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Not Entirely Random Item

A highly configurable mod that replaces mining with timed item generation and stage-based progression.
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not_entirely_random_item-0.0.1.jar

File namenotentirelyrandomitem-0.0.1.jar
Uploader
skvipersskvipers
Uploaded
Mar 31, 2026
Downloads
25
Size
134.7 KB
Mod Loaders
Forge
File ID
7853060
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:not-entirely-random-item-1500909:7853060")

Learn more about Curse Maven

What's new

Initial release                                                                                                                                                                                                                  
   
  Core

  - Stage-based progression system with configurable JSON stage files
  - Timer-based item generation drawn from weighted item pools
  - Automatic stage advancement via unlock conditions (item_count, command)
  - Team support — shared progress within a Minecraft team

  Give Controller

  - Craftable block that receives generated items into its inventory
  - Hopper-compatible (extract only)
  - Multiple controllers per team with three distribution modes: first_fit, round_robin, each
  - Item frame filters on side faces (exact item or NBT match, sponge on top for strict mode)
  - Configurable per-face textures via client config

  Tier Recycler

  - Generates loot from past stages on a cooldown
  - Target stage selected via item frame on the front face
  - Only stages strictly below the current one are valid targets
  - Item frame filters on remaining faces

  Item Pool

  - Entry types: item, loot_table, loot_container (bundle, shulker box)
  - guaranteed section with optional mix mode
  - include_previous — blends lower-stage pools with configurable weight falloff

  Special Mechanics

  - Lightning strike — bonus item drop, no cooldown penalty
  - Portal routing — separate stage progress per dimension (Overworld / Nether / End)
  - HUD overlay showing current stage and timer

  Configuration

  - Server config: intervals, distribution mode, recycler cooldown, portal settings, and more
  - Client config: HUD position, block textures per face

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