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Nookworks

Climb ropes, string café lights, print posters, cook udon and karaage, and open one door to every dimension - vanilla-style, for NeoForge 26.3 and 26.2.
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nookworks-0.6.0.jar

File namenookworks-0.6.0.jar
Uploader
RiftwrightRiftwright
Uploaded
Oct 6, 2026
Downloads
6
Size
3.4 MB
Mod Loaders
NeoForge
File ID
9080625
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:nookworks-1712007:9080625"

Learn more about Curse Maven

What's new

Nookworks 0.6.0 (beta)

Worlds from 0.5.x load as they are.

New

  • Banners hang on Thin Rope, patterns and all: on a rope strung between posts, or from a rope's end.
  • The Trading Counter has a re-roll button: a villager that has never traded draws new trades, as when it takes its job - a librarian's book without breaking the lectern.
  • Pebbles: one to four small stones to a block, for paths, yards and pond floors. A cobblestone makes four.
  • The Diesel Generator: 240 FE/t from biodiesel, and twice a Generator's power from each mB.
  • Each new world chooses its parts of Nookworks: Create World -> More -> Nookworks Parts. A modpack's start-up config keeps the final say, and its new worldMenu setting can hide the button.
  • The Fine Shears trim the tip of a cave vine, a weeping or twisting vine or kelp, as vanilla's shears do.
  • Sorters draw from a chest, barrel or other container set on top of them, as a hopper does, and stop when the outlet an item is bound for is full. A sorter already under a container in an older world starts emptying it.
  • The Precision Sorter sorts by mod: its Tags... picker lists the sample's mod ("Mod: Minecraft") above its tags.
  • Copper and Experience Pipes can pull: the Wrench's sneak-click on a side against a tank or machine goes connected, pulling, off. One tank empties into another, an Experience Tank feeds a Repair Box.
  • A bucket or bottle of Liquid Experience pours into a Repair Box.
  • The Creative Generator, for creative mode: endless power, no recipe, placed only in creative.

Changed

  • Only the Fine Shears stop a vine spreading now; vanilla's shears leave vines as vanilla does. Vines cut before stay cut.
  • The Laser stands by on 2 FE/t, a fifth of before; with "Run with a signal" and a Nested Timer pulsing it, it draws nothing between pulses.
  • Bottles of vegetable oil and biodiesel burn in a Generator only (a furnace lost the empty bottles); their buckets still burn in a furnace.
  • Generators share their power among the machines on a cable in worthwhile amounts: the same power reaches each, for about a quarter of the work on a big line.
  • The Crate, Stony Dirt and many textures drawn anew: black iron as cast iron, Dawnwood planks and leaves, and more.

Fixed

  • Tree felling takes the Nether's huge fungi (crimson and warped stems), by axe and by Laser; a built stem wall is left alone.
  • Some seventy fixes from a full review, a two-player test, a test with other mods (Sodium, Iris, other dimension mods) and a test of automatic farms: a hopper under a Planter drew its seeds out; a dispenser threw Oil Cake and Rice Bran out instead of using them; two players could end up in one chair; with two magnets in reach everything went to one player; the Wrench could not stand a log back up; the Building Wand used up a whole Powder Snow Bucket per block; with Sodium the Dock-a-Daemon Door's swirl stood still; and many more (see the full changelog).
  • Some two hundred texts in English, Japanese and Chinese corrected against what the mod does.

This mod has no additional files