Endless 0.9.1 - Forge 1.20.1
Curse Maven Snippet
What's new
Endless 0.9.1
- Expand optional renderer compatibility across all five existing release targets: Forge/Fabric 1.20.1, Fabric/NeoForge 1.21.1, and NeoForge 26.1.2.
- Add Fabric/NeoForge Embeddium and Sodium adapters, including sparse section snapshots, block entities, block/sky lighting, bounded camera windows, dense update batching, and snapshot halo invalidation.
- Support the Sodium release required by Iris and the current 1.21.1 Sodium API family.
- Preserve exact block-entity destruction keys on 26.1.2 and camera-relative deferred mesh-job heights in Sodium 0.9.
- Preserve real-world logical height checks when Iris starts Minecraft early, while keeping dense chunk arrays bounded.
- Use NeoForge frame events for renderer batching, including bootstrap-based Sodium, and preserve the renderer-free block-breaking path.
- Add isolated native framebuffer profiles, lighting/edit/rebase/lifecycle regressions, packaged-hook checks, and an expanded CI rendering matrix.
- Require the complete renderer hook set in every production target, including omitted-hook negative regressions; share 1.20.1/1.21.1 section lookup and Sodium lifecycle/cache policies across loaders.
- Retain page-edit notifications during a section's initial build across every renderer adapter and retry them after upload, preventing stale first meshes after reloads.
- Document exact upstream pins and shader availability limitations; no renderer or shader mod is bundled.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

