oathbell-0.1.0.jar
Curse Maven Snippet
What's new
Changelog
0.1.0 — First release
- Added the faction core: Lantern See (Concord) and Ash Mitre (Discord) as rival sees with their own clergy, goods, and enemies. Your oath is stored per player and drives folk behaviour.
- Added faction command:
/oathbell side— read your oath./oathbell join concord|discord— pledge beneath a bell of that law, consuming a faction token./oathbell leave— renounce both sees and become neutral.
- Added faction tokens: using a Concord Token or Discord Token on a See Bell flips the bell's law and binds the user to that side.
- Added faction clergy reactions: allies greet and support, enemies attack on sight, inquisitors and relic-thieves hunt opposite pledges.
- Added the See Bell law field with a 48-block shelter radius, and bell cards to ring Concord or Discord.
- Reworked survival into the faction bargain: outside a bell's law, hunger drains, cold slows, and fever weakens; shelter ends all three. Wool Cloak prevents cold, Fever Tincture prevents fever, Pilgrim Bread is edible.
- Added four survival needs with their own sounds and action-bar cues.
- Added fifteen folk: Verger, Cantor, Relic-keeper, Bell-warden, Inquisitor, Ash Cantor, Relic-thief, Banner-bearer, Gate Captain, Ransom Knight, Hound-master, Foreman, Lamp-bearer, Ambusher, Trap-setter.
- Added faction arms: Oath Seals and gate captains, ransom knights and hound-masters, Deep Company foremen, claim and trap chits, lamp oil and incense resin.
- Added the See Relic, Relic Codex with five lore pages, and the Bell Card.
- Added worldgen landmarks Tsharas Castle and Truecolors Cathedral, with biome tags and a shared structure set.
- Added cathedral building set: limestone, basalt, dead iron, glass, rose windows, buttresses, choir lofts, crypt mouths, portcullises, banners, lamps, and claim rails.
- Added fourteen custom sounds and four particle types.
- Added Mod Menu entry and translation strings.
This mod has no additional files

