projectphoenix-1.6.13.6.jar
Curse Maven Snippet
What's new
Project Phoenix — Changelog
Version 1.6.13.6 — Visor Without Target Scanning
Removed
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Removed the target-scanning feature from the Phoenix Override Visor interface.
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Removed target lists, mob scanning, and distance displays.
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Removed ESP and gold entity-outline functionality.
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Removed the related target-scanning UI and processing.
Retained
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Preserved the redesigned dark sci-fi visor interface with gold accents.
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Kept the Equipment Hacking and Neural Chips sections.
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Kept action cards, tab navigation, hover states, and the gradual panel-opening animation.
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Retained selection of a specific piece of equipment by looking directly at it.
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Preserved the existing capsule, database, Bioprinter, and neural-chip interaction paths.
Notes
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This release does not include mob scanning or entity ESP.
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The source ZIP must be compiled with the required Java and Gradle environment before distribution as a mod JAR.
Version 1.6.13.5 — Visor UI Without ESP
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Retained the redesigned visor interface.
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Removed ESP and gold entity outlines.
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Kept separate navigation for equipment hacking and neural-chip control.
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Preserved the dark panel design, gold accents, animated opening, and action cards.
Version 1.6.13.4 — Visor Client API Fix
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Introduced a dedicated visor-state class for shared client-side state.
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Updated visor screens to use a consistent interface for state and displayed target information.
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Added compatibility accessors to the Phoenix client class.
Version 1.6.13.3 — Visor ESP Optimization
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Attempted to reduce repeated target-list processing.
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Adjusted the scanner refresh intervals.
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This experimental target-scanning feature was subsequently removed.
Version 1.6.13.2 — Gold ESP UI
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Introduced a redesigned dark sci-fi visor interface with gold accents.
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Added navigation for scanning, hacking, and neural-chip management.
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Added animated panel transitions and interactive action cards.
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The scanning and ESP functionality was later removed.
Version 1.6.13.1 — Visor Compilation Fix
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Updated the server-level access code used by visor actions.
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Added a missing
EquipmentSlotimport in the body-system source.
Version 1.6.13 — Phoenix Override Visor
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Introduced the Phoenix Override Visor as a separate wearable item.
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Added a crafting recipe, item model, equipment texture, and custom interface.
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Added equipment-access actions for capsules, databases, and the Bioprinter.
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Added the initial neural-chip management interface.
Version 1.6.12 — Kill Signature Fix
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Updated the neural-control kill invocation for the Minecraft 26.1 API.
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Fixed the target server-level argument used by the failed chip-extraction sequence.
Version 1.6.11 — Neural Control Compilation Fix
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Corrected the kill-method invocation used by neural-control mechanics.
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Removed an outdated method signature that caused compilation errors.
Version 1.6.10 — Sound and Server API Fixes
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Replaced unsupported player sound APIs with supported world sound handling.
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Updated Phoenix Release audio playback.
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Corrected sound delivery so the resurrected player does not receive duplicate playback.
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Changed the Suicide sound to be sent only to the controller.
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Verified sound resource references and JSON syntax.
Version 1.6.9 — Neural Chips, Scalpel, and Audio
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Added the Surgical Scalpel and dangerous self-extraction mechanic.
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Added the Russian «ПОПЫТКА САМОУБИЙСТВА» notification for failed extraction.
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Added the controller-only Suicide sound.
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Added neural-chip implantation for hostile mobs, including zombies and skeletons.
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Added the GUARD command and LOOK_AWAY behavior.
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Prevented controlled players from attacking their controllers.
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Added Phoenix Release audio when the capsule opens.
Version 1.6.8 — Redirect Cinematic
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Expanded the Redirect Protocol with a full-black synchronization screen.
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Added Russian Phoenix terminal messages.
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Added stages for skeletal reconstruction, muscles, skin, profile synchronization, and final materialization.
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Improved particles and scanning effects around the capsule.
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Extended the redirection sequence while keeping normal resurrection separate.
Version 1.6.7 — Body Growth Animation
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Added staged visual body reconstruction for redirected resurrection.
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Added skeletal, muscular, and skin stages.
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Added particles and scanning rings around the capsule.
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Delayed visual-body materialization until the reconstruction sequence progressed.
Version 1.6.6 — Redirect Protocol
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Added emergency resurrection redirection when a suitable primary capsule is unavailable.
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Added eligibility checks for powered backup capsules containing raw beef and Phoenix Blood but not the deceased player's DNA.
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Added the Redirected sound and Russian status messages.
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Used the deceased player's profile for the reconstructed visual body.
Version 1.6.5 — Server API Compatibility
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Updated server access patterns in body and control systems.
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Replaced outdated direct server-field access with supported accessors.
Version 1.6.4 — Server Access Compatibility
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Fixed server-access calls in body and neural-control systems.
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Improved compatibility with the Minecraft 26.1 API.
Version 1.6.3 — Interaction and API Maintenance
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Continued compatibility fixes for the targeted Minecraft API.
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Maintained capsule, database, and neural-control interaction paths.
Version 1.6.2 — DNA-Target Resurrection and Body Synchronization
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Corrected resurrection selection so the DNA target UUID determines who is resurrected, regardless of capsule ownership.
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Added preference for eligible capsules in the player's current dimension.
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Synchronized limb-defect appearance between clients.
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Added the placeable Phoenix Database and its interaction behavior.
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Added database access for switching capsule power states.
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Improved neural-chip FOLLOW behavior to move smoothly rather than repeatedly teleporting.
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Added chip-management access through the Bioprinter interface.
Version 1.6.1 — Capsule and Database Maintenance
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Continued fixes for DNA targeting, capsule interaction, and body synchronization.
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Improved consistency between saved capsule data and resurrection selection.
Version 1.6.0 — Evil Morty Protocol
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Added neural control chips for players and animals.
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Added the Phoenix Database interface for managing control-chip records.
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Added the Yellow Rift Cybernetic Arm with a charged energy beam.
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Added the wearable Evil Morty Eyepatch.
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Added the neural control remote and basic control commands.
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Improved recovery of capsule ownership from saved player names.
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Added custom models, textures, recipes, and localization.
Current Release Summary
Version 1.6.13.6 keeps the redesigned Phoenix Override Visor interface for equipment hacking and neural-chip management while removing all target-scanning and ESP functionality.
Minecraft 26.1, Fabric, and Java 25 are the intended target environment. Build and test the source project before distributing a compiled JAR.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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