Once Upon a Town

Unlisted
A mod that transforms vanilla villages into thriving towns!
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onceuponatown-forge-1.20.1-0.0.18.jar

File nameonceuponatown-forge-1.20.1-0.0.18.jar
Uploaded
Sep 13, 2026
Downloads
8
Size
1.7 MB
Mod Loaders
Forge
File ID
8873921
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:once-upon-a-town-1545001:8873921")

Learn more about Curse Maven

What's new

🏘️ Once Upon a Town v0.0.18 | Village trading, gameplay loop, interface enhancement !

Updated gameplay loop:

  • A new progression widget have been created, in it you can check the buildings your unlocked in your current orientation. Once a building reach it max level, it is unlocked for the future villages through the recognition medal
  • This recognition medal can only be taken off from the village once, it needs to be used wisely, most of the time, once you finished a branch from your orientation to unlock all the custom buildings
  • Once you have the medal, you can send it into the stock of another village, then new buildings are going to be unlocked to construction into the village. The goal is to mix orientations and mix specialities
  • A village can only have one medal, and you can't take it away

Village trading:

  • Thanks to the new Market building, you can unlock the merchant. This merchant will sell a part of the village production in exchange of emeralds, it can also buy produced resources until there is place remaining into the village stock
  • The merchant will always sell you a commercial contract, you can buy an infinite amount of it. A commercial contract will provide to another village a daily part of it's own production, the more developed your village is, the more it will be able to ship resources
  • Once you upgrade the market, the merchant will give you stronger discount and trade you more items
  • A village can hold only one commercial contract, you can remove it with shift click. The resources can be used by the village until the contract is valid

Inferface enhancement:

  • Enhanced a bunch of textures such as the button ones, the worker section and the upgrade panel
  • Simplified some widget design to avoid these being too colored and unaligned with the simplicity of the other interfaces

New buildings and NPC:

  • Added the market with 6 levels and a new NPC merchant. Other workers NPC are going to come to the market to sell goods to the player
  • Added the mine, it adds a miner to the village

Other changes and optimization

  • Added a new eating animation once the village eat. Workers are going to pause and hold food produced by the village, once the eating pause is done, all the workers are going to come back to work
  • Updated a bunch of NBT to improve the overall village style and match the level evolutions
  • Updated some era requirements and building production to balance to progression and the flow of the mod

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