Orevolution 6.0.0 "Forgotten Depths" Major Update
Curse Maven Snippet
What's new
btw some stuff in this changelog might not be completely right, since i was originally planning on releasing this as another beta (6.0.0-BETA-B), not the full release, so some entry logs might be misleading and/or completely outdated
This changelog contains all the previous changes from "6.0.0 Beta-A"
"Forgotten Depths" Major Update (6.0.0):
Main Additions:
[+] Tin Armor set (Grants immunity to Poison and Hunger)
[+] Bronze Armor set (Grants immunity to all negative effects)
[+] Cassiterite Ore:
- Raw Cassiterite
- Cassiterite Ingot (Can be smelted into a Tin Ingot)
- Raw Cassiterite Block
- Cassiterite Block
- Cassiterite Tools (30% chance to duplicate block drops for Tools, guaranteed Poison on hit for Weapons)
- Cassiterite Armor set (Grants immunity to Poison and Hunger, and increases Armor by +4)
[+] Moonstone:
- Moonstone Toolset (Incl. Tool Powers & Farmer's Delight Knife)
- Moonstone Armorset (Incl. Armorset Powers)
- Spectral Bottle (Glowing Status effect potion)
- Fierce Bottle (Strenght Amp. III Status effect potion)
- Life Bottle (Regeneration Amp. III Status effect potion)
- Lightning Bottle (Swiftness Amp. III Status effect potion)
- Quickness (status effect)
- Potion of Quickness (Incl. Long and Strong potions)
- Lingering Potion of Quickness (Incl. Long and Strong potions)
- Splash Potion of Quickness (Incl. Long and Strong potions)
[+] Steel rework:
- All steel tools use the same power (3X3 Breaking, 3X3 On-Use effect e.g hoe tilling)
- All steel weapons now have higher Crit damage
- Steel Heavy-Work Shovel replaces the Steel Digger
- Steel Heavy-Work Pickaxe replaces the Steel Hammer
- Steel Heavy-Work Axe replaces the Steel broadaxe
- Steel Heavy-Work Sword & Steel Heavy-Work Hoe replace the Steel scythe
[+] Bronze Totem Rework:
- Bronze totems are now (technically, but not noticeable in gameplay) a singular item and all of them have 100 durability points
- Bronze totems now work as long as they're in your hotbar
- Bronze totems with any gem in them are turned into normal bronze totems when broken as to not have those resources go to waste
- Diamond Bronze Totem now increases the time of any added positive effect by x2
- Lapis Bronze Totem now decreases the time of any negative effect by 50%
- Emerald Bronze Totem now doubles health regeneration
- Added Quartz Bronze Totem, stops hunger depletion completely
- Added Celestine Bronze Totem, Grants night vision for 2 minutes on use
- Added Amethyst Bronze Totem, Grants haste for 2 minutes on use
[+] Tungsten Rework:
- Reinforced templates are now used to reinforce any item (That has durability), increasing their durability by 50% (80% if it's an armor piece). additionally:
- Reinforced items become fire-resistant
- Coating templates are used to coat any item, increasing their attributes (E.g. Damage) by 50%, and decreasing their durability by 30% (15% if it's an armor piece). additionally:
- Coated armor pieces gain -40% Burning Time
- Coated tools gain +2 mining efficiency (if it already has mining efficiency from another source, then only the +50% effect applies)
- Coated weapons gain +0.5 knockback (if it already has knockback from another source, then only the +50% effect applies)
- You can use Tungsten to barter with piglins for better drops, including a chance to obtain reinforced/coating templates (or items with 'similar' value)
- Tungsten Tools (85% chance to avoid durability damage, mobs give +8 xp on death)
- Tungsten Armor set (grants +40% resistance towards damage that bypasses the armor AND grants Fire Resistance)
[+] Added 2 new biomes:
(These won't load unless Terrablender/Biolith is installed)
- Forgotten Caves
- Geode Gardens
[+] new Blocks and Items:
- Rhyolite (Incl. Stairs, Slabs and Walls)
- Rhyolite Emerald Ore
- Rhyolite Emerald Ore Clump
- Polished Rhyolite (Incl. Stairs, Slabs and Walls)
- Chiseled Rhyolite
- Rhyolite Pillar
- Chert (Incl. Stairs, Slabs and Walls)
- Polished Chert (Incl. Stairs, Slabs and Walls)
- Chiseled Chert
- Chert Pillar
- Emerald Clusters
- Prismarine Clusters
- Unknown Roots & Unknown Roots Block
- Corelio & Large Corelio
- Vinnelio
- Ancient Fruit
- Ancient Stew
- Ancient Elixir
- Celestine
- Celestine Shard
- Professional Firework Rocket
- Higher flight duration depending on the amount of Celestine Shards (max of 4) and the flight duration of the rocket
- Base flight duration of 3 & 4 Celestine Shards results in a flight duration of 8
- Polished Celestine (Incl. Stairs, Slabs and Walls)
- Celestine Bricks (Incl. Stairs, Slabs and Walls)
- Pyrite (Can be used as fuel)
- Fiery Arrow (Ignites mobs for 3 seconds. if the Arrow catches on fire, it will instead explode on contact)
- Pyrite Block (Can be used as fuel)
- Polished Pyrite
Other Additions:
[+] Updated required neoforge version to v21.1.251
[+] Internal Duplication, Autosmelt and XP Duplication rework:
- Duplication: now duplicates the drops that were already decided to be dropped instead of rerolling
- XP Duplication: now duplicates the value of the already existing orb instead of spawning more
- should now work with (good) veinminers or similar mods, like FTB Ultimine
[+] Tier (Uses, Capabilities, Additions) configuration Rework
- You can configure the blocks a tier can harvest
- Assigns foreign items to a tier's check (E.g: Assigning a wooden pickaxe in Aethersteel Tier will allow it to harvest everything. Assigning an Aethersteel Pickaxe in Wooden tier will make it unable to harvest most ores)
(keep in mind this wasn't properly tested and bugs may occur, even on default settings. Also, this technically replaces the data-driven behaviour of any tier that's supported by this config, so other mods might not be able to modify these)
[+] Power configuration rework
- Re ordered a lot of stuff
- Most values for each power can now be individually configured
[+] Updated compat for Oreganized
- Added support for v5.3.0
- Kinetic attributes are only erased for electrum tools now
- Electrum Weapons will now use consecutive hit damage as it's power instead of illager damage
- Electrum Armor now gives +0.2 Speed Attribute instead of Speed Effect
- Configurable silver durability
- Silver Armor no longer gives Invincibility per armor piece (configurable)
- Silver Armor set gives +25% (Total) Sweeping Damage Ratio, and +8 Invincibility Time
- Silver Tools have x3 mining speed, but it decreases depending on their durability
- Silver Weapons have x3 attack damage, but it decreases depending on their durability
- Enabling Speed per armor piece or kinetic damage no longer causes electrum powers to not work
[+] Added compatibility for The Silver Age
- Exact same powers as Oreganized's Silver (Invincibility is replaced with entity interaction range)
[+] Copper Tools (Copper Age Backport) now have powers
[+] Added Steel Heavy Shield and Tungsten Shield (Shield Expansion)
[+] Added Stairs and Slabs for Polished Tungsten, Cut Tungsten and Tungsten Bricks
[+] Bronze radar improvements
- Better display lines
- Configurable Intervals between each coord update
- Added a 'search time' between each player search (configurable)
[+] Blocks now show the Chance Type (for duplication) they have (configurable)
- Common chance will display for every block that aren't tagged as anything (configurable)
[+] Heavy anvils now make all price increases linear (+1 instead of x2)
[+] Heavy anvils don't have an xp limit anymore
[+] Heavy anvils now allow up to 300 characters
[+] Added Platinum Apple
[+] Added Rotten Stew
[+] Copper Nuggets (mainly used for Basic templates)
[+] Reformatted (some) power tooltips, the power is presented first and then the condition to activate it
[+] New lanterns made out of tin, bronze, platinum and gold
[+] Aethersteel armor, Bronze diving gear, and Livingstone armor now have proper trims
[+] Basic upgrade template can now be used to upgrade equipment into the next (E.g. iron to platinum, chainmail to iron, etc.)
- Downgrade templates have been introduced as a way to revert these upgrades. Doesn't affect non-basic upgrades
[+] Harvest Warning rework
- Now only shows up if the block actually requires a tool to be broken, so stuff like grass or wood won't display the text
- Additionally if the incorrect tool type is being used and the block won't drop, a new text will display telling you the correct tool type required (E.g. breaking any stone block without a pickaxe)
[+] Bronze diving gear can now be dyed
[+] Purification Effect (Poison for Undead mobs, also used as a replacement for Platinum's poison)
[+] Modded Progression can now be enabled/disabled again
- Added stone_follows_tin, gold_follows_iron and iron_follows_platinum, found inside of orevolution-toolstats.toml
- Added electrum_follows_platinum (Oreganized Compat)
- Added copper_follows_tin and tin_follows_copper (Copper Age Backported Compat)
[+] Spear Backport Integration
- Tin, Platinum, Moonstone, Aethersteel, Livingstone and Verdite Spears
[+] Added more Stairs, Slabs and Walls for blocks like the cut steel block that didn't originally have them
[+] Added Steel Grate and Polished Livingstone
[+] Added Steel & Bronze Horse armor
[+] Added 2 new tags to determine which items receive what part of their powers
- to be more specific, "tool_powers" and "weapon_powers" will determine whether an item will follow the tool powers or the weapon powers
- this means that you can, to list a few examples:
- remove all powers from all pickaxes, assign Axes to weapon and tool powers simultaneously or add specific items such as Farmer Delight's knives (they're already included tho)
(all of these apply as long as the item is registered as a TieredItem and has a Tier associated with a Power)
[+] Added 10 new Advancements
[+] Added an option to disable bronze alloy and steel alloy (recipes)
[+] Added an option to disable Chest loot modifiers
[+] Verdite tools and armor can now be smelt for verdite nuggets
[+] Plant ores can now be composted
[+] Set Bonus tooltip is now greyed out until the full armor is detected
[+] Added Built-In Texture Pack: "Orevolution Styled" (Replaces all vanilla ingots with ones that fit orevolution's art-style)
Removed/Missing content (incl Bugs):
[!] Recipes involving Moonstone in the brewing stand will always result in a Glowing bottle
[-] Removed Limestone
[-] Removed Reinforced Netherite Armor (should be replaced with Netherite Armor with the new Reinforced component if found in your inventory)
[-] Removed Tungsten Diving Armor (replaced with the new Tungsten Armor set)
[!] Professional Rockets don't have JEI integration
[!] Fiery arrows get bugged when exploding on blocks
[!] Reinforced shields won't work properly if Shield Expansion is loaded
[!] "+x% Durability" tooltip sometimes places itself in the middle of other lines (such as multi-powered tools)
Fixes and Balance changes:
[+] Buffed tin weapon's powers:
- Poison chance increased from 30% to 45%
- Poison time increased from 120t to 240t
[+] Nerfed iron tool's damage from x1 (0% damage) -> x4 (100% damage) to 0.75x (0%) -> 2.5x (100%)
[+] Buffed iron armor set's ignore projectile chance from 25% to 35.5%
[+] Nerfed tungsten tool's durability down to 256 points
[+] Nerfed steel tool's durability down to 1024 points
[+] Buffed diamond's armored damage from +2 to +3
[+] Fixed mining-related powers not being immediately ignored while on Creative mode
[+] A lot of the recipes now use Tags
[+] XP Duplication now only works as long as the used tool can harvest that specific block
[+] Netherite & Aethersteel tools now increase their damage by 50% if the targeted entity has 65% or less health left
[+] Iron weapons now have durability-relative damage
[+] Aethersteel tools no longer duplicate drops
[+] Updated more textures
[+] Nether Experience Ore is now less common
[+] End Experience Ore is now more common
[+] Nether experience ore now drops between 5 and 12 xp points
[+] End experience ore now drops between 12 and 30 xp points
[+] Basic upgrade template is now cheaper
[+] Increased pick-up distance no longer attracts items when the inventory is full
[+] Brute Piglins now spawn with a Tungsten Axe
[+] Aethersteel (Primitive Aetherrock) is now less common, same goes for the meteorites themselves
[+] Platinum's Strenght effect time now depends on the amount of damage received
[+] Gold armor now only grants +40% resistance towards damage that bypasses the armor
[+] Tungsten now has a height and exposure based generation, meaning it's way more common than before starting at y-32, and, despite it being harder to find, it's also possible to find it above y-32
[+] Autosmelt's list is now a tag instead of a hard-coded list
[+] Autosmelt now gets inverted instead of disabled
[+] Verdite apple is now crafted with 8 verdite ingots and a golden apple
[+] Verdite apple now has a higher use time and a global cooldown of 3 seconds
[+] Verdite apple is now an Epic rarity item
[+] Verdite apple now has an enchanted glint
[+] Fixed Safe Ore Breaking not working as intended
[+] Plant Ores now require a Hoe to be harvested
[+] Tin now has a height based generation, making it more common on mountains and rarer in the caves
[+] Tweaked tin's generation to increase the vein size
[+] Platinum now has a height and exposure based generation
[+] Internal rework of the Power System to work with the Conditional System
[+] Autosmelt now gives the appropiate amount of XP
[+] Added the next Tags to DOUBLE_DUPLICATE_CHANCE:
- #SNOWS, #ICES, #TERRACOTTAS, #GLASS_BLOCKS, CAVE VINE, GLOW LICHEN, MOSS_BLOCK, MOSS_CARPET, PRISMARINE,
- #STAIRS, #SLABS, #WALLS, #ALL_SIGNS, #ALL_HANGING_SIGNS, #BUTTONS, #BEDS, #FLOWERS, #TRAPDOORS, #DOORS,
- #FENCES, #FENCE_GATES, #REPLACEABLE, #CHAINS, #SANDS, #PRESSURE_PLATES, #GLAZED_TERRACOTTAS, #WOOL_CARPETS,
- #CONCRETE_POWDERS, #CONCRETES, #BASALTS, #BLACKSTONES, CALCITE, DRIPSTONE, POINTED_DRIPSTONE, ROOTED DIRT
- MAGMA BLOCK, GLOWSTONE, #SWORD_EFFICIENT, #CANDLES, MUD, MUDDY MANGROVE ROOTS, MANGROVE ROOTS, PACKED MUD, END ROD
[+] Fixed Duplication not having a proper Duplication Order
[+] Added plant ores to #ORES
[+] Added Moonstone to #ORES
[+] Added pyrite to #STORAGE_BLOCK
[+] Added celestine to #GEMS
[+] Added missing recipes for Cut steel Stairs/Slabs
[+] Fixed Armor set attributes not working after leaving and joining with the full set
[+] Fixed Diving Bronze Armorset not applying Bonux Oxygen properly
[+] Fixed incorrect names for each Bronze Diving armor pieces
[+] Fixed netherite tool power's not working properly
[+] Fixed steel tools requiring Platinum ingots as it's repair ingredient
[+] Fixed Gold tools being unable to break iron-tiered blocks
[+] Fixed Heavy anvils randomly ceasing to exist
[+] Fixed duplication bug involving Chiseled Tungsten Bricks
[+] Fixed missing and incorrect information displayed in the modlist tab
[+] Fixed Armor durability regeneration not working properly
[+] Fixed Aethersteel Armor being saved on your inventory despite not having the full set
[+] Fixed Aethersteel Templates not generating in End Cities
[+] Automated 'MINEABLE_WITH_PICKAXE' tagging to avoid future issues in case i forget to add them myself
- Also fixes some issues with the ones that were already untagged like Chert, previously named limestone
[+] Reduced tin's base duplicate chance from 20% to 15%
[+] Iron armor set now affects all projectile damage instead of only arrows
[+] Steel tools are no longer capable of breaking stronger blocks than the main/targeted one
[+] Bronze Diving Gear now requires leather armor, a basic smithing upgrade and a smithing table to be crafted
[+] Experience Ores now drop Experience Nuggets if Create is installed
[+] Gold can now break iron ore n stuff
[+] Iron can now break Redstone ores again
[+] Rare Duplication Chance increased from 1/10th to 1/15th
[+] 'Always Duplicate' tag now only doubles the chances and has been renamed to DOUBLE_DUPLICATE_CHANCE
[+] Tagged the next blocks as UNCOMMON_DUPLICATE_CHANCE:
- CRAFTING TABLE, FURNACE, BLAST FURNACE, SMITHING TABLE, SMOKER, STONECUTTER, LECTERN, CRAFTER
- BOOKSHELF, GRINDSTONE, LOOM, CARTOGRAPHY_TABLE, FLETCHING_TABLE, COMPOSTER, CAULDRON, DECORATED_POT
- BEE HIVE, BEE NEST, JUKEBOX, NOTE BLOCK
[+] Tagged the next blocks as RARE_DUPLICATE_CHANCE:
- HEAVY ANVIL, ENCHANTING TABLE, BREWING STAND, ENDER CHEST, LODESTONE, HOPPER, DROPPER, DISPENSER
- HOT TUNGSTEN SPONGE, TUNGSTEN SPONGE, HEAVY CORE
[+] Tagged the next blocks as NEVER_DUPLICATE_CHANCE:
- #SHULKER BOXES, #BARRELS, CONDUIT, RESPAWN_ANCHOR, BEACON
[+] Duplication now works with all tools as long as the block drops the item
[+] Duplication tooltip now displays all possible percentages
[+] Iron can't break Lapis ores anymore
[+] Steel tools now call 'on player break block', balancing exhaustion and applying the effects of the broken block
[+] Silk Touch no longer disables autosmelting for Netherite Tools
[+] While wearing the Tungsten Diving Suit, Lava fog will now get stronger the less time of Fire Resistance you have left
[+] steelEfficiencyNerf is now disabled by default
[+] Nerfed orevolution's 'monster room' loot
[+] Fixed Damage reduction powers not applying properly, also damage reduction powers now use Tags instead of hardcoded damage types
[+] Fixed tungsten items such as tungsten nuggets not being fire resistant
[+] Fixed durability for modded armors
[+] Fixed electrum tooltip
[+] Fixed steel not being required for Steel tools
[+] Fixed durability modifiers not disabling/enabling properly with equipmentDurability
[+] Fixed Livingstone not being obtainable
[+] Fixed Verdite not being obtainable
[+] Fixed Heavy Anvil not sounding like an anvil
[+] Fixed Heavy Anvil being 18px tall instead of 16px
[+] Fixed Steel Trapdoors and Doors not rendering transparency properly
[+] Fixed Tin tools being capable of breaking platinum
[+] Fixed platinum giving XP even if the block didn't drop any
[+] Fixed some missing tags for blocks
[+] Fixed missing blocks in creative tabs
[+] Fixed incorrect materials to repair armors
[+] Fixed recipes only loading when Create is present
[+] Fixed Aethersteel Chunk being completely uncraftable (how did this even happen)
[+] Fixed Modded armor trims not applying on items
[+] Fixed double spaces in every single tool with powers
[+] Fixed log spamming "Empty height range: triangle (180 absolute-0 below top)" due to incorrect Meteorite Placement
[+] Fixed Livingstone, Verdite, Platinum, Reinforced Netherite and Aethersteel having no toughness / kno-res.
[+] Added Tungsten reinforced Platinum tools in End City chests
[+] Fixed effects from armor sets not updating
[+] Renamed "Cut Steel Block" to "Cut Steel"
[+] Renamed "Cut Tungsten Block" to "Cut Tungsten"
[+] Renamed all "Gold" blocks with "Golden"
[+] Fixed missing Wall Tags
[+] Fixed rounded values for Duplication tooltips
[+] debug Logs produced by Orevolution will only load when the new Debug option is enabled
~190 changes including bug fixes
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