omnisequence-transfinite-2.0.2-forge.jar
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What's new
OmniSequence: Transfinite 2.0.2-forge
Minecraft 1.20.1 · Forge · Java 17
English
Changes
| Area | Update |
|---|---|
| Modern UI crash | Fixed a crash when rendering machine input fields with Modern UI's enhanced text renderer. Drawing-buffer flushes now use the active screen context, including after the field is rebound to a later frame. |
| AdvancedAE crafting | Ported batch-provider API support to Forge quantum CPUs. Matter Fabrication Pattern Assemblies can receive complete batches when materials, energy and capacity allow. |
| Dispatch responsiveness | Dispatch attempts share a 2 ms soft budget per CPU per game tick. Capacity backpressure persists across repeated calls in that tick and is retried on the next tick. |
| Material accounting | Preserved exact task and expected-output counts, rejected-input rollback, and accepted-input ownership when a provider throws after accepting a batch. |
| Recipe matching | Reduced repeated work for single-material requirements while preserving full reservations, ordered portions and long-sized quantities. |
| Pattern capacity | The default sequence_array.pattern_pages is 200, providing 7,200 pattern slots. |
中文
更新内容
| 项目 | 更新 |
|---|---|
| Modern UI 崩溃 | 修复启用 Modern UI 文本渲染器时,机器输入框渲染导致游戏崩溃的问题。缓冲区刷新正确使用当前屏幕的绘制上下文,并跟随后续帧重新绑定。 |
| AAE 自动合成 | 将批量供应器 API 接入同步到 Forge 量子 CPU。材料、能源和容量允许时,物质构筑井样板总成可整批接单。 |
| 派发响应 | 每个 CPU 同一游戏 Tick 内共享 2 ms 软时间预算;容量背压不会被同 Tick 内的重复调用重置,下一 Tick 再重试。 |
| 材料与任务计数 | 保持任务数量、待回产物和拒收退料正确;供应器接收批次后即使抛出异常,也不会重复退回已交付材料。 |
| 配方匹配 | 减少单材料需求的重复分配运算,保留完整预留、顺序分批和 long 数量语义。 |
| 样板容量 | sequence_array.pattern_pages 默认值为 200,即 7,200 个样板槽位。 |
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