1.3.1 · fabric · 1.21.1
Curse Maven Snippet
What's new
Odyssey Map v1.3.1
Release Date: October 7, 2026 Supported MC Versions: 1.20.1 (Forge/Fabric), 1.21.1 (NeoForge/Fabric), 26.1.2 (NeoForge/Fabric), 26.2 (NeoForge/Fabric)
Fixes
- Explored terrain is now saved and restored across save/quit, client restarts, dimension changes and reconnects.
- Singleplayer saves and multiplayer server addresses have separate terrain archives, with complete dimension identifiers keeping dimension data separate.
- Scanning unloaded chunks no longer erases previously explored terrain.
- Versioned tile files are replaced atomically. Corrupt or newer-format files are preserved; temporary read/write failures retain new exploration for retry.
- Large saved map views load progressively with bounded resident tile memory. Completed texture pixels stay visible after tile eviction, and changed views cancel stale requests.
- New scan results cannot be overwritten by queued older disk reads; recovered writes and edited/evicted tiles refresh the displayed map.
Upgrade Notes
- Back up your world and configuration, replace the matching loader JAR, and restart the client.
- Keep existing configuration and waypoint files. No configuration reset is required.
- Previous versions did not save explored terrain. Areas already discarded by an older session must be revisited once; this update cannot reconstruct them.
- Very large archives fill progressively. If storage is unavailable, unsaved exploration remains in memory until it can be written or the client exits.
- Multiplayer archives are keyed by the configured server address. A server replacing its world at the same address cannot be automatically distinguished by this client-only storage scheme.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include