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万刃归宗 - Orbiting Blades

Command a formation of vanilla-style flying swords and axes: launch individual blades, charge a ring-shaped finisher, recall weapons and briefly block incoming arrows. Forge 1.20.1; required on client and server.

Orbiting Blades

Turn familiar vanilla swords and axes into a layered flying-weapon formation. Launch blades individually, charge the formation, then release a powerful ring-shaped finisher. The mod preserves recognizable vanilla weapon appearances without adding a persistent charge bar, blade-count icon or cooldown timer.

Installation

Requires Minecraft 1.20.1, Forge 47.4.10 or a compatible newer 47-series release, and Java 17. Install the same version on both the client and server. No additional mods are required. Place the release JAR in your instance's mods folder.

Controls

  • Hold the Returning Blade and tap G to activate the formation.
  • Once active, tap G to fire one blade, consuming one glowstone dust per shot.
  • Hold G for at least two seconds and release to unleash the finisher. It costs three glowstone dust and has a 12-second cooldown.
  • Shift + G safely recalls blades during an attack. Otherwise, it briefly provides frontal defense against vanilla ordinary and tipped arrows.
  • Ctrl + G deactivates the formation. Key bindings can be changed in Controls.
  • Creative mode requires no materials. Left-click retains melee attacks; right-click retains vanilla interactions.

Crafting

Use a crafting table. Place glowstone dust in the top-center slot, iron ingot / diamond / iron ingot across the middle row, and a stick in the bottom-center slot. Leave all other slots empty.

Combat and visuals

By default, the formation controls up to six flying blades. Individual shots deal 6 damage with an 18-block range. The finisher deals 12 damage with a 24-block range and can hit up to five distinct hostile targets. Its hollow ring can miss small targets in the center. Attacks stop at obstacles and do not destroy terrain.

Damage is calculated on the server. Players, passive mobs and allies are excluded by default. The layered formation uses diamond, iron, golden and netherite swords, plus iron and diamond axes. Additional decorative weapon streams are client-side visuals: they add no damage and consume no weapons from your inventory.

A reduced-effects option is available. Server settings can adjust material costs, damage, cooldowns and PvP.

Version 1.2.1

Removes the additional persistent HUD and fixes the starting point of the post-release convergence animation while retaining multiple weapon types, hit feedback and vanilla weapon appearances.

Validation includes a successful build, 12 actual client workflows, and starting, saving and shutting down a dedicated server using the release JAR. Multiplayer with two clients and long-term stress testing have not yet been verified.

License

Original mod code, color overlays and synthesized sound effects are released under the MIT License. Vanilla Minecraft models and base textures are supplied by the game at runtime and are not bundled with this mod.


万刃归宗

用原版剑斧展开层叠飞刃阵列:逐刃出击,蓄力收束,再释放归宗终式。保留原版武器的辨识度,不添加常驻蓄力条、数量图标或冷却倒计时。

安装

Minecraft 1.20.1,Forge 47.4.10 或兼容的更高 47 系列版本,Java 17。客户端和服务器均需安装相同版本。无需其他前置模组。将本页的正式 JAR 放入 mods 文件夹。

操作

  • 手持归刃,首次短按 G 开启刃阵。
  • 开启后短按 G 逐片发射,每次消耗 1 个荧石粉。
  • 按住 G 至少 2 秒再松开,消耗 3 个荧石粉发动归宗终式,冷却 12 秒。
  • Shift + G:攻击中安全召回;其他时候进入短时正面防御,仅拦截原版普通箭和药水箭。
  • Ctrl + G:关闭刃阵。按键可在控制设置中修改。
  • 创造模式免材料;普通左键近战,右键保留原版交互。

合成

工作台上方中央放荧石粉;中间一排依次放铁锭、钻石、铁锭;下方中央放木棍。其余位置留空。

战斗与画面

默认最多六片受控飞刃,逐刃伤害 6、射程 18 格;终式伤害 12、射程 24 格,最多命中五个不同敌对目标。终式为中空环带,中央小目标可能避开;遇障碍停止,不破坏地形。伤害由服务器结算,默认不攻击玩家、被动生物和友方。

钻石剑、铁剑、金剑、下界合金剑、铁斧和钻石斧组成分层阵列。额外剑流属于客户端演出,不额外增加伤害,不消耗背包中的武器。提供低特效选项,服务端可调整材料、伤害、冷却与玩家对战。

1.2.1

移除额外常驻 HUD,固定释放后的收束起点,保留多武器剑阵、命中反馈与原版剑体外观。已完成构建、12 项真实客户端流程和正式 JAR 专用服务器启动保存退出验证;双客户端联机与长期压力测试尚未完成。

许可

本模组自己的代码、配色叠加层和合成音效采用 MIT。Minecraft 原版模型和基础贴图由游戏运行时提供,不随模组打包分发。

万刃归宗 - Orbiting Blades Team

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