promotional bannermobile promotional banner

Origins (Fabric)

Players choose an Origin at the beginning of the game to gain benefits and drawbacks

File Details

1.18: Origins 1.2.0

  • R
  • Nov 30, 2021
  • 1.87 MB
  • 39.7K
  • 1.18
  • Fabric

File Name

Origins-1.18-1.2.0.jar

Supported Versions

  • 1.18

Curse Maven Snippet

Fabric

modImplementation "curse.maven:origins-391943:3541913"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

## Origins 1.2.0
* Updated to 1.18.
* Made badge tooltips wrap automatically if they would not fit on the screen.
* Does not use FallFlyingLib anymore (replaced by functionality in Fabric API).
## Apoli (updated to 2.1.0)
### Additions
+ Added power types: `modify_slipperiness`, `action_on_block_use`, `prevent_entity_collision`, `prevent_feature_render`, `modify_status_effect_amplifier` and `modify_status_effect_duration`
+ Added entity actions: `swing_hand`, `raycast`, `spawn_particles`, `explode`, `area_of_effect`, `crafting_table` and `ender_chest`
+ Added block actions: `explode`, `modify_block_state` and `bonemeal`
+ Added entity conditions: `raycast`, `power_type`, `ability`, `distance_from_coordinates` and `distance_from_spawn`
+ Added block conditions: `slipperiness`, `hardness`, `blast_resistance`, `distance_from_coordinates` and `distance_from_spawn`
+ Added item condition: `smeltable`
### Changes
+ Added a `none` render type to the `phasing` power type
+ Added `bientity_condition` to `prevent_entity_render`
+ Added `bientity_condition` and `bientity_action` field to `modify_damage_taken` and `modify_damage_dealt` power types. When provided in a `modify_damage_taken` power, the power will be ignored if no attacker is present.
+ Added `prevent_effects`, `replace_stack` and `item_action` fields to `modify_food` power type
+ Added `result_from_on_stack` field to `item_on_item` power type
+ Made the ticking of `action_over_time` more consistent
+ Changed the `particle` parameter in the `particle` power type to optionally take a full particle effect object with `type` and `params`
+ Added `client` and `server` boolean fields to `add_velocity` to control where the velocity is applied
+ Made `set_block` and `add_block` take a full "block with state", e.g. `minecraft:redstone_lamp[lit=true]` is now a valid entry for the `block` field
+ Added an optional `source` field to the `power` entity condition
### Bug Fixes
* Fixed local and velocity space X/Y axes for the `add_velocity` entity action
* Fixed `furnace_smelt` loot function to be used in item modifiers by the `modify` item action

Thanks @Alluysl, @eggohito, @MerchantPug and @Jarva for contributing to this update.