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Oathbound Relics

Oathbound Relics adds cursed curios, powerful relics, unique weapons, and progression tied to the Oathbound Relic.
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oathbound_fabric-2.0.2-1.21.1

File nameoathbound_fabric-2.0.2-1.21.1.jar
Uploader
Bandit_BytesBandit_Bytes
Uploaded
Sep 2, 2026
Downloads
18
Size
713.5 KB
Mod Loaders
Fabric
File ID
8796090
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:oathbound-relics-1503076:8796090"

Learn more about Curse Maven

What's new

Oathbound Relics – Animated Altar Update

Rite of Severance Altar Overhaul

  • Reworked the Rite of Severance altar to use a fully native animated renderer.
  • Changed Altars texture to a hell theme, rather than mossy
  • Added animated altar states including:
    • Opening
    • Closing
    • Idle
    • Ring spin
    • Orb spin
    • Dial spin
    • Wave start
    • Wave end
  • Added animated ritual aura effects.
  • Added colored emissive altar lighting.
  • Added animated ritual color support.
  • Added the blood pool surface to the altar basin.
  • Improved the visual presentation of the Rite of Severance ritual.

Rendering Fixes

  • Fixed the altar rendering twice at the same time.
    • The old static block model was overlapping the animated block-entity renderer and causing severe z-fighting.
  • The placed altar now uses only the animated renderer.
  • The inventory / JEI item still retains a proper static preview model.
  • Fixed incorrect Blockbench-to-Minecraft scale.
  • Fixed the altar spawning upside down.
  • Fixed the altar spawning several blocks above its actual placement position.
  • Fixed the altar breaking particles using Minecraft’s missing-texture pattern.
  • Fixed flat Blockbench surfaces disappearing when rendered through vanilla ModelPart.
  • Fixed the top blood pool failing to render.
  • Fixed the ritual aura producing a large black flickering plane.
  • Fixed several altar surfaces clipping or disappearing when viewed from certain angles.
  • Added support for Blockbench cube inflate/deformation values in the native model conversion.
  • Fixed two lower altar base pieces appearing missing due to transparent UV faces being exposed by vanilla cube face mapping.
  • The altar base should now render solid and consistently from all sides.