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Orbis Novus: Terrain

Realistic mountains, eroded valleys and rivers in one new world type. Pick from ten styles or mix them.
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Description

Orbis Novus: Terrain

Realistic mountains, eroded valleys and river networks. It adds one new world type, Orbis Novus, with ten terrain styles, a Custom Mix of any of them, and a Customize screen to tune the land your way. Caves, ores, structures and other mods' features should generate.

What it adds for players

  • A new world type. When you create a world, press World Type and pick Orbis Novus.
  • Ten styles:
    • Green Vale: rolling green hills with oak woods and rivers.
    • High Teeth: snowy alpine peaks over pine valleys.
    • Far Spires: towering amplified spires and gorges.
    • Skyreach: grassy islands floating over a shallow sea.
    • Red Steps: terraced badlands canyons.
    • Warm Shoals: jungle islands in a warm shallow sea.
    • Verdigris Reach: a teal fungal alien world under needle spires.
    • Grey Silence: a dead grey moon covered in craters.
    • Painted Stillness: flat pastel-banded columns, like a sculpture field.
    • Patchwork Earth: hills, alpine peaks, mesa steps and island seas, region by region.
  • Custom Mix. Put any styles side by side, region by region. Each region keeps its own land, biomes and ground, blended at the borders.
  • Real rivers and erosion. Valleys are carved by erosion, and rivers run in networks down to the sea.
  • Grass and trees, ores, pools and structures can each be turned off.
  • Natural features (26.1.2, 26.2 and 26.3) in every world, not only Orbis Novus ones: redwoods, willows, baobabs, twisted pines, a rare world tree, rocks, fallen logs, standing stones, sea stacks, hot springs and waterfalls. With a wood mod like Biomes O' Plenty, its logs can stand in for vanilla wood.

What it gives pack makers and server owners

  • Server setup in server.properties: level-type picks the style, and generator-settings takes the JSON from the Customize screen's Copy button.
  • Everything is datapack JSON: the shape of each style, its surface blocks, its biome rules and where each natural feature grows. Packs can reshape a style or add a world type of their own.
  • Natural features are placed by biome tag. Empty a tag to turn that feature off.

Compatibility

  • Orbis Novus: Dungeons: its dungeons, settlements, castles and citadels generate in every Orbis Novus world.
  • Structure and feature mods keep working, since the world runs on the vanilla generator.
  • Biome mods: Orbis Novus worlds use their own biome rules. Normal worlds are unchanged.

Orbis Novus: Terrain Team

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