No Tree Punching

A small mod to make the first day or two of play more believable. Adds a few new tools and early game resource gathering.

File Details

notreepunching-forge-1.20-7.1.0.jar

  • R
  • Jun 21, 2023
  • 464.83 KB
  • 1.0M
  • 1.20.1+1
  • Forge + 1

File Name

notreepunching-forge-1.20-7.1.0.jar

Supported Versions

  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:no-tree-punching-289043:4599926")

NeoForge

implementation fg.deobf("curse.maven:no-tree-punching-289043:4599926")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Rework a number of NTP internals to use vanilla Minecraft systems for determining both if a given item is a tool, and if a given tool can harvest a block. This has the major limitation of making more blocks breakable, if they don't themselves define a tool, however it should be more broadly compatible with other mods and tools.
  • Add dynamic recipe replacements for log -> plank recipes, to use the axe/saw variants. This should have out-of-the-box compatibility with other mods' woods, rather than maintaining explicit compatibility. As this is un-datapackable, an option is available to disable these recipe replacements in the config.
  • Fix recipe removals not working on Forge.