openmodularturrets-4.0.0-beta.11-mc1.21.11-neoforge
Curse Maven Snippet
What's new
Added
- Inventory expanders (tiers 1–3): placed against a turret base or generator (one block per face, which holds two of one tier like slabs), each lets every ammo or fuel slot hold 1, 2 or 3 more stacks (
expandersconfig section); they have no inventory of their own, and counts from four digits on are drawn smaller - "Sort Ammo" button in the turret base GUI: merges equal ammo and sorts Minecraft items first, then Open Modular Turrets ammo, each by internal name
- Hardness and explosion resistance of the hardened blocks, walls and fences and the fence damage are configurable per tier (
hardness,explosionResistance,fenceDamagein thepassiveDefensesection; no restart needed)
Changed
- Turret bases store more energy by default (
baseMaxCharge5,000 / 500,000 / 1,500,000 / 10,000,000 / 100,000,000 for tiers 1–5); configs that still have the old defaults get the new ones - Tier 4 and 5 turret bases hold 2 stacks in each ammo slot, and twice as much as the lower tiers with inventory expanders (
baseAmmoStacksper base tier); the base's tooltip shows the max stack size, the info panel of its GUI the current one (with inventory expanders) - Admins of a turret base can set and remove its camouflage, not only its owner
Fixed
- Fences dealt the same damage on every tier; it now grows from 5 (tier 1) to 9 (tier 5)
- Forge 1.20.1: recipes that take iron, gold, redstone, quartz, diamonds or glass panes can be crafted (their common tags were empty on Forge)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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