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One Eyed: Tokyo Ghoul

A mod based on the anime/manga "Tokyo Ghoul" made by FoiX!

File Details

One Eyed v3.0 1.20.1.jar

  • R
  • Apr 30, 2026
  • 2.02 MB
  • 298
  • 1.20.1
  • Forge

File Name

One Eyed v3.0 1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:one-eyed-tokyo-ghoul-1245469:8012534")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

One Eyed v3.0 Changelog

Added Mayu kagune.

  • First chimera kagune. First Kagune with 3 special attack variants. The attacks scale based on Bikaku and Koukaku.

Mayu Bikaku Koukaku:

  • M1 (Stage 1):
    • Pressing special attack normally: does 2 slashes. [Koukaku]
    • Pressing shift: Will place a mine under the player. [Bikaku]
      • If theres already a mine in a range of 32 it will explode that mine.
  • M2 (Stage 2):
    • Pressing special attack normally on ground: does 3 stronger slashes. [Koukaku]
    • Pressing shift on ground: Will place a mine under the player. [Bikaku]
      • If theres already a mine in a range of 32 it will explode that mine.
    • While on air and not using shift: Places a mine where the player is looking. Max looking range is 16.
      • When looking at a place, with in 8 blocks, explodes all the mines near it. Max looking range is also 16.

Now u can eat any flesh (human, ghoul, kakuja) even with the food bar full.

  • Increased the maximum RC Kakuja flesh can give.
  • The bad thing, when eating with the food bar full:
    • Human: ROS has 0.5%.
    • Ghoul: ROS has 5%.
    • Kakuja: ROS has 25%.

Added Dismemberment.

  • When bleeding theres a 1% chance of losing one of 4 limbs. Those limbs being your legs and arms.
  • You cant recover your limbs. What you can do is install cyber prosthetics.
  • Losing a limb will give u weakness 2. No more no less.
  • Ghouls will automatically regenerate the lost limb/s when their food is equal or above 16 and then lose 8 of food bar.

Added a Cyberware Bed.

  • By right clicking a GUI will appear. On that GUI u can install prosthetics where u have a missing member.

Added Cyber prosthetics.

  • Cyber prosthetics currently have 6 members that give one of the following effects.
    • Resistance 3
    • Regen 3
    • Speed 3
  • You can only install prosthetics if u are missing any limb.

Added Goggles that make non ghouls able to visualize RC like ghouls.

Added 1 weapon and 2 quinques.

  • Paper Hand Wraps:

    • Basic weapon crafted with only a few papers. Cheap to craft, fragile but does decent damage per second.
  • Basic Spear:

    • A new CCG quinque for the very first quinque case.
  • Chi She:

    • A new Special Class qinque that can be obtained from the special class case.

Added a new mob.

  • Flesh Clump:
    • Spawns during day.
    • When close and [Right Clicked] or Killed will drop a lot of ghoul and human flesh.
    • Right clicking will play an animation of 10 seconds and then kill the Flesh Clump instantly.
    • The Flesh Clump has a lot of HP.

Added Animations to the special attacks and m1s.

Note: some animations may not be visible to other players online.

New Commands

/Ros_Config

  • <enabled> <logic> - Disables or Enables ROS.
  • <stage2> <number> - Sets the RC needed to reach Stage 2 of ROS.
  • <stage3> <number> - Sets the RC needed to reach Stage 3 of ROS.
  • <stage4> <number> - Sets the RC needed to reach Stage 4 of ROS.
  • <poison> <logic> - Disables or Enables Ros Stage 4 Costant Poison.

/bodyparts

  • <enabled> <logic> - Disables or Enables dismemberment.
  • <limb> <number from -1 to 6>
    • -1 makes you lose that limb, 0 is neutral, 1 to 6 is the prosthetics.

/RcAuraSpread

  • <number with minimum of 300> - sets how much visual RC of players spread.

/kaguneRcReqDefault

  • <number with minimum of 300> - sets how far apart stages 2+ of kagunes are.
    • The default is 500.

/Cooldown_reset

/Hidehead

  • Hides/Enables the player head, client only, so if you are using any 3D/Better first person mod you dont have your head infront of u.

/ArataStage2RcRequirement

  • <number with minimum of 2600> - Sets the RC needed for Arata Stage 2.

/player_stances

  • <logic> - Enables or Disables a feature that may come or not to the mod, it is still very on the start.

___________

Improved CCG Special Class Yamato special attacks.

Made Aura koukaku m2 special attack have its unique particles instead of reusing yamato same slashes. They are still quite the same but darker and red.

Finally added a proper and better GUI to the Arata Desk.

Tweaked the chest loot to make Upper Class Case rarer and Kakuja Flesh.

Changed the bleeding particles.

Finally added particles for Blood Hyperviscosity.

Fixed Blood Hyperviscosity giving regeneration even without regen.