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NoMending

Removes Mending (or optionally makes it very rare exploration loot). This mod also rebalances the durability around mending no longer existing.

Mending is great and all, but too overpowered and generally unhealthy for progression. This mod fixes that, while also tweaking a couple other aspects of gameplay to make the removal of Mending palatable.

Mending

  • Mending no longer appears on enchanted books, loot tables, villager trades, or enchanting tables.
  • Mending optionally becomes a rare exploration-chest reward (enable-able and configurable in config).
  • Existing Mending items in worlds can be cleared with the /nomending strip-world command (op-only). The mod does not strip Mending from inventories, containers, or villager trades automatically.

Anvils and Repairing

  • Anvil repairs cost 0 XP and do not raise the prior-work cost.
  • Anvil repairs restore items to full durability per craft.
  • Sensible repair materials for vanilla items that lack them.
  • Items that could take Mending but have no repair material fall back to Bottle O' Enchanting (disable-able).
  • Modpack devs can add or override repair pairs with datapack JSON.
  • JEI displays anvil repair recipes for everything we touch.

Modified Repair Recipes

  • netherite tools/armor → 2 diamonds or 1 netherite scrap
  • tridents → prismarine shard
  • bows & fishing rods → string
  • brushes → feather
  • crossbow → 3 iron nuggets
  • shears → 3 iron nuggets

QoL

  • Unbreaking gives armor the same durability-save chance as it gives tools.
  • At 1 durability, armor unequips (if possible - it'll stay equipped if there's no free inventory space) and tools/weapons cannot be used (disable-able).

Mending as a rare exploration reward

When allowMendingInLoot is set true, it becomes a very rare possibility (2% chance, configurable) in the following locations:

  • Stronghold
  • End city
  • Ancient city
  • Dungeons
  • Buried treasure
  • Jungle temple
  • Desert pyramid
  • Trial chamber ominous vault

Compatibility

Any mod that introduces items that were enchantable with Mending and have no repair recipe will need a data entry, as they will fallback to Bottle O' Enchanting (unless that option is disabled).

Two Create repair recipes are shipped with this mod currently: | Mod | Item | Material | |---|---|---| | Create | create:copper_backtank | Copper ingot | | Create | create:potato_cannon | Copper ingot |

The NoMending Team

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