ots-fabric-26.1.2-0.2.0.jar
Curse Maven Snippet
What's new
v0.2.0
- Scene objects now show a thumbnail preview in the scene view.
- The block palette picker now shows each block's texture.
- Add modifier descriptions.
- Scene objects now persist per world.
- Add per-object 'Seed' setting.
- Blocks view button now cycles between 'Opaque' and 'Translucent' ghost rendering.
- Add slice viewer.
- Add 'Paste Mode' with 'Replace All' and 'Keep Solid' options.
- 'Keep Solid' now hides ghost blocks at positions already occupied by solid blocks, matching what an apply would skip.
- Ghost blocks under the crosshair now get a green highlight, and the pick block key picks them like it does real blocks.
- Right-click a ghost block to build it by hand. Turn on 'Easy Place' in the new Settings panel to pick the previewed block into your hand first.
- Add a Settings panel, opened from the settings icon in the title bar.
- Add /ots enable and /ots disable commands.
- Add /ots generate text <version> <text> and /ots generate image <version> <path> commands to start an AI generation without opening the AI panel. An image outside 'ots/images/' is copied in automatically.
- Add /ots set origin [<x> <y> <z>] to move the selected object's origin to your position or a coordinate. Tab fills in the block you're looking at, and '~' means 'leave this axis where I am'. The object itself doesn't move — only where it pivots when rotated or scaled, and what its Position row reads.
- Pending AI generations now show their progress in the bottom right of the screen, so the AI panel no longer has to stay open.
- AI generations now play a sound cue when submitted, when the job starts, when it moves on a stage, when it completes and when it fails. Vanilla's UI volume slider mutes them.
- Objects imported from a '.splat' now render their gaussian cloud in-game, on a new 'Splats' view button that replaces 'Mesh' for them. The cloud is shown as imported, so the floaters the 'Outlier Trim' slider removes are visible in it.
- Add masking settings.
- Add a save button to save to your library under 'ots/objects'.
- Add duplicate scene object button.
- Add 'Edge Highlight' modifier.
- Add 'Ambient Occlusion' modifier.
- Add a 'Blend Mode' setting.
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