orbisnovus_dungeons-26.1.2-1.1.0.jar
Curse Maven Snippet
What's new
1.1.0
- Seven wonders: Clockwork Labyrinth (gates swap on a redstone clock you start with a button), Inverted Spire, Living
Barrow, Bottled Ship, Hall of Echoes, Giant's Desk and Upside-down Village. Own loot, spawners and
/locate. - Every buried dungeon now has a marked entrance on the surface, three designs each, picked by world seed. Gatehouses and shrines get three designs too.
- Six deep dungeons: several kinds stacked, a level each.
- Trap corridors, ambush and guard rooms, more spawners. Spawner mobs include monsters from mob mods where they fit.
- Houses weathered in clumps, with eaves, sills, shutters and plinths. Urns are decorated pots. Mine yards laid out.
- Panes, bars, fences, walls and stairs join up with what they touch. Doors and beds come whole. Wall fixtures hang on walls; no floating bits, grass or lone farms around structures.
- Citadels: more sites pass the ground test, foundations go down to solid ground (through water to the bed), spacing 72/30 (was 96/40).
- Giant's Desk is off by default (
giants_deskconfig).
This mod has no additional files

