I'm an amature mod creator so keep that in mind when playing with my mod, anyways now that the introductions are done we can get to the good part, the things I've added:
Currently I've added:
The Solar Energy gene (overpowered when you get it to Off The Charts, but balanced by a weakness to kryptonite) gained from the Kryptonian injection
Asgardian Physiology gene gained from the God Of Thunder injection
Royal Blood gene once again gained from the God Of Thunder injection, version 1.4+ Ender Dragon blood gives it as well
Dimensional Power gained from ender dragon blood
All you have to do is hold the injection in your main hand and an empty vial in the off hand, then Right click, getting the resulting filled vial, you place that into the microscope and voila you get the genes
Now for the best part, a config where you can disable defect creation (keep in mind that you have to restart the game whenever you change it) by default defect creation is turned on
But aside from that I'll be listening to any suggestions being made
Originally I wanted to stop at 1.4 but that number didn't sit right, so I'll create a 1.5 with extended compatability between my mod genes
Known issues:
The genes don't show their quality until they're used and that visibility disappears once you rejoin.
You can't use injections on vials taken out of the injection gun