File Details
one_eyed v2.4 1.20.1.jar
- R
- Oct 19, 2025
- 1.16 MB
- 1.0K
- 1.20.1
- Forge
File Name
one_eyed v2.4 1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
- Reworked how special attack motion is applied to ensure proper functionality in multiplayer. [Bug Fix]
- Added new commands:
/KaguneGet <Player>and/KaguneSet <Player> <Kagune>KaguneGet: Displays in chat which Kagune the player has and stores it in the player's NBT tag "KaguneReturn".KaguneSet: Notifies both the command executor and the target player of the Kagune change.
/RcGet <Player>and/RcSet <Value> <Player>(previously/RC)RcGet: Displays the player's RC amount in chat and stores it in the player's NBT tag "RcReturn".
/KaguneEquippedGet <Player>- Displays in chat whether the player has their Kagune equipped ([G]) and stores it in the player's NBT tag "KaguneEquippedReturn".
/CCGWeaponEquippedGet <Player>- Displays in chat whether the player has a CCG weapon equipped in their main hand and stores it in the player's NBT tag "CCGWeaponEquippedReturn".
/Motion <Player> <x_speed> <y_speed> <z_speed> <XZ_Looking_Direction> <Y_Looking_Direction> <Constant> <constant_time_ticks>- Applies motion to a player based on the given parameters:
<x_speed>— Force on the X axis (can be negative or positive).<y_speed>— Force on the Y axis (can be negative or positive).<z_speed>— Force on the Z axis (can be negative or positive).<XZ_Looking_Direction>— Applies motion relative to the player’s horizontal look direction. Overrides<y_speed>and mirrors<x_speed>for<z_speed>.<Y_Looking_Direction>— Applies motion relative to the player’s vertical look direction. When used with<XZ_Looking_Direction> = TRUE,<y_speed>and<z_speed>will match<x_speed>.<Constant>— Whether to continuously apply the motion each tick.<constant_time_ticks>— Duration (in ticks) for which the motion is applied if<Constant>is TRUE.
- Added multiple new "Motion" potion effects.
- Added an item tag "ccg_weapon" for identifying CCG Quinques.
- To apply class effects, the item must also include one of the following tags: "ccg_lower_class", "ccg_upper_class", or "ccg_special_class".
- CCG Quinque special attacks now reduce weapon durability.
- Durability can be restored by placing the Quinque back into its case (Right Click).
- Added true Hybrid functionality (CCG + Ghoul):
- To become a Hybrid, the player must first become CCG, then Ghoul.
- Hybrids cant:
- Return Quinques to their case;
- Use class buffs;
- Hybrids have higher durability loss on special attacks (they degrade faster than for humans/CCG).
- Hybrids must disable their Kagunes to use Quinque special attacks.
- CCG Special Class Yamato now has 3 unique attacks: Shift, Ground, and Air variations.
- Major backend update to improve multiplayer skill synchronization and reliability.
- Update was made to make addon development easier for other modders.

