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[TACZ] No Mindless Shooting

Your actions have consequences. Shooting TacZ guns without a silencer now triggers hordes.

File Details

NoMindlessShooting 2.1.0-1.20.1

  • R
  • Oct 31, 2025
  • 18.62 KB
  • 134.1K
  • 1.20.1
  • Forge + 1

File Name

nomindlessshooting-2.1.0-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:no-mindless-shooting-1365056:7170589")

NeoForge

implementation fg.deobf("curse.maven:no-mindless-shooting-1365056:7170589")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

NoMindlessShooting v2.1.0

Features

  • You can now set your own spawntables when using the hordes!
  • Built in spawning now supports multiple mobs (Randomly chosen from the list, modded mobs work but are not guaranteed to have the intended behaviour)
  • Now uses a cache and stores a UUID instead of the player object.

CONFIG CHANGES

  • Added hordeSpawnTable, allows you to specify a hordes mod spawntable to use on horde start!
  • Added mobs, a list of mobs to spawn (Randomly chosen from the list) for hordeless mode.
  • Moved ignoreEncased to the Gun category

Code things (Irrelevant unless you're keeping up with the code)

  • Added several debug level logs for better releases
  • Made the TacZListener more readable, silencer checks are now in their own boolean method