Orevolution expands most of Minecraft’s mining aspects with new ores, alloys, unique tool and armor effects, and refined mechanics that (try to) make every tier feel meaningful again.
Available Addons:
Main features this mod offers:
(The gear emoji ⚙ means the mentioned feature can be removed/modified through the config files)
(⚙) New Ores & Alloys:
Tin:
Bronze:
Platinum:
Steel:
Tungsten:
Aethersteel:
Experience Ores:
While playing with Farmer's delight, knives for tin, platinum and aethersteel are loaded
While playing with Shield Expansion, Tin, Platinum and Aethersteel shields are loaded
(⚙) Plant ores:
Do you hate mining and would rather stay home with your farm, but would still want to upgrade your equipment? well, that's what plant ores are here for. These are unique variants of tin and platinum, allowing you to skip mining and just focus on something else.
Livingstone & Verdite: Livingstone drops when you harvest a crop planted on farmland that has stone directly underneath. Verdite is obtained through composting. While playing with Shield Expansion, livingstone and verdite shields are loaded
(⚙) Tools and armors powers:
Powers are the special characteristics that add more value to the lesser tools that most people usually leave behind the moment they obtain a new, stronger tool. These powers help at a specific thing, for example, tin duplicates things
While playing with Oreganized, electrum will have tool/sword powers While playing with Copper Age Backport, Copper armor will have it's own set-powers
(⚙) New progression & Modified durabilities:
Expands the original tool progression, so now you're forced to obtain tin and platinum if you want to get better equipment.
All tools are now capable of breaking a certain amount of stacks before breaking.
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