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Orbis Novus: Dungeons

23 dungeon kinds, 30 settlements and walled citadels, built from the blocks of the building mods you have installed.
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orbisnovus_dungeons-26.2-1.1.0.jar

File nameorbisnovus_dungeons-26.2-1.1.0.jar
Uploader
OculifelisOculifelis
Uploaded
Nov 13, 2026
Downloads
8
Size
15.1 MB
Mod Loaders
NeoForge
File ID
9587034
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:orbis-novus-dungeons-1786849:9587034"

Learn more about Curse Maven

What's new

1.1.0

  • Seven wonders: Clockwork Labyrinth (gates swap on a redstone clock you start with a button), Inverted Spire, Living Barrow, Bottled Ship, Hall of Echoes, Giant's Desk and Upside-down Village. Own loot, spawners and /locate.
  • Every buried dungeon now has a marked entrance on the surface, three designs each, picked by world seed. Gatehouses and shrines get three designs too.
  • Six deep dungeons: several kinds stacked, a level each.
  • Trap corridors, ambush and guard rooms, more spawners. Spawner mobs include monsters from mob mods where they fit.
  • Houses weathered in clumps, with eaves, sills, shutters and plinths. Urns are decorated pots. Mine yards laid out.
  • Panes, bars, fences, walls and stairs join up with what they touch. Doors and beds come whole. Wall fixtures hang on walls; no floating bits, grass or lone farms around structures.
  • Citadels: more sites pass the ground test, foundations go down to solid ground (through water to the bed), spacing 72/30 (was 96/40).
  • Giant's Desk is off by default (giants_desk config).

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