NsTut Endless

Allows customization or removes build height limits, enabling construction beyond vanilla restrictions.
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Endless 0.5 - Forge 1.20.1

File nameendless-forge-0.5.jar
Uploader
NsTutNsTut
Uploaded
Sep 16, 2026
Downloads
82
Size
275.3 KB
Mod Loaders
Forge
File ID
8894728
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:nstut-endless-1252988:8894728")

Learn more about Curse Maven

What's new

Endless 0.5

  • Added a configurable sparse logical build envelope from Y=-8,000,000 through Y=7,999,999.
  • Made config/endless.json authoritative for placement, vanilla commands, teleport validity, AI limits and sparse runtime bounds; the ±8M representation ceiling is no longer treated as automatically buildable.
  • Preserved valid million-scale configuration values across launch instead of clamping them to the old ±2032 dense envelope.
  • Kept fresh v0.5 worlds on a vanilla [-64,320) dense chunk core regardless of logical range, so widening the config does not widen LevelChunkSection[].
  • Preserved wider historical dense cores for upgraded worlds only when required for legacy Anvil safety; that internal range never widens the current configured build limit.
  • Fixed same-JVM high-Y save/rejoin corruption so legacy/wide dense chunks and normal generated terrain remain intact when sparse million-height data is saved, the world is closed, and the same save is reopened.
  • Added dedicated compressed-NBT sparse page persistence outside vanilla Anvil section serialization.
  • Added an extended BlockPos network encoding for high-Y positions while preserving vanilla encoding in the normal range.
  • Added high-Y block, fluid and block-entity access through normal Level/LevelChunk APIs.
  • Added sparse heightmap overlays for world-surface, ocean-floor and motion-blocking queries.
  • Added sparse block/sky lighting that avoids vanilla packed-Y wrapping.
  • Added sparse high-Y POI persistence and search without widening vanilla SectionStorage loops.
  • Routed high-Y block updates around ChunkHolder's dense per-section batching.
  • Preserved client block prediction above vanilla's packed BlockPos Y envelope.
  • Kept SectionPos-keyed POI/tick addressing inside the signed 20-bit SectionPos Y representation envelope.
  • Added a 512-block camera-following render/sync window with sparse page resync and unload eviction.
  • Added server-authoritative logical + dense-height negotiation for Fabric and Forge clients.
  • Added explicit Waystones 1.20.1 placement compatibility so its Level#getHeight() ceiling follows the configured logical maximum.
  • Added real Waystones+Balm compatibility coverage for sparse high-Y placement, block entities, manager position/UUID state and client observation.
  • Added real /setblock live coverage proving min and max-1 succeed while min-1 and max are rejected on both loaders.
  • Split client-only loader bootstraps so dedicated servers never resolve client classes.
  • Expanded the real-client sparse-edge scenario to cover block/fluid/block-entity/POI/light/height persistence, rendering and player travel on both Fabric and Forge.
  • Retained v0.4 fail-closed legacy-world migration guarantees.

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