Not Entirely Random Item

A highly configurable mod that replaces mining with timed item generation and stage-based progression.
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skvipers | Not Entirely Random Item
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Description

NERI

πŸš€ NERI β€” Not Entirely Random Item

A data-driven progression mod that replaces resource gathering with automated, staged item generation.

Built for skyblock, void worlds and custom progression maps: NERI gives you full control over how players obtain resources β€” even in a completely empty world. Available for NeoForge and Fabric (MC 26.1).


βš™οΈ The Core Idea

Instead of mining, the world itself hands your team items over time, drawn from weighted loot pools. Progression is split into stages β€” each stage defines its own loot pool, generation speed and unlock condition (items, advancements, time, or manual triggers). Separate stage tracks exist for the overworld, nether and end.


🌌 Void Worlds Done Right

  • NeriVoidChunkGenerator β€” a true void world that keeps vanilla biome distribution, with biome_size scaling and a guaranteed spawn_biome. Biome-dependent gameplay works even on an empty map.
  • NERI dimensions β€” dedicated void variants of the nether and end with their own stage tracks, portal routing and per-team platforms.
  • Vanilla advancements still work β€” the Nether and End tabs open properly inside NERI's own dimensions, and even Uneasy Alliance and Feels Like Home stay within reach.
  • Weather, biome-locked categories and structure/mob loot all function with no terrain at all.

🧩 The Machines

πŸ“¦ Give Controller β€” the heart of automation. Receives everything the world generates: three distribution modes (first_fit, round_robin, each), item-frame filtering (sponge on top = exact match), comparator output, hopper extraction. A lightning rod on top converts strikes into bonus generation.

♻️ Tier Recycler β€” re-rolls loot from earlier stages so outdated resources stay useful. Select the target stage with an item frame.

🧱 Block Spawner β€” physically places blocks around itself over time: ores, logs, soil, ice, nether and end materials β€” 13 data-driven categories selected by an item frame icon, with stage, dimension and biome restrictions. Includes an archaeology category: suspicious sand/gravel with brushable loot (sherds, trims, echo shards).

πŸ’§ Liquid Spawner β€” generates water or lava sources in a configurable area. The skyblock-friendly replacement for infinite-liquid exploits.

πŸ‘Ύ Mob Spawner β€” spawns mobs into a room you build, matched by data-driven room requirements. Fuel it with essences via hopper; wrong fuel is rejected out the bottom.

πŸ–₯️ Display Panel β€” shows the neighbouring controller's timer, colour-coded by what the machine is actually doing, or mirrors an item from a frame.


🚦 Machines That Explain Themselves

A spawner whose category is locked behind a stage used to simply stop, with a countdown frozen on the same number. Every refusal now has a visible reason.

  • πŸ”² Smart Frame β€” an item frame that reports back. Selects a category exactly like a plain one, but its bezel shows the machine's state: green running, yellow blocked for now, gray nothing usable selected. Plain item frames keep working everywhere they did β€” they just stay quiet.
  • The Display Panel tints its countdown to match, and names the stage you are waiting on outright instead of counting toward nothing.
  • Idle machines give off a wisp of smoke, so a stalled corner of the base is visible from across the room.

πŸ† Advancements

A sixteen-advancement tree that doubles as a tutorial, opening on the very first item the mod hands you and branching into automation, stages, spawners and the essence chain. Most of them unlock when a machine actually produces something β€” placing the block was never the hard part.


βš—οΈ Items & Worldcraft

  • Six essences (nature, decay, sculk, ancient, nether, end) β€” spawner fuel with unique on-use effects.
  • Six ingots, forged through worldcraft: drop the ingredients together in the right place (water, lava, mycelium, obsidian…) and they fuse.
  • Unstable Matter β€” devours blocks beneath it to build charge; overcharge it and it implodes into the void. Charged matter is the key ingredient of the…
  • πŸ’₯ Void Miner β€” mines resources out of nothing, category-driven, with Fortune support via the frame item.
  • πŸŽ† Scatter Charge β€” one block, five data-driven categories: detonate to scatter themed terrain (moss, deepslate, netherrack, end stone, sculk) around it. Add a category with two JSON files.

🎁 Loot System

Weighted pools mixing plain items, tags, loot tables and pre-filled color-coded bundles (plants, food, seeds, ores, endgame). Hand out post-1.20 items that are otherwise unobtainable in a void world: biome plants, mob drops, structure loot.


πŸ› οΈ Fully Data-Driven

Everything above is JSON: stages, pools, block/liquid/mob/scatter categories, void miner loot, room definitions, worldcraft recipes. Ship your own datapack and NERI becomes a different mod.

/neri balance comes with it β€” audit your pools for dead weights and broken references, simulate what a stage really drops, and check the odds of any single item within a stage's budget. Written for whoever is tuning the numbers.


πŸ”— Optional Compatibility

✏️ Scribble Book β€” study NERI blocks and items in-game to unlock illustrated guide entries, including visual crafting recipes.

⚑ Energy (FE) β€” the spawners expose an insert-only energy buffer, and any category can be given an energy_cost. Nothing uses it out of the box, so the mod still runs standalone; the hooks are there for packs that want NERI running on their power grid.


πŸ“¦ Official Modpack

Please Send Resources β€” designed around NERI progression, staged gameplay and automation. The perfect starting point if you want the full experience without manual configuration.

The Not Entirely Random Item Team

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