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ObjToSchematic

Convert 3D models into Minecraft blocks directly in your world!
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ots-fabric-26.1.2-0.2.0.jar

File nameots-fabric-0.2.0.jar
Uploader
LucasDowerLucasDower
Uploaded
Aug 10, 2026
Downloads
54
Size
911.7 KB
Mod Loaders
Fabric
File ID
8620417
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:objtoschematic-1607868:8620417"

Learn more about Curse Maven

What's new

v0.2.0

  • Scene objects now show a thumbnail preview in the scene view.
  • The block palette picker now shows each block's texture.
  • Add modifier descriptions.
  • Scene objects now persist per world.
  • Add per-object 'Seed' setting.
  • Blocks view button now cycles between 'Opaque' and 'Translucent' ghost rendering.
  • Add slice viewer.
  • Add 'Paste Mode' with 'Replace All' and 'Keep Solid' options.
  • 'Keep Solid' now hides ghost blocks at positions already occupied by solid blocks, matching what an apply would skip.
  • Ghost blocks under the crosshair now get a green highlight, and the pick block key picks them like it does real blocks.
  • Right-click a ghost block to build it by hand. Turn on 'Easy Place' in the new Settings panel to pick the previewed block into your hand first.
  • Add a Settings panel, opened from the settings icon in the title bar.
  • Add /ots enable and /ots disable commands.
  • Add /ots generate text <version> <text> and /ots generate image <version> <path> commands to start an AI generation without opening the AI panel. An image outside 'ots/images/' is copied in automatically.
  • Add /ots set origin [<x> <y> <z>] to move the selected object's origin to your position or a coordinate. Tab fills in the block you're looking at, and '~' means 'leave this axis where I am'. The object itself doesn't move — only where it pivots when rotated or scaled, and what its Position row reads.
  • Pending AI generations now show their progress in the bottom right of the screen, so the AI panel no longer has to stay open.
  • AI generations now play a sound cue when submitted, when the job starts, when it moves on a stage, when it completes and when it fails. Vanilla's UI volume slider mutes them.
  • Objects imported from a '.splat' now render their gaussian cloud in-game, on a new 'Splats' view button that replaces 'Mesh' for them. The cloud is shown as imported, so the floaters the 'Outlier Trim' slider removes are visible in it.
  • Add masking settings.
  • Add a save button to save to your library under 'ots/objects'.
  • Add duplicate scene object button.
  • Add 'Edge Highlight' modifier.
  • Add 'Ambient Occlusion' modifier.
  • Add a 'Blend Mode' setting.

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