File Details
not_entirely_random_item-0.0.1.jar
- B
- Mar 31, 2026
- 134.74 KB
- 8
- 1.20.1
- Forge
File Name
notentirelyrandomitem-0.0.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Initial release
Core
- Stage-based progression system with configurable JSON stage files
- Timer-based item generation drawn from weighted item pools
- Automatic stage advancement via unlock conditions (item_count, command)
- Team support — shared progress within a Minecraft team
Give Controller
- Craftable block that receives generated items into its inventory
- Hopper-compatible (extract only)
- Multiple controllers per team with three distribution modes: first_fit, round_robin, each
- Item frame filters on side faces (exact item or NBT match, sponge on top for strict mode)
- Configurable per-face textures via client config
Tier Recycler
- Generates loot from past stages on a cooldown
- Target stage selected via item frame on the front face
- Only stages strictly below the current one are valid targets
- Item frame filters on remaining faces
Item Pool
- Entry types: item, loot_table, loot_container (bundle, shulker box)
- guaranteed section with optional mix mode
- include_previous — blends lower-stage pools with configurable weight falloff
Special Mechanics
- Lightning strike — bonus item drop, no cooldown penalty
- Portal routing — separate stage progress per dimension (Overworld / Nether / End)
- HUD overlay showing current stage and timer
Configuration
- Server config: intervals, distribution mode, recycler cooldown, portal settings, and more
- Client config: HUD position, block textures per face

