
* [A] Fixed a bug where only one `action_on_hit` power would fire its actions when multiple are present
* [A] Fixed a bug where only one `tooltip` power would work at a time
* [A] Fixed `raycast_action` crashing when `command_hit_offset` is specified
* [A] Fixed `crafting_table` action not producing output
* [A] Fixed ability powers (e.g. `creative_flight`) crashing when granted via `grant_power` action
* [A] Fixed the `climbing` condition not account for `climbing` powers