File Details
ocdevices-MC1.12.2-1.0.0-44.jar
- B
- Nov 8, 2019
- 357.07 KB
- 46.1K
- 1.12.2
- Forge
File Name
ocdevices-MC1.12.2-1.0.0-44.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Changelog:
WARNING: if you used an older version of ocdevices remove the content of your cases and put it in a chest before upgrading, as the data structure changed and your case content might get corrupted when updating the mod to this version
1.0.0-44:
* fixed startup crash with Electroblob's Wizardry (and maybe other mods that have items which aren't really initialized on startup -.-)
1.0.0-43:
* improved network protocol
* build against commons0815-1.3.2
1.0.0-42:
* fixed server startup crash
* added recipe for item bench
1.0.0-40:
* fixed some render issues with screens + Optifine
* added NanoAnalyzer + ItemBench (WIP, only obtainable through creative) (which allows to infuse Opencomputers Nanomachines into Armor/Swords and Items which use Forge Energy Capability, see the Wiki for further details)
* removed Library which was shipped with the mod before, you have to download it by yourself if your client doesnt auto download dependencies
1.0.0-38:
* fixed server startup crash (Class not found exception)
1.0.0-33:
* added server racks that can be dyed and have a glass door
* changed recipes, (every case is now tier1 by default)
* added upgrade items which allow to convert cases to Tier2, Tier3 or Creative Cases
* added upgrade which allows to make any case blast resistant
* dependency on MCMultiPart is now optional
* added advanced redstone i/o which includes a geolyzer to get information about the adjacent blocks
* added bridge which allows to connect components wireless
* added database adapter which can set items in a database upgrade by their name
* added matrix block which is a widget based display panel (WIP)
20190228: Alpha! my advice is to remove flatpanels from your world before upgrading
* added keyboard (dyeable and can be placed in MultiParts like flat panels, chisel'n'bits, ... if MCMultiPart mod is installed)
* added recipe dictionary can read recipes from items and store them in a database upgrade for crafting automation and AE2 configuration purposes
* added support for MCMultiPart so FlatPanels/Keyboards can be placed in the same block
* rewrote a lot of internal code so this is flagged as alpha as stuff may break.
* better walk event handler for flatpanels
* better touch support for flatpanels
* flatpanels are now "flat" by default when placed
* fixed wrong hitbox calculation for flat panels
* no more redstone/arrow support for flatpanels (bug me on github if you think its necessary)
* case tier can now be configured in the mod config
* fixed some render issues with the cases and their inventory previews
20190121:
* cases dont connect to cables from all sides anymore, default is TOP/BOTTOM/BACK (only exception is the IBM Case which allows connections from all sides but TOP)
* new workstation case, thanks again to ZefTheFox for the model/textures
20190118:
* fix crash on dedicated servers when placing a FlatScreen Panel
20190116:
* screen method setOpaque() was replaced by setOpacity() which accepts either true/false or a int value from 0-100 to set a variable tint
* cases can now be colored with dye, render their status LEDs, and are rotated to face the player when placed in the world
20190115:
* added 3 new Tier3 Cases, thanks to ZefTheFox for the models and textures
20190114:
* fixed wrong bounding box calculation for panels when all sides have same depth set O:-)

