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Overgrown's Origins

Choose your species. Every origin, layer, and power is data-pack JSON underneath.
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Origins (1.11.0)

File nameorigins-1.11.0.jar
Uploader
OvergrownMCOvergrownMC
Uploaded
Aug 4, 2026
Downloads
5
Size
489.3 KB
Mod Loaders
Fabric
File ID
8579159
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:o-origins-1636345:8579159"

Learn more about Curse Maven

What's new

Fixed

  • Texture-form origin icons rendered faded and washed out. The width/height you declared were used as both the source rectangle and the texture size, which made them silent no-ops and crushed a 64×64 or 128×128 icon into the 16×16 slot by nearest-neighbour sampling — three of every four pixels thrown away, so thin lines and outlines disappeared. The real size is now read from the PNG. width/height default to 0, meaning "the whole file", and only matter when you want a sub-region of a sprite sheet. Smooth filtering is applied only when downscaling, so a true 16×16 pixel-art icon still draws crisp.

  • Blending was off for most of the origin screen. The screen enabled blending once at the top, but drawing text resets it — so the border, nameplate, badges, impact dots and the icon all drew with blending disabled, depending on what happened to be drawn before them. Every blit now sets its own state.

  • default_origin skipped the choose screen on layers that also offered choices. A regression from 1.9.0: the default was applied before the option count was tested, so the player was assigned it at join and never asked. default_origin now applies only when the layer offers the player nothing — no choosable origin and no random roll. It is the fallback for a layer they are never asked about, not a pre-selection.

This is a deliberate divergence from upstream. auto_choose is unchanged: exactly one choosable origin still auto-assigns.

  • NeoForge crashed on first launch, on any install that didn't already have an origins-client.toml. The gui_theme config option used a validator that NeoForge calls with null for every key it is about to write defaults for, which threw. The failure aborted config loading for every mod, so the visible errors named other mods entirely.

Added

  • auto_choose and default_origin on origin layers now work. Both were parsed, synced and exposed on the layer, and read by nothing. auto_choose assigns a layer automatically when exactly one choosable origin is available; default_origin fills a layer the player has no pick for. Applied at join, on data-pack reload, on using an orb, and when an origin is chosen.
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