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ObjToSchematic

Convert 3D models into Minecraft blocks directly in your world!
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ots-neoforge-26.1.2-0.2.0.jar

File nameots-neoforge-0.2.0.jar
Uploader
LucasDowerLucasDower
Uploaded
Aug 10, 2026
Downloads
21
Size
895.4 KB
Mod Loaders
NeoForge
File ID
8620421
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:objtoschematic-1607868:8620421"

Learn more about Curse Maven

What's new

v0.2.0 \* Scene objects now show a thumbnail preview in the scene view. \* The block palette picker now shows each block's texture. \* Add modifier descriptions. \* Scene objects now persist per world. \* Add per-object 'Seed' setting. \* Blocks view button now cycles between 'Opaque' and 'Translucent' ghost rendering. \* Add slice viewer. \* Add 'Paste Mode' with 'Replace All' and 'Keep Solid' options. \* 'Keep Solid' now hides ghost blocks at positions already occupied by solid blocks, matching what an apply would skip. \* Ghost blocks under the crosshair now get a green highlight, and the pick block key picks them like it does real blocks. \* Right-click a ghost block to build it by hand. Turn on 'Easy Place' in the new Settings panel to pick the previewed block into your hand first. \* Add a Settings panel, opened from the settings icon in the title bar. \* Add /ots enable and /ots disable commands. \* Add /ots generate text and /ots generate image commands to start an AI generation without opening the AI panel. An image outside 'ots/images/' is copied in automatically. \* Add /ots set origin \[ \] to move the selected object's origin to your position or a coordinate. Tab fills in the block you're looking at, and '~' means 'leave this axis where I am'. The object itself doesn't move — only where it pivots when rotated or scaled, and what its Position row reads. \* Pending AI generations now show their progress in the bottom right of the screen, so the AI panel no longer has to stay open. \* AI generations now play a sound cue when submitted, when the job starts, when it moves on a stage, when it completes and when it fails. Vanilla's UI volume slider mutes them. \* Objects imported from a '.splat' now render their gaussian cloud in-game, on a new 'Splats' view button that replaces 'Mesh' for them. The cloud is shown as imported, so the floaters the 'Outlier Trim' slider removes are visible in it. \* Add masking settings. \* Add a save button to save to your library under 'ots/objects'. \* Add duplicate scene object button. \* Add 'Edge Highlight' modifier. \* Add 'Ambient Occlusion' modifier. \* Add a 'Blend Mode' setting.

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