✨ Features
⚔️ Enhanced Stats
Every zombie spawns with buffed attributes — all configurable.
| Stat | Default |
|---|---|
| Damage | ×2.0 |
| Max HP | ×2.5 (50 HP) |
| Speed | ×1.4 |
| Knockback resistance | +0.4 |
| Armor | +4 |
| Detection range | ×2.0 |
🔴 Rage Mode
Drop a zombie below 30% HP and it enters a rage — glowing red, moving faster, hitting harder. The more you hurt them, the more dangerous they become.
🐺 Pack Hunting
Spot one zombie, alert them all. When a zombie finds you, it calls nearby undead to join the hunt. A quiet night can turn into a mob in seconds.
🧠 Player Memory
Lost line of sight? Doesn't matter. Zombies remember your last known position and navigate toward it — for up to 30 seconds (configurable). There is no hiding. There is only delaying.
👂 Sound Detection
Sprinting through the dark? Using an item? They hear you. Zombies detect player movement sounds even without direct line of sight.
🚪 Door Breaking
Zombies will actively batter down wooden doors. The break time is configurable — set it low for panic, or high for tense standoffs.
⚔️ Zombie Siege
Every other night (by default), a wave of zombies spawns around a random player and converges on their position. Prepare your base. Or don't. Either way, they're coming.
☀️ Sunlight Resistance
20% of zombies spawn immune to sunlight. Daytime is no longer safe.
♾️ Persistent Spawns
Zombies never despawn naturally. Every zombie you fail to kill stays in the world — permanently.
🛠️ Configuration
Every feature can be toggled on/off and tuned numerically via the config file:
config/no_mercy_zombie-common.toml
The file generates on first launch with full comments explaining every option. Most changes apply on the next world load — no restart required.

