Origins (1.11.0)
Curse Maven Snippet
What's new
Fixed
Texture-form origin icons rendered faded and washed out. The
width/heightyou declared were used as both the source rectangle and the texture size, which made them silent no-ops and crushed a 64×64 or 128×128 icon into the 16×16 slot by nearest-neighbour sampling — three of every four pixels thrown away, so thin lines and outlines disappeared. The real size is now read from the PNG.width/heightdefault to0, meaning "the whole file", and only matter when you want a sub-region of a sprite sheet. Smooth filtering is applied only when downscaling, so a true 16×16 pixel-art icon still draws crisp.Blending was off for most of the origin screen. The screen enabled blending once at the top, but drawing text resets it — so the border, nameplate, badges, impact dots and the icon all drew with blending disabled, depending on what happened to be drawn before them. Every blit now sets its own state.
default_originskipped the choose screen on layers that also offered choices. A regression from 1.9.0: the default was applied before the option count was tested, so the player was assigned it at join and never asked.default_originnow applies only when the layer offers the player nothing — no choosable origin and no random roll. It is the fallback for a layer they are never asked about, not a pre-selection.
This is a deliberate divergence from upstream. auto_choose is unchanged: exactly one choosable origin still auto-assigns.
- NeoForge crashed on first launch, on any install that didn't already have an
origins-client.toml. Thegui_themeconfig option used a validator that NeoForge calls withnullfor every key it is about to write defaults for, which threw. The failure aborted config loading for every mod, so the visible errors named other mods entirely.
Added
auto_chooseanddefault_originon origin layers now work. Both were parsed, synced and exposed on the layer, and read by nothing.auto_chooseassigns a layer automatically when exactly one choosable origin is available;default_originfills a layer the player has no pick for. Applied at join, on data-pack reload, on using an orb, and when an origin is chosen.
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