[TACZ] No Mindless Shooting

Your actions have consequences. Shooting TacZ guns without a silencer now triggers hordes.
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2.3.0-1.20.1

File namenomindlessshooting-2.3.0-1.20.1.jar
Uploader
Stevv63Stevv63
Uploaded
Aug 27, 2026
Downloads
2.8K
Size
25.9 KB
Mod Loaders
ForgeNeoForge
File ID
8745798
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:no-mindless-shooting-1365056:8745798")

NeoForge

implementation fg.deobf("curse.maven:no-mindless-shooting-1365056:8745798")

Learn more about Curse Maven

What's new

2.3.0 Update

Note: If you are upgrading from an older version, you should probably check the new options out.

This update brings:

  • Change how shots count: guns no longer just add a constant 1 point to the threshold, shots can now add different noise points based on the applied silencer modifier and the specified noise points for the GunId or AmmoId
  • Better Silencers: silencers are no longer a toggle, you can now configure modifiers per AttachmentId or globally to reduce from the noise points
  • Fix gunshots not counting with latest hordes version (1.6.3g). Fixes issue #2
  • Minimal performance optimizations regarding object allocations

Introducing new configuration options:

  • gunPoints: define how many noise points count towards the threshold per GunId or AmmoId (e.g. "tacz:50bmg=2.0")
  • silencerModifier: Points Modifier for silenced shots (0% = no reduction, 100% = fully silenced)
  • silencerModifiers: define per AttachmentId silencer modifiers

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