Mending is great and all, but too overpowered and generally unhealthy for progression. This mod fixes that, while also tweaking a couple other aspects of gameplay to make the removal of Mending palatable.
Mending
- Mending no longer appears on enchanted books, loot tables, villager trades, or enchanting tables.
- Mending optionally becomes a rare exploration-chest reward (enable-able and configurable in config).
- Existing Mending items in worlds can be cleared with the
/nomending strip-world command (op-only). The mod does not strip Mending from inventories, containers, or villager trades automatically.
Anvils and Repairing
- Anvil repairs cost 0 XP and do not raise the prior-work cost.
- Anvil repairs restore items to full durability per craft.
- Sensible repair materials for vanilla items that lack them.
- Items that could take Mending but have no repair material fall back to Bottle O' Enchanting (disable-able).
- Modpack devs can add or override repair pairs with datapack JSON.
- JEI displays anvil repair recipes for everything we touch.
Modified Repair Recipes
- netherite tools/armor → 2 diamonds or 1 netherite scrap
- tridents → prismarine shard
- bows & fishing rods → string
- brushes → feather
- crossbow → 3 iron nuggets
- shears → 3 iron nuggets
QoL
- Unbreaking gives armor the same durability-save chance as it gives tools.
- At 1 durability, armor unequips (if possible - it'll stay equipped if there's no free inventory space) and tools/weapons cannot be used (disable-able).
Mending as a rare exploration reward
When allowMendingInLoot is set true, it becomes a very rare possibility (2% chance, configurable) in the following locations:
- Stronghold
- End city
- Ancient city
- Dungeons
- Buried treasure
- Jungle temple
- Desert pyramid
- Trial chamber ominous vault
Compatibility
Any mod that introduces items that were enchantable with Mending and have no repair recipe will need a data entry, as they will fallback to Bottle O' Enchanting (unless that option is disabled).
Two Create repair recipes are shipped with this mod currently:
| Mod | Item | Material |
|---|---|---|
| Create | create:copper_backtank | Copper ingot |
| Create | create:potato_cannon | Copper ingot |