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No Mercy Zombie

The zombies show no mercy whatsoever.

✨ Features

⚔️ Enhanced Stats

Every zombie spawns with buffed attributes — all configurable.

Stat Default
Damage ×2.0
Max HP ×2.5 (50 HP)
Speed ×1.4
Knockback resistance +0.4
Armor +4
Detection range ×2.0

🔴 Rage Mode

Drop a zombie below 30% HP and it enters a rage — glowing red, moving faster, hitting harder. The more you hurt them, the more dangerous they become.


🐺 Pack Hunting

Spot one zombie, alert them all. When a zombie finds you, it calls nearby undead to join the hunt. A quiet night can turn into a mob in seconds.


🧠 Player Memory

Lost line of sight? Doesn't matter. Zombies remember your last known position and navigate toward it — for up to 30 seconds (configurable). There is no hiding. There is only delaying.


👂 Sound Detection

Sprinting through the dark? Using an item? They hear you. Zombies detect player movement sounds even without direct line of sight.


🚪 Door Breaking

Zombies will actively batter down wooden doors. The break time is configurable — set it low for panic, or high for tense standoffs.


⚔️ Zombie Siege

Every other night (by default), a wave of zombies spawns around a random player and converges on their position. Prepare your base. Or don't. Either way, they're coming.


☀️ Sunlight Resistance

20% of zombies spawn immune to sunlight. Daytime is no longer safe.


♾️ Persistent Spawns

Zombies never despawn naturally. Every zombie you fail to kill stays in the world — permanently.


🛠️ Configuration

Every feature can be toggled on/off and tuned numerically via the config file:

config/no_mercy_zombie-common.toml

The file generates on first launch with full comments explaining every option. Most changes apply on the next world load — no restart required.

The No Mercy Zombie Team

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