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One Eyed: Tokyo Ghoul

A mod based on the anime/manga "Tokyo Ghoul" made by FoiX!

File Details

one_eyed v2.4 1.20.1.jar

  • R
  • Oct 19, 2025
  • 1.16 MB
  • 1.0K
  • 1.20.1
  • Forge

File Name

one_eyed v2.4 1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:one-eyed-tokyo-ghoul-1245469:7125681")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Reworked how special attack motion is applied to ensure proper functionality in multiplayer. [Bug Fix]
  • Added new commands:
  • /KaguneGet <Player> and /KaguneSet <Player> <Kagune>
    • KaguneGet: Displays in chat which Kagune the player has and stores it in the player's NBT tag "KaguneReturn".
    • KaguneSet: Notifies both the command executor and the target player of the Kagune change.
  • /RcGet <Player> and /RcSet <Value> <Player> (previously /RC)
    • RcGet: Displays the player's RC amount in chat and stores it in the player's NBT tag "RcReturn".
  • /KaguneEquippedGet <Player>
    • Displays in chat whether the player has their Kagune equipped ([G]) and stores it in the player's NBT tag "KaguneEquippedReturn".
  • /CCGWeaponEquippedGet <Player>
    • Displays in chat whether the player has a CCG weapon equipped in their main hand and stores it in the player's NBT tag "CCGWeaponEquippedReturn".
  • /Motion <Player> <x_speed> <y_speed> <z_speed> <XZ_Looking_Direction> <Y_Looking_Direction> <Constant> <constant_time_ticks>
    • Applies motion to a player based on the given parameters:
    • <x_speed> — Force on the X axis (can be negative or positive).
    • <y_speed> — Force on the Y axis (can be negative or positive).
    • <z_speed> — Force on the Z axis (can be negative or positive).
    • <XZ_Looking_Direction> — Applies motion relative to the player’s horizontal look direction. Overrides <y_speed> and mirrors <x_speed> for <z_speed>.
    • <Y_Looking_Direction> — Applies motion relative to the player’s vertical look direction. When used with <XZ_Looking_Direction> = TRUE, <y_speed> and <z_speed> will match <x_speed>.
    • <Constant> — Whether to continuously apply the motion each tick.
    • <constant_time_ticks> — Duration (in ticks) for which the motion is applied if <Constant> is TRUE.
  • Added multiple new "Motion" potion effects.
  • Added an item tag "ccg_weapon" for identifying CCG Quinques.
    • To apply class effects, the item must also include one of the following tags: "ccg_lower_class", "ccg_upper_class", or "ccg_special_class".
  • CCG Quinque special attacks now reduce weapon durability.
    • Durability can be restored by placing the Quinque back into its case (Right Click).
  • Added true Hybrid functionality (CCG + Ghoul):
    • To become a Hybrid, the player must first become CCG, then Ghoul.
    • Hybrids cant:
      • Return Quinques to their case;
      • Use class buffs;
      • Hybrids have higher durability loss on special attacks (they degrade faster than for humans/CCG).
    • Hybrids must disable their Kagunes to use Quinque special attacks.
  • CCG Special Class Yamato now has 3 unique attacks: Shift, Ground, and Air variations.
  • Major backend update to improve multiplayer skill synchronization and reliability.
  • Update was made to make addon development easier for other modders.