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OhMyMeteors

A modern mod about Meteors and meteorites that fall from the sky!

File Details

OhMyMeteors 1.3.0+1.21+neo

  • R
  • Mar 8, 2026
  • 1.19 MB
  • 845
  • 1.21.1+1
  • NeoForge

File Name

ohmymeteors-1.3.0+1.21+neo.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:ohmymeteors-1303410:7729408"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Version 1.3.0

Woo! Colorful skies time! A bit of a smaller update but with some nice touches

Meteor sky glow

Now when meteors rain down towards your lands you will sky the sky light up of different color, similar to what happens IRL, like that Portugal meteor video from a couple years ago. Of course the effect can be disabled in the config, and you can even change the color if you want! This effect will be applied only to players which can actually see the meteor, so only in the meteor renderer distance (which can be modified in the config file). This was suggested by reddit user u/JuryLucky726, thank you!

meteor_falling

Meteor explosion on entity collision

Now (moving) meteors can now explode if they come into contact with an entity, be it a player or another projectile! This option if turned off by default, you can enable it in the config file!

Config

Added a few new config options, related to two feature above and an extra one dedicated to the possibility of modifying the delay between meteor spawns in the delayed meteor shower types

Bugfixes!

I brought in the best pokemon bug catchers from Virdian forest for this one!

  • Fixed meteors downwards speedmodifier not working (again, thank you u/JuryLucky726)
  • Fixed potential crash when using a max number of meteors in a meteor shower that was lower than the minimum
  • Fixed homing meteors not working properly anymore
  • Fixed meteors of size 1 and 2 still spawning a block regardless even if the onlyReplaceAir option was set to true in the config

Misc

  • Clarified what "1 in x" means in the config file regarding chances (thanks u/jeleuri)
  • Removed some leftover debug logging
  • Now meteors that are still (summoned ones) won't emit particle effects
  • Added a few methods that could help in addon creation, and also fixed forcing the entitytype in the constructor (dev stuff, look at commits if interested!)
  • Removed /omm spawn random command, it broke and did not have any real purpose anymore