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Hbm's Nuclear Tech Mod: Continuum

Hbm's Nuclear Tech Mod Ported to 1.20.1, 1.21.1 and 26.1.2
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NTM - Continuum 1.0.3 (Fabric 26.1.2)

File namehbm-fabric-1.0.3-26.1.jar
Uploaded
Oct 30, 2026
Downloads
61
Size
67.0 MB
Mod Loaders
Fabric
File ID
9378097
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:ntm-continuum-1719328:9378097"

Learn more about Curse Maven

What's new

Requires Golem Core 1.0.3. Use GemRender 0.1.20; older versions are refused.

Added

  • A NTM: DE world Converter. You can convert worlds on first load (1.21.1 NeoForge): blocks, machines, items, players, advancements, duct networks, satellites and Sable airships, with a backup first. Anything that cannot be converted is kept in data/hbm_de_leftovers.dat but the converter covers 99.99% so nothing should be missed.
  • 1.7 X5860: the fluid burner's overdrive slot and burn-rate slider, the calculator as a QMAW browser, Redstone-over-Radio on every launcher, the Lambda and Soyuz pads and the satellite linker, and the spy satellite's findplayer.
  • Rock mill rows for sculk and sculk veins.
  • Paint and rebar take the colour of the clicked concrete.
  • The Clawd bobblehead, made in the assembly machine.
  • A creative battery in the battery socket shows the chuddie figure holding an energy ball.
  • Lootr support: structure chests and barrels keep a loot table, so Lootr converts them.
  • Search bars match through Just Enough Characters (pinyin) when it is installed.
  • Plushie compression and battery socket centrepieces for addons.
  • Updated Japanese translation (thanks Twister716).

Fixed

  • A server whose hbm.cfg recipe switches differed from the client's hid recipe rows in the viewer and machine selectors.
  • Wind charges destroyed multiblock machines on 1.21.1.
  • The 1.21.1 client hung on world exit while terrain was still generating.
  • The templates tab listed the uncraftable multi fluid identifier instead of 1.7's craftable one; JEI and REI find its crafting recipe from any listed identifier.
  • RBMK cover panels sat inside the top of structural, storage, boiler, heater and other non-fuel columns, and every cover panel looked like a thin floating plate (GitHub issue 94).
  • The Tom crater only cleared up to y 256 and filled down to y 0; it now uses the world's full height (GitHub issue 95).
  • The client failed to load ("Missing key ... minecraft:fluid / hbm:...") next to a mod that registers a fluid early, such as Create: Estrogen, on NeoForge and Forge.
  • Volcanic lava makes 1.7's basalt ores again and turns any diamond ore, deepslate included, into gem ore.
  • Guns in the offhand were drawn inside out.
  • The Torex shock ring follows the terrain again; rotated multiblocks kept unrotated hitboxes, and the ore slopper could not be placed facing along X.
  • The Target Pistol's durability and ammo HUD was missing.
  • Other mods' pipes could not reach 1.20.1 Forge multiblocks through their ports.
  • The supply crate drops itself with its contents; the B92 is 1.7's model in 1.7's hand position.
  • The catalytic cracker's hitbox, and the swapped ducrete and ducrete tile names.
  • The blinking CRT draws one frame of its strip, the splitter item shows both lanes, and the crucible and seven other machines hold one item per slot as in 1.7. Material and shape names are translatable.
  • Untyped tanks and barrels take the fluid of a container in their load slot; foundry mold melt draws with depth.
  • A machine port change could load unloading chunks and hang the server.
  • 18 duplicate crafting and smelting recipes; structure loot counts on 1.20.1 were capped at the stack size.
  • 1.7 X5860's fixes: pneumatic storage dupes and desyncs, wand, radar and balefire hardening, fluid tank connections on its long sides only, the Orbus top, the ore slopper, turbofan redstone and the electrolyser's input-only ports.
  • Text and stack panels drawn over a menu's slot items sat under them before 26.1.
  • The particle source fired a whole stacked input as one particle; it takes one capsule per shot.
  • The fluid burner's tooltip still said it is set with a screwdriver.
  • A crate opened from the hand could take the wrong layout or lock the wrong hotbar slot if the selection changed while it opened.
  • Barrels placed from an item, or reloaded below 1.20.5, could keep an earlier exact fluid or identifier pin.
  • Dropped-item effects (rags, singularities, cells, antimatter, the demon core) ran from a scan of every loaded entity on Fabric and 1.20.1 Forge; they run after each item's own tick.
  • The refueler was a 12-pixel slab instead of 1.7's 4-pixel wall.
  • Other players' jetpacks showed a stale state after coming into view, and their thrust key was not synced.
  • A cargo elevator placed from a picked-up stack builds all its courses, and needs room for them.
  • Large explosions had no shockwave; it is drawn 2 blocks up and fades as in 1.7.
  • The hand drill removes a burner or electric press's dummy blocks, bomber and C-130 loops play under the Players volume, gneiss gas holds 50 mB of petroleum in 528 mode, the sawmill takes only single items from automation and jetpack exhaust moves as in 1.7.